League Of Legends

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They stream scrims off and on. Its pretty freaking hilarious just how oblivious he is to objectives, map control, or anything else that doesn't relate directly to clicking buttons. Especially funny is when somebody fucks up and he chimes in with, "yah I saw that coming" and the other team members call it doubleObvious.
 

Enzee

Trakanon Raider
2,197
715
I miss most CLG streams since they do it on azubu and I normally just watch twitch past broadcasts and such, so that's funny to find out.
 

Gilgamel

A Man Chooses....
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52
Zac is jesus, that is all.

Also, I went like 4-1 tonight and it was still an excruciatingly awful experience. People spend hours and hours trying to get out of "ELO Hell" and then afk while you're winning because the support called them a faggot. I simply do not understand how people's brains work. Everyone except for the top, top players are bad at the game, yet people spend the whole game arguing over who is less bad instead of trying to get better and actually win. It's the most illogical competitive experience I've ever been a part of. I don't think you could intentionally design a more frustrating team based experience. If someone doesn't load in in the first four minutes, restart the game. If someone afks take points from him but not his team. It's absurd they haven't designed some of this horseshit that makes it so negative out of the game.
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Sidian

Lord Nagafen Raider
1,279
7
@Wizard

I suggest if you really want to get out of bronze, pick a very snowbally top lane champion and do nothing but split push your lane all game long. Trynd, Aatrox, Riven or Irelia imo. The reason being is that Ryze is fairly weak early to mid game which is where many of the games will be decided on. Plus, if you get fed on Ryze, you still can't really split push since his pushing power sucks, at that point you pretty much have to rely on 5v5 team fights.

One of the toughest things in the game to do is to keep split pushing no matter how many pings your team spams on you. You have no idea how often I'll be split pushing and it's 4v5 at mid yet I know it's still too early in the game that as long as my team doesn't rush out and engage there is no way the enemy team can win the 4v5 tower dive. Usually it just stalls out long enough I can get a tower or two or better yet get on the inhib before the enemy team goes "oh fuck" and tries to B out.

Recently I was playing a Kennen vs Khazix top lane (I was the Kennen) and I got a kill on Khazix at about level 4, pushed his wave, he lost a lot of creeps at the tower and at that point I just beat the hell out of him in lane everytime he came back. Eventually he just started to roam, which allowed me to push in his first and second towers. It also allowed me to ward deep into their jungle and stay top lane and keep the wave pushed. They would have to send multiple players top to even scare me off because if Khazix ever showed up I could 1v1 him easily. The Khazix did roam and did actually pick up a couple kills that put him back into the game, but I was farming extremely well and no one was able to match me on Kennen.

Now, Kennen is a boss if you get fed enough, I was, but imagine if I got that fed on Trynd. He pushes faster, kills towers faster, duels better, the game would have probably ended a whole hell of a lot sooner. Then look at Ryze, if he gets kinda fed early then sure, his dueling can be very strong, it's just that you can't push waves that fast, you can't push towers down fast, you also have no escapes so if you do get caught you you're pretty much dead. Maybe you really love Ryze, but if one of your biggest goals is to get out of Bronze and you think you're a much better player then everybody else, then grab a very snowbally champion and split push 90% of the game.

ps.
If you're going to do this strategy, buy wards and ward deep into their jungle while you're pushing so you know if you can stay longer or if you need to back out.
 

Bain

Bronze Knight of the Realm
399
2
Yes, lets create a more toxic environment by inputting a system where if someone leaves or afks on they are the only ones to lose elo! This way when you are down 6-20 at the 20 minute mark you are encouraged to gang up on the "worst" player on your team so they leave! I think this is a great idea and I'd love to have it happen every single game I was going to lose instead of just having an afk or a dc once every 50 games.
 

Gilgamel

A Man Chooses....
2,869
52
Yeah, let's refuse to fix any glaring problems because there might be a way to abuse it. Because there's nothing abusive about the current system at all, where one dickhead can fuck everyone else over. There's no excuse for the experience to be this bad.
 
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Might be a way? Riot can't tell the difference between an intentional dc and their client bugging/your net going out at random times. So they aren't going to heavily penalize people for afks or DCs outside of the leaver buster and report system that is already in place. People would flip their shit if they had a client crash and it went past the four minute restart or afk system you want in place. Especially if the were serious LP or time penalties that only affected them. Either that or the penalties would be less then actually losing a ranked game so people would just afk out when they didn't get ideal team comps or someone on their team started feeding. There are about a million ways to abuse the type of system you want to put in place.

Basically what it comes down to for all of you guys who want to whine about other players in whatever form when it comes to this game is the simple fact that the game self regulates. Unless you are naturally a diamond player mechanically then this nor any other moba is a game for casuals. You will need to dedicate the majority of your free time to it if you want to advance in rank so when you are playing your 20-50th game of the week the couple of trolls/afkers you run in to are numerically insignificant. If you cant put that much time in, or have the natural skills to get bye with fewer games then this isn't the genre for you. This of course is relative to your goal. If your goal is to be gold and you are skilled enough mechanically to cruise to gold, then you've done what you set out to do. If you started out as a bronze tier player like me and continuously want to get better then watching streams and playing a shit ton of games is your only ticket up.
 

zombiewizardhawk

Potato del Grande
10,298
13,450
Yeah, let's refuse to fix any glaring problems because there might be a way to abuse it. Because there's nothing abusive about the current system at all, where one dickhead can fuck everyone else over. There's no excuse for the experience to be this bad.
But it's not a glaring problem, it only happens once in 50 games or more! /sarcasm
 

Celebrindal

Golden Squire
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11
Finally...

rrr_img_38061.jpg
 

Xalara

Golden Squire
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As someone who has a background in machine learning it should be relatively easy for Riot to tell if someone rage quits. The problem is that the false positive rate would be high enough that it defeats the purpose of it. You would also need the resources to actually develop the algorithms and sources of data which, for a company of Riot's size, is non-trivial. Plus the actual problem of rage quits is pretty small anyway.
 

Eidal

Molten Core Raider
2,001
213
Agree to everything Vimeseh says. Gold is the top 6 percent of the ladder. The sense of entitlement amongst bronze players is ridiculous and indicative of the post-WoW generation. What other game can you play casually and end up in the top 6 percent of the player base? Why do MOBAs instill people with this expectation? Furthermore, why is Solo Queue your only route to success? Put together a 5 man team if you're utterly convinced you'd be [insert rank here] if you only had good teammates.

Think of applying these expectations to ANY MMO? A) I want to solo. B) I want to be in the top 6 percent of the playerbase. No, that isn't how games typically work. Go play MW/CoD/BF.
 
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Diamondprox pulled out the Karma jungle. I can see the theory behind it working, especially with the comp Gambit ran but I'm cringing about queuing up right now. Doesn't seem like a jungle you can just pick up and be good at for the average player.
 

GuardianX

Perpetually Pessimistic
<Bronze Donator>
7,450
19,102
Agree to everything Vimeseh says. Gold is the top 6 percent of the ladder. The sense of entitlement amongst bronze players is ridiculous and indicative of the post-WoW generation. What other game can you play casually and end up in the top 6 percent of the player base? Why do MOBAs instill people with this expectation? Furthermore, why is Solo Queue your only route to success? Put together a 5 man team if you're utterly convinced you'd be [insert rank here] if you only had good teammates.

Think of applying these expectations to ANY MMO? A) I want to solo. B) I want to be in the top 6 percent of the playerbase. No, that isn't how games typically work. Go play MW/CoD/BF.
I don't think it is entirely entitlement..at least not for my case.

Every game is a god damned chore, not for the"I don't want to do it"point of view but from the"Even if I do my absolute best and do nearly perfect from a standard of my rank, I may lose"point of view. I understand a loss is a loss but having multiple promo series and countless ranked matches thrown because people:

DON'T want to ward or feel it isn't their "job"
Feed hardcore but it's "okay because late game I'm a beast"
Feed then afking because "Jungle never ganked"
AFK for 10 minutes at a time
"Lag"
Rage quit when someone says something, nay ANYTHING, to them that isn't sucking their dick verbally
Rage on the team when we are WINNING causing an afk (I don't understand why people do this)
Straight up tell us in champ select they are planning on feeding (no one took him seriously -_-) and then go 1/23 in a 20 min game.

Putting so much energy into a loss is maddening to anyone.

I'm not going to say that gold doesn't have these issues but I would say that the percentage of attaining one or more of these people on the same team is relatively lower in gold than bronze and silver because, as you said, gold is made up of the top 6% of all players.

Also since elo is the deciding factor in match-making I have played with several solo queue gold 4's and 5's and quite a few duo queues that ranged from gold 3 to plat 4's. There really isn't a difference when I lane against these guys. The issue usually comes from my team battling out their duo, who is usually bronze 5 (dropping their average elo low enough to queue a gold 1 with a silver 3), and losingHARD.
 
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I don't think it is entirely entitlement..at least not for my case.

DON'T want to ward or feel it isn't their "job"-- Still happens often in Gold, not really a reason to lose the game since you can pick up the slack when it comes to warding once laning phase has ended.

Feed hardcore but it's "okay because late game I'm a beast"-- Depends of your definition of hardcore. If they are 0-2 or 3 but have okay farm and are playing trynd/zed/vaynesplitpush fotm then you and your team can give them time to get back in to the game and turn it around. The champ will reach critical mas sooner or later as long as you and the rest of the team don't actively throw with stupid engages.

Feed then afking because "Jungle never ganked"-- Literally never seen this particualr situation in ranked at bronze, silver, or gold so I can't comment. Always sucks to get an afk though, however I win 1 out of every 3 four versus five that I've been involved in this season (keep those written down because I was curious how often a 4v5 was winnable) so not all hope is lost if the rest of your team is playing well.

AFK for 10 minutes at a time-- Sucks, but it happens. Play enough games and these afkers become insignificant in the scheme of things, plus you might win that 4v5 anyway!

Rage quit when someone says something, nay ANYTHING, to them that isn't sucking their dick verbally/Rage on the team when we are WINNING causing an afk (I don't understand why people do this)-- Be proactive and be the verbal dick sucker so your toxic fifth doesn't cause a situation like that, if someone is prepared to go afk in a winning game because someone was mean to them then you slurping some e-peen will bring them right back.

Straight up tell us in champ select they are planning on feeding (no one took him seriously -_-) and then go 1/23 in a 20 min game.-- I think I've seen a score this bad a handful of times in 1k normals and 1400 ranked games over two seasons. Just keep on trucking

Putting so much energy into a loss is maddening to anyone.

I'm not going to say that gold doesn't have these issues but I would say that the percentage of attaining one or more of these people on the same team is relatively lower in gold than bronze and silver because, as you said, gold is made up of the top 6% of all players.
Sure it sucks to lose when you put a ton of effort in to the game and lose. But if you lost and you played at your best on a regular basis then guess what? You aren't good enough to single handed carry a game at your mmr. So you are where you should be as of right now.
 

Gilgamel

A Man Chooses....
2,869
52
It's just frustrating. I know I'm not good. I haven't played in over a year, and I wasn't great then. But, when I work to improve and have a good game to earn some points, then lose them in an incredibly annoying hour where we have an afk support jarvan and then someone decides to go Xerath top with clarity and push the lane against leblanc it makes it feel like a waste of time. When I lose a real game I congratulate my opponents and try to figure out what I can do better. When I spend 35 minutes 4v5 and still have a relatively competitive game it makes you wonder why those sorts of horseshit can't be minimized, if not eliminated. If someone solo queues and there is a 4v5 going on let him join that game and make it so he can only gain points and not lose them. Anything to make me not have to spend 30+ minutes in a game that is clearly going to be almost impossible to win from minute 5. I work 55 hours a week, my free time is too valuable for this.
 
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I dont think you're going to find what you want here then. I've got a much less hour intensive work week and I don't need a ton of sleep so I can get 3-5 games in a night (depending on length) after I get the kid in bed which allows me to ignore the straight up horrible games. Like I said in an earlier post this game will eat up your free time if you want to advance in rank and you have to be okay with that. If you only have time for 1 or 2 games a night then I'd suggest playing normals if you have to play league and avoid the frustration of playing ranked when 50% of your games a session are likely to be toxic in some form.
 

Draegan_sl

2 Minutes Hate
10,034
3
The entitlement comes because you can easily spectate the game and enjoy the experience. You see pros playing the same game and you begin to think you can do the same thing. Overall, the game isn't that difficult to play mechanically. It's not like you're watching someone play Street Fighter and going holy fuck I can't pull off that combo. But the game has 4 buttons and a mouse and those buttons have cooldowns. So players get a sense that the game is easy and they could do the same thing.

Of course that's not the case at all, but I think that is what is happening. Typically players didn't sit around and watch "pro" WOW guilds raid because that is boring as shit. But people watch streams and youtube videos of games all the time.
 

GuardianX

Perpetually Pessimistic
<Bronze Donator>
7,450
19,102
Sure it sucks to lose when you put a ton of effort in to the game and lose. But if you lost and you played at your best on a regular basis then guess what? You aren't good enough to single handed carry a game at your mmr. So you are where you should be as of right now.
I really don't intend to or desire to sound like WH so I respond with some trepidation. Also I'd like to state that when I say "Gold players" I mean elo rating that constantly places the with other gold players. Gold 5 is like rank 5 of any metal, the trash of the heap typically.

Still happens often in Gold, not really a reason to lose the game since you can pick up the slack when it comes to warding once laning phase has ended.
This really isn't the issue. The issue is that if players never warded in lane phase, silver players don't often know NOT to roam deep jungle without vision and end up dying 1 by 1 leaving the Post-lane phase just a big of a mess as lane phase. Gold players (for the most part) have enough sense to know "90% of map unwarded || whole team in Bush my nose is touching".

Depends of your definition of hardcore. If they are 0-2 or 3 but have okay farm and are playing trynd/zed/vaynesplitpush fotm then you and your team can give them time to get back in to the game and turn it around. The champ will reach critical mas sooner or later as long as you and the rest of the team don't actively throw with stupid engages.
Feed hardcore means in both kills and CS. Like a 1/9 top laner with 50-70 CS to their 7/2 and 150-200 CS. It usually is never a single lane either. Also most games that have a player that does poor in silver end in a 20 minute surrender, 4 yes' and me, so there really isn't a chance TO snowball a person.

If I said the above examples were rare I'd be a liar.

Literally never seen this particualr situation in ranked at bronze, silver, or gold so I can't comment. Always sucks to get an afk though, however I win 1 out of every 3 four versus five that I've been involved in this season (keep those written down because I was curious how often a 4v5 was winnable) so not all hope is lost if the rest of your team is playing well.
Happens quite often to me, I have won about 3 -4 4v5's because typically the person leaving is a poor player and we are better off without them but winning is a rare happening. Most of the time it is a player that isn't bad but "took" someones lane so the other "someone" calls out every mistake they make. I usually respond in the usual manner of "Put him on mute, you are doing fine, just stay focused and you got this!" type mentality. People cannot mute though, I think it conflicts with personal beliefs.

Be proactive and be the verbal dick sucker so your toxic fifth doesn't cause a situation like that, if someone is prepared to go afk in a winning game because someone was mean to them then you slurping some e-peen will bring them right back.
Oh man you can't believe how good on my knees I was that game. They wouldn't have it though. They were out for blood from the guy who caused the storm, nothing else would suffice. This situation happens often but usually not with a duo queue. I am regularly in games where we are up and ONE bad play leads to a total team meltdown and the only way to stay on track is to encourage people and TRY to recover what morale was lost in the initial slinging.

I think I've seen a score this bad a handful of times in 1k normals and 1400 ranked games over two seasons. Just keep on trucking
Only happened once this season, more last but ya.

I don't MEAN to sound like "SKY IS FALLING" mentality but when I get 3 people on my team that know to hold leads and not throw them away it is usually a landslide win. 2 people? Good team fights and a nice fun game. me alone? 45 minute game of winning back everyone's lane 1 by 1.

I attached what would be about a common game for me in terms of a loss. GP was yelling all game about matchups (picked after he knew he was going against either mal or kata) and how talon was terrible for Mal and they should switch. Talon did....fine? but GP fed her so hard which snowballed mal which snowballed Vayne after we had her shut down early game.