Isn't that useful to harass early game when you are stuck against certain heroes? Seems like it would be the only way you could really get in there and cause damage without getting beat up. Of course mana issues but meh.Tried it in the shop, could land it in the shop. I cannot imagine a scenario where I would recognize the use for that in a real game and nail it though.
The combo involves your ultimate and a level 20 talent. Not an early game thing. You basically E backwards, starting your wave, Bolt of the Storm forward, pop Wailing Arrow, detonate wailing arrow, then hit E before the wave finishes so you teleport backwards to safety. For fancy points there is enough time to pop envenom off on a target as well.Isn't that useful to harass early game when you are stuck against certain heroes? Seems like it would be the only way you could really get in there and cause damage without getting beat up. Of course mana issues but meh.
If a squishy is lagging behind and you recognize it I could see the combo having merit. But I think it may be too risky if you're ahead/even. Imagine blowing all those cooldowns and NOT getting the kill?The combo involves your ultimate and a level 20 talent. Not an early game thing. You basically E backwards, starting your wave, Bolt of the Storm forward, pop Wailing Arrow, detonate wailing arrow, then hit E before the wave finishes so you teleport backwards to safety. For fancy points there is enough time to pop envenom off on a target as well.
But the idea that I would nail that in a game and immediately recognize the need to do it? Like, to recognize the scenario where all those CDs are up and that would be a game-winning play? Probably not, even though mechanically I can pull it off.
My scenario was more about a team fight is breaking out so their reliable CC is accounted for but possibly their Valla is lagging to the engagement. If you won a team fight and you have both your arrow and bolt up I think at that point you've won the game anyways because that indicates your team shit rolled the others anyways so the combo would just be for swag points (and then you'd get asked why the hell you didn't fling your arrow DURING the team fight.)That's true. I guess your scenario would be a better use of the combo, team fight winding down and a squishy is out of position.
That's a game design problem in general. Developers don't understand how powerful CC is in games. I used to fight with developers about how detrimental it was in raids when mob's used too much CC against the players.On another point, or kinda the same, it feels hots is suffering the same thing arenas in wow did. Its a fuckin cc / stun lock nightmare all over again. Just like the strat in arenas was pop your cc in rotation , yada yada. / yawn. Its prolly a blizzard curse at this point.