Heroes of the Storm

Pyros

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The PTR for this game is pretty shit, how come they don't unlock the new heroes right away, it's pretty dumb I have to spend money(since you can't even spend gold) to actually test the hero in a real game. Doesn't help that the heal apparently doesn't cost mana in Try mode, so I can't really tell how good/bad her mana is. Medivac definitely looks broken as all fuck though, what with the 40secs cd and shit. I don't know if it'll stay that way since it sounds really really retarded. I mean even in dota, which is full of OP abilities, the team teleport has a 130secs cooldown and can only be used to teleport to a friendly target.
 

Tenks

Bronze Knight of the Realm
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I'm sure the PTR thing is because they know they can make money off people wanting to test the hero. And the no-mana in Try mode is I believe because you can lock onto a full health hero but unless you're actually healing it doesn't drain mana. You could probably lock onto a minion on wave to test out the mana consumption.
 

Pyros

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I'm sure the PTR thing is because they know they can make money off people wanting to test the hero. And the no-mana in Try mode is I believe because you can lock onto a full health hero but unless you're actually healing it doesn't drain mana. You could probably lock onto a minion on wave to test out the mana consumption.
Oh I see, that's nice if it doesn't consume mana until you're actively healing, so you don't run oom if you forget to turn it off for some reason and shit.
 

Arch

Lord Nagafen Raider
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There's also a talent that provides shields when healing a full hp target I believe (but they lose the shield if you change targets). Zera nerf is supposedly a pretty big deal (wormhole) and Sonya is supposed to be a lot scarier now too with the way they changed her abilities to interact with her aa. Agree on PTR testing, seems dumb, but at least it transfers over to live (not that it's an excuse, everything should be unlocked imo, or tie it to account level, something).
 

Kirun

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There's also a talent that provides shields when healing a full hp target I believe (but they lose the shield if you change targets). Zera nerf is supposedly a pretty big deal (wormhole) and Sonya is supposed to be a lot scarier now too with the way they changed her abilities to interact with her aa. Agree on PTR testing, seems dumb, but at least it transfers over to live (not that it's an excuse, everything should be unlocked imo, or tie it to account level, something).
Good. Zera has been in need of a nerf for a long while. Now they just need to get around to hitting Kael and Jaina.
 

Tenks

Bronze Knight of the Realm
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There's also a talent that provides shields when healing a full hp target I believe (but they lose the shield if you change targets)
It also doesn't drain mana when doing this overheal. Which may or may not be intended.
 

Arch

Lord Nagafen Raider
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I think it would have to be intended, why would you take it otherwise? It already seems super situational and pretty easy to counter in most cases (assuming baseline competency/teamwork).

I have also heard of the Sonya/Medic fright trains running (or Illidan/Butcher) there have also been the obligatory Abathur combo's thrown in as well.

Tassadar changes seem to be getting mostly positive reviews, seems like they just further emphasized his and Tyrande's differences (Tass defensive, Tyrande offensive).

I haven't heard much about the other tanks, Chen still ehhhh since the new anti-interupt talent is at 16, Diablo still shit, Stitches pretty good, ETC decent (and can pretty substantially heal late game with the right build) and Leo wave clear nerfed pretty hard (rightfully).
 

Lumi

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Grats. How much hate do you get when you lock onto Sonya or Thrall since they're largely considered low tier heroes? [I know Sonya is considered decent now since the patch]
Thanks. At first when I started I'd literally get hate 9 out of 10 times I picked either of them and god forbid we lost the game, was obviously always me :x As I got higher up the ladder and especially after Sonya got buffed and has seen pro play, I barely hear anything anymore. I also think Thrall is a sleeper OP hero, especially on maps like tomb and mines.
 

Xith

Bronze Knight of the Realm
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Medic seems ridiculously good. Heals a lot.. has great ult's. Not as squishy as I thought he'd be.. you'll be seeing him in every game for a while. Chen still sucks against any team with a stun.

I think they should just make Tassadar and Tyrande specialists and call it even. Neither can fulfill the role of a true support, even with the changes.
 

Kirun

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Thanks. At first when I started I'd literally get hate 9 out of 10 times I picked either of them and god forbid we lost the game, was obviously always me :x As I got higher up the ladder and especially after Sonya got buffed and has seen pro play, I barely hear anything anymore. I also think Thrall is a sleeper OP hero, especially on maps like tomb and mines.
Yeah, Thrall has always been a hero that I loved (both from a visual standpoint and a gameplay one), but I'm terrible at hitting his wolf/root skillshot, so I've never been able to play him well. After spending a lot of time with Leo recently and his W, I think I might give Thrall another look.
 

Lumi

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Yeah, Thrall has always been a hero that I loved (both from a visual standpoint and a gameplay one), but I'm terrible at hitting his wolf/root skillshot, so I've never been able to play him well. After spending a lot of time with Leo recently and his W, I think I might give Thrall another look.
Ya, landing his root is a game changer for sure. I tend to treat wolf more as a melee ability and use it at very close range so that it's hard to dodge. His ult is really what makes him OP though and learning to use it properly will win games pretty hard. Also, I build Thrall pretty differently from most people. I almost always go for sustain/survival talents like block at lvl 1(assuming they have 1 or 2 heavy hitting auto attackers) otherwise I go the increased Q range/mana regen, increased lightning targets at 4(triggers his passive every time you Q assuming you hit 5 targets) and the free passive heal at 7. At 13 I go either spell shield if I feel it's necessary (i/e when vs a jaina+kt or at least 2/3 strong AP heroes) otherwise I go increased passive stacks with windfury for extra sustain. At 16 if I went extra windfury stacks I'll basically always go the extra 3 hits on windfury otherwise I take the extra charge on his Q which is actually pretty insane considering it's low cd, can heal for MASSIVE amounts rather quickly because of his lvl 4 talent as well as dealing very respectable poke damage from a pretty far range. At 20 I pretty much always take bolt over nexus blades since being able to escape or bolt/root a fleeing target is pretty huge.
 

Arch

Lord Nagafen Raider
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That's usually how I've built him (and seen him played) with the sole exception of Follow Through on 7, glad to see you have had success with that, always liked Thrall.
 

Lumi

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That's usually how I've built him (and seen him played) with the sole exception of Follow Through on 7, glad to see you have had success with that, always liked Thrall.
I feel like he already does a lot of damage even without his dmg talents and that he really just needs to survive more than anything. His lvl 7 heal talent is so useful and has saved me/baited enemies a bunch of times. Another unseen factor of it is the fact that your healer can focus other people with their heals rather than almost always having to heal you. Takes a good bit of pressure off their shoulders.
 

Tenks

Bronze Knight of the Realm
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Thanks. At first when I started I'd literally get hate 9 out of 10 times I picked either of them and god forbid we lost the game, was obviously always me :x As I got higher up the ladder and especially after Sonya got buffed and has seen pro play, I barely hear anything anymore. I also think Thrall is a sleeper OP hero, especially on maps like tomb and mines.
Can you link your standard issue Thrall build
 

Tenks

Bronze Knight of the Realm
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Oh cool Medic's safeguard gives a summary after it expires of how much damage it prevented