I like how FFXIV handled things. One set of questhubs and then you're pretty much done forever, and can use hunting logs to grind mobs for focused exp. It just needed to have more of them, or the hunting log reset now and then. I think I would be ok with quest hubs if they didn't make me run back a zillion times to turn in and collect new quests. I hate that shit, just let me do it in the UI, or at least call it in at the end like in TSW. I like quests to be maybe 15-20% of my leveling, and then let me do my own thing. In a lot of games I feel like I can literally never leave the quest hub because I'm OCD about finishing them, but every time I turn in one, it gives me four more.From a psychology perspective, quest grinds work better than pure NPC grinds because you have a more concrete end goal in sight.
What. I'm calling bullshit on this. Given that the NFL is projected to bring in over 10 billion (with a B) dollars in gross revenue this year. MMO's don't come even remotely close to that, let alone being "lots more".The MMORPG industry brings in more money annually (lots more) then the fucking NFL for Christ's sake.
Last year the MMORPG industry beat that by 20%What. I'm calling bullshit on this. Given that the NFL is projected to bring in over 10 billion (with a B) dollars in gross revenue this year. MMO's don't come even remotely close to that, let alone being "lots more".
Search your feelings, you know it to be trueYou may have just killed Dumar with that post.
Yes, exactly! International product vs a basically local one. No big surprise really. Those 32 entities don't have to really worry about better competition though and their business is set for a very long haul.That's an international product vs a Merica product, keep in mind the # of Asians in the world and how small their weeners are when considering the comparison.
The point is, the industry is not hurting... And I'm pretty sure it's seen nothing but growth, and digital entertainment products in general are projected to grow as well.Yes, exactly! International product vs a basically local one. No big surprise really. Those 32 entities don't have to really worry about better competition though and their business is set for a very long haul.
It just depends on your definition of the industry really. MMORPGs, as classified, may not be the future but MMOs are in some form or other. Digital entertainment will obviously grow but there are many forms of entertainment. I didn't mean to be overly critical, it just sounded funny to hear the comparison.The point is, the industry is not hurting... And I'm pretty sure it's seen nothing but growth, and digital entertainment products in general are projected to grow as well.
This is really the heart of the issue. It happened in music and movies, and it's happened in games. Games are big business and the ones controlling the promotion are the same ones pimping their soulless, cash grabbing garbage. They are so desperate to cast their nets wide and make the money that they are forgetting the reason that people were attracted to games in the first place. Or, it's less that they've forgotten and more that they don't care.all that cash (which lets face it, that's what the companies making MMOs really want (and companies in general))
Financially, the industry is doing great and it will continue to do so. Really the problem lies in those who don't want the AAA or mass appeal games. Hopefully we're moving to a time when MMORPG is realized to be too broad a label to satisfy the old UO/EQ crowd and the more modern theme park players. Similarly to movies though, all of the games with heart and artistic merit seem to be going to other streams other than AAA titles, which are becoming flashier models on a more and more homogenized core. This is why I don't expect a fully engaging AAA 'mmo' until there is a serious shakeup in the major studios.The point is, the industry is not hurting... And I'm pretty sure it's seen nothing but growth, and digital entertainment products in general are projected to grow as well.
Source?The worldwide MMO industry generates over $12bn in annual revenue according to some analyses, and year over year growth in the western world fluctuates between 10 and 25%. So they're ahead now, and they're going to keep growing in larger and larger amounts of absolute revenue. Unfortunately (for them), despite revenues growing at a really healthy clip, the amount of competition is taking a bite out of profits as the top shelf has had to become more productive and/or charge less for their product.