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Ravishing

Uninspiring Title
<Bronze Donator>
8,456
3,577
Well im on east coast (comcast/philadelphia). Very rarely do I ever have issues unless it's Riot's fault.
 

Superhiro

Silver Knight of the Realm
439
43
went on a nice run, 6-1 to get my silver 3 promos, team threw hard first game, and I played like shit second game. Le sigh.
 

drtyrm

Lord Nagafen Raider
1,991
155
I got the same thing tonight Sid. Perfectly fine game up to that point, step into a brush as a fight breaks out, attempting to reconnect pops up for maybe 3-5 seconds. East Coast (MA).
 

sebur

Bronze Squire
1,174
0
I have actually got that bug as well Sidian. Happens very randomly to me as I have no lag issues prior or after. Just sudden DC with the game crashed and I have to reconnect. I haven't had any ISP issues, still chatting in voice chat/music going and everything else. Certainly weird bug.
 

Brahma

Obi-Bro Kenobi-X
12,512
45,580
So after hundreds of games, I finally think I am "good" at playing support. Anyone care to play with a Braum/Leona duo bot? I just need more tips before I start ranked.
 

Vitality

HUSTLE
5,808
30
So after hundreds of games, I finally think I am "good" at playing support. Anyone care to play with a Braum/Leona duo bot? I just need more tips before I start ranked.
I totally would if I was decent at ADC. I do however play support often.

Duo bot in ranked is an all your eggs in one basket situation. IMO.

Wards and knowing when to be aggressive are pretty key topics to focus on as a support. Also pick Thresh up and practice hooks and stuff.
 

Bain

Bronze Knight of the Realm
399
2
I can play a decent ADC and am down to help you out, however I can only duo with people who are silver or gold since the restrictions are back in place.
 

sebur

Bronze Squire
1,174
0
I will certainly duo with you if you like even if we can't do it in ranked. I play a pretty mean adc and when I play with my friends I tell them exactly where to place wards since they tend to forget lol. I can help you on that front for sure as well as power spikes with certain adcs when to be aggressive etc.

Maybe we can get Bain to jungle or something and help us out just in case! haha
 

Brahma

Obi-Bro Kenobi-X
12,512
45,580
Sweet. Name is Brahma Dog.

Let's do a few unranked 1st? I usually get on like 7:30pm EST (Gym, Kids homework)
 

Bain

Bronze Knight of the Realm
399
2
Join the Rerolled chat in game. It's easy to organize games that way.
smile.png
 

Superhiro

Silver Knight of the Realm
439
43
So after hundreds of games, I finally think I am "good" at playing support. Anyone care to play with a Braum/Leona duo bot? I just need more tips before I start ranked.
I'm down, I played as support mostly before switching to ADC. IGN Infurio
 

Oblio

Utah
<Gold Donor>
11,715
25,620
Interesting ...

Preseason 2015 Experimental Jungle Changes

Preseason 2015 Experimental Jungle Changes


Hi all!

Riot Fearless and Axes here to talk about our goals for the jungle. In the 2015 preseason, we want to improve strategic diversity: both in which champions can get played in the jungle and what different options each one has.

This season, a jungler's perceived strength is largely tied to their ability to gank. While there are those who are functionally better at clearing / counter-jungling / objective control than others, the impact that ganking junglers have can really overshadow other strengths.

To explain more: slow, health-focused junglers quickly lose their advantage after their first purchase because there's so much sustain built into tier one jungle items. Objective-focused junglers rarely have the opportunity to flex their muscles when a ganking jungler can kill a lane and then take the objective with less risk. Finally, I'm sure all of you remember when we introduced Feral Flare to support heavy farming junglers, but quickly toned it down after release. It was here we realized we needed a larger suite of changes to make these different strategies actually viable, and we're hoping that this preseason will be our opportunity to do that.

So what's all this mean?

First, we're going to be increasing the number of objectives for junglers to take and control, with the goal of giving them more tools to set up plays in a game. We'll be testing a concept where each camp gives an extra reward when Smite is used on it, with rewards like counter-jungling protection, increased lane safety, or increased vision control of the map. These mini-objectives should create more variance in jungle routes while also leading to more jungler vs. jungler interaction.

Second, we're planning to increase the base difficulty of the jungle. Up front: this does make the jungle a more complex place (especially for those new to it), but this is something we feel will be necessary as we continue to promote real diversity in the position. Ultimately we want to create a world where a player can pick up Xin Zhao, Warwick, or Hecarim in the jungle just as easily as they can find a place for Elise, Lee Sin, or Kha'Zix. By increasing the durability and damage of jungle camps, junglers will start to value a wider array of strengths. Jungle clear speeds end up having greater differentiation and gradation; area-effect vs. single target, sustained vs. burst, etc, where previously most had enough power to take any camp with similar, minimal costs. The balance between healthy jungling and fast jungling becomes extremely important as high sustain junglers can clear with less risk while fast junglers have the potential for big payoffs alongside higher chances of disruption.

Changes to the the jungle, however, are only half the story. To talk about jungle items, we have Riot Axes:

Right now, jungle items are almost entirely role-based - you're a Fighter, you want Spirit of the Elder Lizard. There's a little bit of flexibility, but you're pretty much buying your baseline clearing power plus the stats you want most later in the game.

In the 2015 preseason, we want to overhaul jungle items to support all sorts of different playstyles. These new items will be oriented around how you want to specialize as a jungler rather than what kind of role you'll fill later in the game. Your jungle item choice will give you more power as a ganker, say, or more incentive to invade the enemy jungle to steal camps.

Our hope is that some junglers might use these new items to 'double down' on their pre-existing strengths while others will use them to shore up some of their weaknesses. In the end, each will have to make a tradeoff. The premiere ganker who also buys ganking jungle items might run into trouble when being counter-jungled, while the jack-of-all-trades might have extra difficulties in a 2v2 gank against their specialized opponent.

Items also matter for the late game, of course, so we want your jungle items to upgrade into powerful and unique items that matter. We're currently exploring an enchantment system - similar to that used on boots - with enchantments providing the late game power that you can expect from a real item without compromising your meaningful choices of jungler strengths.

Bottom line, we want you to be able to opt into the jungle strategy that best suits you and your team before then customizing your items to fit your champion later in the game. We want to make jungling more engaging by offering you real choices in how you go about taking camps, purchasing items, and punching/slapping/stabbing/smashing/anchoring/biting/draining/ponying/burning/puncturing/clawing/kicking/hugging your enemies in the face.

We hope you'll check out these changes on the PBE, and let us know if we're heading toward that target.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
8,269
7,819
More difficult jungle = even smaller roster that can jungle. Always has, always will.
 

Ravishing

Uninspiring Title
<Bronze Donator>
8,456
3,577
Harder jungle does seem like it will narrow the champ pool down a lot.
I think Riot, in theory, is trying to have each camp be unique in difficulty, like a 1v1 encounter would be easier for a duelist champ and a camp with 2-3 creatures would be best for an AoE champion. What I figure is going to happen is Udyr will just be a god tier jungler and everyone else will fall below somewhere. Udyr excels at both AoE and single target so I have no idea how they can make jungle harder without making Udyr more of a god.
 

Sumdain x

Trakanon Raider
1,561
504
having played only Udyr jungle the last week or so, he is a veritable monster after level 5 with almost zero downtime. like Fawe said he phoenix's and tiger's away groups or single targets like its nothing. If they dont change his skills entirely he will quickly overshadow the rest. My Udyr builds have been focused on late game damage however and i do fairly minimal impact early game (something im working on) so maybe thats his trade off? i can usually counter jungle with no issue after golem/lizard/flare and my clear speed is usually superior to the Yi's and warwicks.
 
2,122
3
People have been playing Udyr like a mad farmer for a long time, most notably the "madstone" build, which was popularized by trick2g. We've already had the go round on how good or not good Udyr is currently, so I was poking fun at Fawe for making the claim that Udyr would become even more of a god. In that argument I pretty much tore Udyr down as a silver/gold jungler and told Fawe using him wouldn't get him out of gold. Was a fun conversation!
 

Arbitrary

Tranny Chaser
29,014
79,736
Making the camps themselves very different is a good direction to go. You could have different camps being stronger or weaker versus certain things and lead to decision making regarding routes. If you combine that with camps having additional effects related to clearing them with Smite it could have all kinds of depth. A camp tied to vision somewhere on the map but highly magic resistant might be something you prioritize as a physical damage jungler but the magey types have a much harder time taking advantage of that whereas the camp with the big armor camp is protected on respawn from counter jungling. Is it worth the extra damage you'll take and time to get a bonus outside of your character's strengths? When? Throw in more items and additional benefits for clearing camps and it could be very interesting.

But reading the post there is one part that worries me very much

Ultimately we want to create a world where a player can pick up Xin Zhao, Warwick, or Hecarim in the jungle just as easily as they can find a place for Elise, Lee Sin, or Kha'Zix.
Elise, Lee Sin, and Kha'Zix see so much play because they do too much fucking shit. They've got good clears, sustain, mobility, they gank well, and generally all have disproportionately large toolboxes. With Xin Zhao the primary decision you get to make is when do you mash all your buttons. That's mostly the decision that Hecarim gets to make also. Warwick doesn't even have all his buttons to mash. If you want more diversity in the jungle don't make any more junglers that do tons and tons of shit and start taking away shit from the ones that do.

And on top of that every single time that the simpler junglers have been good (see the entire history of Master Yi and Xin Zhao) they have been nerfed or their items have been nerfed. Don't go and tell me that you want the Xin Zhao to be just as valid a choice as Lee Sin when you always always always fucking nerf successful auto attack characters. Always. Every time. If Xin is just as good as Lee they will 100% nerf Xin because he'll be carrying too hard at low Elo. Just like they've always done forever.