Yea, it's the fact that damage doesn't heal at end of turn, makes higher toughness better in HS then in MTG. The water elemental is ridiculous for this main reason, can take out multiple creatures before he dies.That 5 health is so key, it is hard to explain. The best way to witness the value of Chillwind Yeti's 5th health is to play him on turn 3 (with coin) or 4 (without coin). Then watch the opponent as he highlights on his cards in his hand. He will be scrolling through them at a rapid pace, looking for an answer to the 'ole blue sasquatch. It happens in Arena and in Ranked. He is looking for Hex or Assassinate or some other insta-kill card. If he doesn't have them then he will likely have to trade two creatures (cards) for your one, which is totally worth it for you. Or, hewillfind his Hex but will debate with himself as to if it is worth it to cast on avanillacreature. He will usually do it but will hate himself for doing so because he had to waste just a bit of value to have to use one of their 'hard' or 'solid' removal spells on a freaking common vanilla creature. The card 'Hex' has wet dreams about being cast on Ysera or Ragnaros. No 'Hex' card ever born wanted to grow up and be used on a stupid Chillwind Yeti. But it must! All hail the almighty Yeti!
against what class? some people just concede when they don't get their "perfect" starting hand or whateverJust had a turn 1 Leper Gnome cause a concede, that's a first. Only Casual though.
Its bullshit that it exists, but I've never had an issue getting the card I want out personally.Nothing like losing a game because you can't play the fucking Hellfire in your hand because holy shit the card stacking bug STILL exists. Done with this shit for a while, my rage can't handle it anymore.
I would just assume they had a different reason for conceding. People have to go afk at times.Just had a turn 1 Leper Gnome cause a concede, that's a first. Only Casual though.
It's arena. I took what was available, I'm sure SotF had some crap next to it.If you want some advice I'd have tried to get less 5's and more 2's, and only taken Soul of the Forest if the other options were horrendous
I completely understand. Just saying the lack of 2's was the weak point. The Stormpike/Tiger unless got drafted extremely early would have picked almost any 2/3 drop over. I also tend away from Giants in arena personally (except Sea Giant) because they're too inconsistent and a pain in the ass to play.It's arena. I took what was available, I'm sure SotF had some crap next to it.
Mostly this. It's especially more important for you to have had more 2's and 3's because the ones you had are really situational. In a fair amount of match ups the Loot Hoarder gets pinged off. The Alchemist and Geomancer aren't guaranteed to trade against a 2 drop if they have a 2/3 (and really these aren't cards you want to play as 2 drops, they're cards you play later in combo with other things). Then you only have 2 3 drop creatures, the Razorfen hunter which is only average because the 1/1 is generally a dead unit and the Scarlet Crusader which can either be really good or near useless if it eats something like a mad bomber/arcane missiles. Your probability of drawing a dead hand and falling too far behind was a bit on the high side.From what I've seen watching Trump videos, and my personal experience, you had the bare minimum. You needed either one more two and/or two more 3s. You said you lost a few games from not having plays before turn 3, so the evidence kind of supports that. It's not that 5 isn't technically enough, it's that you are generally going to cast a 2 drop, then either miss your 3 or only play one card on turns 4 & 5, so you are weak to very aggro decks or big tempo swings. Looking at it another way, 9 of your cards can't be cast till turn 5 or later. So, roughly 1 out of 3 cards can't be cast before turn 5, so it's quite possible to get starting hands that only drop one card before then.
The highest point on the curve should be your 2s and 3s, never 4/5. You had five 2s, three 3s, then SIX 4s and SIX 5s. You'll just never cast all those mid game spells in some games, and the ones you do it was probably overkill.
I realize I'm new to HS, so take my advice with a grain of salt if you'd like. But, I'm learning quickly and my main weakness has been not knowing what to play around so far. I just don't know all the cards yet. However, the basics of a curve in HS I do understand now.
This, you also have to look at the quality of your 2 drops, both alchemist and kobold are normally weak turn 2 plays, you would only want to play them if you have no other play and depending on what your opponent played on the board maybe even not at all because it would just be giving them a free card. Then you also have loot hoarder, he's an excellent card and he pays for himself even if your opponent can/does use their hero power to remove it, but with only two 3 drops you can't even take advantage of that slight tempo gain.From what I've seen watching Trump videos, and my personal experience, you had the bare minimum. You needed either one more two and/or two more 3s. You said you lost a few games from not having plays before turn 3, so the evidence kind of supports that.