League Of Legends

Arbitrary

Tranny Chaser
30,817
87,048
I hate how the player base gets so stuck on certain champions. Right now Kass, Riven, Nasus, and Evelyn are picked or banned in every single goddamn game I play. I'm tired of having to ban those champs. I'm tired of having to play against those champs if I don't ban them. I'm tired of my teammates playing those champs if I don't ban them. I can't even remember the last time I saw any Riven win a game.
 

Sidian

Lord Nagafen Raider
1,279
7
Riven is very OP in the right hands. I just hope these changes don't completely gut her because she is still a very fun and rewarding champion to play.
 

Sutekh

Blackwing Lair Raider
7,489
107
I hate how the player base gets so stuck on certain champions. Right now Kass, Riven, Nasus, and Evelyn are picked or banned in every single goddamn game I play. I'm tired of having to ban those champs. I'm tired of having to play against those champs if I don't ban them. I'm tired of my teammates playing those champs if I don't ban them. I can't even remember the last time I saw any Riven win a game.
So you hate the current meta?
 

Arbitrary

Tranny Chaser
30,817
87,048
Is that the meta by where they never actually get to show up in games and when they do some retard picks them because they are OP and loses?
 

drtyrm

Lord Nagafen Raider
1,991
155
They just made huge changes to the game. Eve catching bans is a new thing so why so salty?
 

Arbitrary

Tranny Chaser
30,817
87,048
Let's go back.

I hate how the player base gets stuck on certain champions.

It makes the picks and banning phase, something that can be very dynamic, boring. It's a problem that League just tends to suffer from. People believe that X and Y are overpowered and the key to solo queue success and either beg you not to ban them so they can play them or freak out if you don't ban them and they end up on the enemy team. It's easier to just punt whatever you are expected to punt than deal with it. I am starting to think that I would prefer no bans in solo queue so everyone had to deal with everything. It would also force Riot to act more quickly if something was genuinely a problem rather than having the ban phase band-aid.
 

drtyrm

Lord Nagafen Raider
1,991
155
I think that could be a good idea. Any of you old timey moba dudes know why there is a ban phase in the first place? I assume it came from DotA?
 

Sutekh

Blackwing Lair Raider
7,489
107
Let's go back.

I hate how the player base gets stuck on certain champions.

It makes the picks and banning phase, something that can be very dynamic, boring. It's a problem that League just tends to suffer from. People believe that X and Y are overpowered and the key to solo queue success and either beg you not to ban them so they can play them or freak out if you don't ban them and they end up on the enemy team. It's easier to just punt whatever you are expected to punt than deal with it. I am starting to think that I would prefer no bans in solo queue so everyone had to deal with everything. It would also force Riot to act more quickly if something was genuinely a problem rather than having the ban phase band-aid.
So you hate the current meta?

Of course it came from DOTA, pretty much everything you see came from dota and other WC3 mods.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
8,425
8,194
In organized 5v5 play they add another level of depth/strategy (banning certain champs that wreck your splitpush comp or whatnot), but in solo queue they are mostly just throways on whatever the community deems "OP" on any given day.
 

Ravishing

Uninspiring Title
<Bronze Donator>
8,456
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Pros suffer the same fate as SoloQ players. Without bans the pros would likely all pick the same champs and would probably blame losses on the inability to have 1st pick etc. Bans help keep competitive play balanced. Without bans you would need to allow mirror matches which would likely get very boring. Ban phase also adds an extra layer of strategy. LoL appeals to so many people because there is a lot of strategy involved and you don't need godlike mechanics to be good at the game. Without the ban phase you eliminate some strategy and the game becomes more about mechanics. I can see tie breakers done without ban phase (like OGN) but for some reason LCS doesn't do that.
 

Draegan_sl

2 Minutes Hate
10,034
3
I haven't had a lot of time to play league lately, but I think I'm finally getting a non-feeding handle on Yasuo. I'm still really bad at last hitting with him. It seems like I need to wait an extra half second before doing something because it looks like I'm constantly leaving like less than 10 hps on a creep. I really don't want to give up starting Dorans Shields to go with a blade.

I might have to work in something other than armor/mr yellow and blues (currently AD-Q, AD+3Crit Marks)
 

Amzin

Lord Nagafen Raider
2,917
361
Pros suffer the same fate as SoloQ players. Without bans the pros would likely all pick the same champs and would probably blame losses on the inability to have 1st pick etc. Bans help keep competitive play balanced. Without bans you would need to allow mirror matches which would likely get very boring. Ban phase also adds an extra layer of strategy. LoL appeals to so many people because there is a lot of strategy involved and you don't need godlike mechanics to be good at the game. Without the ban phase you eliminate some strategy and the game becomes more about mechanics. I can see tie breakers done without ban phase (like OGN) but for some reason LCS doesn't do that.
I don't think anyone is arguing for getting rid of bans in pro matches. Bans make sense there, because you have your premade team but mostly becauseyou know who you're playing against. In yolo-queue, you are with 4 random people against 5 random people, less than 1 in 50 games has any kind of discussed 'strategy' as far as your OWN team comp, much less what to ban for it. I agree that bans are essentially pointless in solo queue and probably contribute to the problem more than help it. Getting rid of bans in ranked solo/duo queue doesn't affect anything on the pro level.

Actually, if anything, ditch bans in ranked and bring them back in the team finder. You actually have a chance to construct a team comp that may want to not fight against X champion there. All I do when I have bans is ban out champs I don't feel like playing against. That's what most people do. That's about the best you could hope for. There's no strategy there, no depth.

Edit: I got the chance to play Yasuo some, I lost my lane against shen + their jungler diving me and catching me out 3-4 times the first 8 levels or so but still came back to have most kills and farm on my team but couldn't carry to victory. Next game I won lane against a Riven of all things. Started longsword + pots both games, into vamp scepter + avarice, into shiv into IE into defensive item (randuin's first both games I think). I finished both games with 5-6 item builds. I think two defensive items hurt my overall damage potential quite a bit but I really needed banshee + randuin's both games to not be insta-gibbed.
 

Lenaldo

Golden Knight of the Realm
324
108
Bans in soloq are important to weed outcchamps with mechanics that don't transition well to the solo q meta. Eve invis, blitz hook, amumu ult are all abilities that are incredibly strong in solo q because of the lack of teamwork/strategy. Champs are banned in lLCS based on play styles and favorites. Very different circumstance but equally valid.
 

Ravishing

Uninspiring Title
<Bronze Donator>
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I have a lot of fun playing Yasuo, I think my record is around 50% win rate right now. I've had games I carried and games I've fed, but I feel like I play good more often then bad. The thing getting me right now is his win rate is 39%, the lowest in the league and the lowest I've ever seen for any champion ever. I also hate how players complain in champ select when he's picked, it happens every time. He is a hard champ to play, I don't think he is a bad champ, to me he reminds of me of Syndra when she was released.

If Yasuo was to get tweaked at all I would like to see something that allows him to get off his whirlwind more consistently. Right now his biggest heartache is having to 2x Q a minion or champion. Maybe if it worked like Riven where you could simply Q (and not be required to make contact with anything) to get to the 3rd Q it would help a ton. Without priming his 3rd Q he can be very defenseless at times.

I have gotten better with his W though and even without any changes I think he could become a sleeper OP champion, regardless of what the win rate currently displays. What bothers me most about the win rate, though, is he is sub-40% at all tiers, including Challenger.

Edit: After looking at his stats some more, he fluctuates from 45%-60% win rate at Ranked Team 5v5 Challenger, and his SoloQ Challenger stats went from 34% to 48% in the past 3 days.
 

Draegan_sl

2 Minutes Hate
10,034
3
I love Yasuo, and I play him all the time now and like yo, I'm getting better. The problem with him is that people have no idea how he works when they play him. For example, people still think you need to build CDR. Played with a friend last night and he keeps telling me CDR is key for his build. I keep telling him his Q doesn't use CDR but this guy is a "gold+ player" and doesn't think I know anything.

Anyway, the trick with Yasuo is always positioning and using E properly in a fight. If you're getting ganked, don't run directly towards your tower every time. E into their minion line, and confuse the fuck out of them. Then E towards/through them and get away after they use abilities on you.

Also don't E into a minion wave so you get smacked around by minions.

You also have to build him tank. I have a lot of success building Shiv into Omens/Banshee into IE into Omens/Banshee

I do think his Q needs mechanic work, and your idea is a good one. You have to be constantly thinking how many stacks you have. And it's completely unreliable at times for his Ult. More often than not, you can't really plan around your ult because your Q is so narrow and you might not get hits off of it E'ing around the fight.