Lord of the Rings Online

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Hatorade

A nice asshole.
8,504
7,273
The new NA server is Angmar. I am on there as well on a 48 Red Lore Master.

The server has a huge population, so you shouldn't have trouble finding people there.

Note that the two new servers have the brand new event called Veil of the Nine running on them.

Basically, it means that when you kill any monster, there is a chance a wraith will spawn on you and attack. This starts happening at level 20.

The wraiths that spawn can be any of 3 ranks with the lowest being the easiest and highest being a real challenge. The key is to remove the wraith's corruption buff as quickly as possible in order to have a fighting chance against it. This is why it was changed to level 20 and above because all classes have a corruption removing ability by level 20.

At the high end (45+), there are rare GM events where a Nazgul will spawn somewhere in the world. They are like a public raid basically.
Downloading now, been a minute.
 
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Vinjin

Lord Nagafen Raider
444
402
My main since coming back is Hunter. Currently lvl 99 and in Gondor and enjoying it.

Of my 4 other toons, one is a LM that is lvl 43 and in Angmar. Playing her as red and while she's pretty squishy, she typically blasts shit dead in 2-3 shots on a 3 difficulty. Usually dead before they reach her and also has some nice AOE firepower too. Quite fun to play.

Also occasionally playing a Champion. Level 29 atm, also on 3 difficulty, and playing yellow for true AOE wreckage. Fun to play as well but I can also see him potentially having survivability issues later on down the road.
 
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Pharone

Trakanon Raider
1,258
1,116
Got my warsteed and worked my way through a couple regions of Riders of Rohan this weekend on my 81 red Lore Master.

It amazes me how much easier mounted combat is on my Lore Master than it was on my Champion. On the champion, I had to joist the mounted mobs, but on the lore master I can just ride by them, nuke, keep riding, and nuke as they follow me.

Getting close to finishing up Entwash Vale and moving on to the next region.
 
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Old Man Potter

Trakanon Raider
19
25
The user interface of LOTRO is awful. If you're old like me, it's hard to see the icons, especially on a high-resolution monitor where they shrink even more. I recall that either Turbine or Standing Stone Games promised to give the UI a complete overhaul. Any news on whether this is still going to happen?
 

Palum

what Suineg set it to
27,201
42,912
The user interface of LOTRO is awful. If you're old like me, it's hard to see the icons, especially on a high-resolution monitor where they shrink even more. I recall that either Turbine or Standing Stone Games promised to give the UI a complete overhaul. Any news on whether this is still going to happen?
The issue is the UI scaling since the game was barely made to cope with 1080p. They did a few things but when I looked into this recently they are still "working on it". No idea when that might be, possibly never. It is the biggest barrier for me to bother trying it for real again some time.
 
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Rabbit_Games

Blackwing Lair Raider
1,595
3,758
My main since coming back is Hunter. Currently lvl 99 and in Gondor and enjoying it.

Of my 4 other toons, one is a LM that is lvl 43 and in Angmar. Playing her as red and while she's pretty squishy, she typically blasts shit dead in 2-3 shots on a 3 difficulty. Usually dead before they reach her and also has some nice AOE firepower too. Quite fun to play.

Also occasionally playing a Champion. Level 29 atm, also on 3 difficulty, and playing yellow for true AOE wreckage. Fun to play as well but I can also see him potentially having survivability issues later on down the road.

Ok, I have my widows desktop set at 3840 x 2160 with 150% on scale and layout, which is default.

If you navigate to the install directory of lotro, there are 4 exe's that need the properties changing.

1. LotroLauncher.exe

2. lotroclient.exe

3. lotroclient_awesomium.exe (no idea what client this is, but i changed it just in case)

4. Go into the x64 folder: lotroclient64.exe

right click on the file and select properties.

click the compatibility tab

click the button 'change high DPI settings'

check the checkbox 'Override high DPI Scaling Behaviour'.

then change the dropdown from 'Application' to 'System'.



Here's a screenshot from the new guy I just made:
 

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Palum

what Suineg set it to
27,201
42,912
Ok, I have my widows desktop set at 3840 x 2160 with 150% on scale and layout, which is default.

If you navigate to the install directory of lotro, there are 4 exe's that need the properties changing.

1. LotroLauncher.exe

2. lotroclient.exe

3. lotroclient_awesomium.exe (no idea what client this is, but i changed it just in case)

4. Go into the x64 folder: lotroclient64.exe

right click on the file and select properties.

click the compatibility tab

click the button 'change high DPI settings'

check the checkbox 'Override high DPI Scaling Behaviour'.

then change the dropdown from 'Application' to 'System'.



Here's a screenshot from the new guy I just made:
That's still completely unreadable. The game has novels of text that is painfully small regardless of how you scale the UI. Tooltips especially are basically useless without wearing magnification glasses on.

Sorry but not bothering to play a game that doesn't respect it's players enough to present readable fonts in 2024 despite it being required. It's uncomfortable to look at.
 

Tide27

Bronze Baronet of the Realm
1,867
8,685
That's still completely unreadable. The game has novels of text that is painfully small regardless of how you scale the UI. Tooltips especially are basically useless without wearing magnification glasses on.

Sorry but not bothering to play a game that doesn't respect it's players enough to present readable fonts in 2024 despite it being required. It's uncomfortable to look at.
You can click a box inside the quest dialogue box that increases the size of the font. It's amazing for those on 4k monitors. Doesn't fix everything, but helps immensely.
 

Pharone

Trakanon Raider
1,258
1,116
You can click a box inside the quest dialogue box that increases the size of the font. It's amazing for those on 4k monitors. Doesn't fix everything, but helps immensely.
I use this every time I play the game because it doesn't save this setting between logins sadly.

As soon as your quest window comes up, in the bottom right corner will be an up and down arrow. Click the up arrow to increase the size. I usually jack it up as far as it will go for my old man eyes to see.
 

Pharone

Trakanon Raider
1,258
1,116
Hey guys. I am trying very hard to hit 1,000 subscribers. I'm at 727 right now. If you would do me a huge favor and go subscribe, have your family and friends subscribe, I would be ever so grateful. I've already got over 4,000 watched hours in the past 365 days, but as any streamer can attest to, getting people to hit that subscribe button is like an act of God. People will love your content, hit like, leave comments, and come back to see your videos every week, but they just wont hit that subscribe button lol.

 
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Pogi.G

Silver Baronet of the Realm
1,782
9,198
I'm trying to find something to play. Burned out on EQ and WoW and need something fresh I haven't played before. Is this something that a complete newbie could step into?
 

Pharone

Trakanon Raider
1,258
1,116
I'm trying to find something to play. Burned out on EQ and WoW and need something fresh I haven't played before. Is this something that a complete newbie could step into?
Easily.

Lord of the Rings Online is a very, very user friendly MMORPG to pick up and play. The more complex systems don't become a thing until around level 50, and honestly it's not that bad. You really don't need to worry about min/maxing until you get to max level (currently 150) and even then, only worry about it if you want to do the highest tier of content.

The game is super solo friendly as everything in the game (outside of instances and raids) is easily doable solo. Seeing as the game is highly story-based, everyone is pretty much at their own point in the main storyline and side storylines anyway, so coordinating that with others would be annoying, so its great that you can solo it all. If on the other hand, you want to group to do all the content, there's nothing stopping you from doing it, and the instances and raids are pretty cool.

Note that this is not a dungeon grinder game ala Everquest, WoW, etc. You can do that if you want, but really the dungeons (instances) are there to fill in the bigger parts of the stories. You don't necessarily run the dungeons over and over to level up. You can do that if you want, but it's 100% not needed and probably the slowest way possible to level.

And, speaking of leveling, you level like a bat out of hell in this game. Just about everybody buys an experience stopping pocket item from the Lotro store. You pop that in your pocket slot on your character to stop all experience gain. People tend to do that like every 10 levels or so in order to play through as much content as possible with out the mobs standing there drooling on themselves.

People even go so far as to take a quest that gives you a buff which makes the mobs hit harder and use harder techniques against you to add more challenge to the game. This is the difficulty system. There is a NPC at all stating areas that you can take a quest from him, turn it back in to him, and it puts a buff on your character (or debuff so to speak). You gain a special currency from mobs while this buff is on you and you turn those in for faction and by some emotes for being a bad ass. You get a couple titles if you make it from level 11 to 50 and 70 (I think those are the levels) with at least Land Difficulty 3 or higher on the whole time.

Sorry.. long story short, yes.
 
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Pogi.G

Silver Baronet of the Realm
1,782
9,198
Easily.

Lord of the Rings Online is a very, very user friendly MMORPG to pick up and play. The more complex systems don't become a thing until around level 50, and honestly it's not that bad. You really don't need to worry about min/maxing until you get to max level (currently 150) and even then, only worry about it if you want to do the highest tier of content.

The game is super solo friendly as everything in the game (outside of instances and raids) is easily doable solo. Seeing as the game is highly story-based, everyone is pretty much at their own point in the main storyline and side storylines anyway, so coordinating that with others would be annoying, so its great that you can solo it all. If on the other hand, you want to group to do all the content, there's nothing stopping you from doing it, and the instances and raids are pretty cool.

Note that this is not a dungeon grinder game ala Everquest, WoW, etc. You can do that if you want, but really the dungeons (instances) are there to fill in the bigger parts of the stories. You don't necessarily run the dungeons over and over to level up. You can do that if you want, but it's 100% not needed and probably the slowest way possible to level.

And, speaking of leveling, you level like a bat out of hell in this game. Just about everybody buys an experience stopping pocket item from the Lotro store. You pop that in your pocket slot on your character to stop all experience gain. People tend to do that like every 10 levels or so in order to play through as much content as possible with out the mobs standing there drooling on themselves.

People even go so far as to take a quest that gives you a buff which makes the mobs hit harder and use harder techniques against you to add more challenge to the game. This is the difficulty system. There is a NPC at all stating areas that you can take a quest from him, turn it back in to him, and it puts a buff on your character (or debuff so to speak). You gain a special currency from mobs while this buff is on you and you turn those in for faction and by some emotes for being a bad ass. You get a couple titles if you make it from level 11 to 50 and 70 (I think those are the levels) with at least Land Difficulty 3 or higher on the whole time.

Sorry.. long story short, yes.

Thank you. I will definitely check it out.
 

Rabbit_Games

Blackwing Lair Raider
1,595
3,758
You can update elements of the UI, too. I was almost put off from coming back to the game (been gone since 2009ish) because of the UI. I'm a graphics whore. lol
Well, fuck. Was gonna link a screen shot but the file is too large. Even if I scale it to 1920. pfft!

Imgur:
 

Pharone

Trakanon Raider
1,258
1,116
There was an uproar over there not being a valar level boost included in the bundles, and so the executive producer responded with the following last night...

Greetings!

Thank you for taking the time to give feedback on the pre-release of our Legacy of Morgoth expansion. I want to add our thoughts about the discussion and talk about some changes we are making.


First, I want to talk about a level up option in the pre-release.

Players have had some great points in various online discussions. When designing the pre-release, we worried that players might not value a level up option since the expansion did not increase the level cap. Rather than giving players a level up option, we wanted to focus on items that would help shore up their Legendary Items so they would have those all set for the new content. Players have pointed out that (among other things) this doesn’t help people who do not yet have characters at the highest level so they can jump right into the content. This is on me; I should have seen this when we were talking it through and for that I apologize.

As a result, we will be providing level-up options for players who buy the expansion. We are currently creating packages that will supplement the items in their pre-purchase to level players to the level of the new content.

After our update 41.4 patch on (barring technical issues) 10/16/24:

Any account that purchased the Legacy of Morgoth Expansion from the LOTRO Market will receive a 150 level-up package. This account-bound package will deliver to the first post-novice non-legendary world character logged in after patch.

150 level-up package:
  • Level up to 150 item (including Seeker of Deep Places and the Riding trait)
  • Level 150 gear (rare armour, jewellery, off-hands)
  • 2 basic Legendary Item boxes (select weapon or class item, assorted uncommon Traceries)
Any account that has purchased the Legacy of Morgoth Ultimate Fan Bundle from the LOTRO Market will also receive an Ultimate 150 level-up package. This account-bound package will deliver to the first post-novice non-legendary world character logged in after patch.

Ultimate 150 level-up package:
  • Level up to 150 item (including Seeker of Deep Places and the Riding trait)
  • Level 150 gear (rare armour, jewellery, off-hands)
  • 2 rare Legendary Item boxes (select weapon or class item, assorted rare Traceries)
  • 1 million Virtue XP (equivalent to the Valar Virtue Token Coffer - Level 140)
For clarity, those who purchased the Ultimate Bundle will get two separate level-up packages.

(Limitations on our item delivery system mean that after the patch, the first character you log into will receive both level up packages. They can be traded to other characters on your account, but they will both appear on the server you first log into.)


Second, I want to talk about some pre-release pieces.

Two of our pre-release items, the portrait frame and the Wellspring Defender Movement Style stance (that changes how the character walks) will be polished in our patch next week. The portrait frame will be trimmed down so it doesn’t cover UI elements near it. The new stance will be fixed so it doesn’t show errant weapons and works better with Burglar stealth. In addition, we want to fix the Milestone animation on a Beorning in bear form. We are currently working to fix these things, test them, and deploy a patch next week. I apologize for those issues. That’s our bad and we are working to fix them.


Third, I wanted to talk about the expansion itself. We are hard at work on the content. Some of the team has been working on it for almost a year. We are excited to share it with you, and we believe it will offer great storytelling and value. This expansion doesn’t, however, have a special system like a new race or class which you are used to from some previous expansions.

We are on the cusp of showing off our elf avatar update. This increases the quality of our elf features and hair and adds appearance sliders much like our human revamp. This is a large amount of work for us, and this has taken the slot of our art teams’ “big extra thing” for the year. I know this isn’t technically inside the expansion, but we believe that something like this needs to be added to the game and should not be monetized behind an expansion. You will see this on a test server soon.

It was a hard decision knowing we wouldn’t have a big art supported thing inside the expansion itself, but I believe it was the right decision for us.


Again, thanks for the feedback and support,


Sev~
 
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Palum

what Suineg set it to
27,201
42,912
I wish they would just fix the UI so I could play through this. :(
 
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Wombat

Trakanon Raider
2,210
918
This seems to be stretching the concept of _expansion_, when it appears to just be a couple of what would have been Updates (or in WoW terms, point releases) bundled together. Especially since the last Update, Beneath the Surface, had (if I recall) no real item upgrades and could be run through in an afternoon or two.

Sure, you could say Before the Shadow didn't raise the level cap either, but at least that had content (in the starting area and delves) that was usable before max level. There doesn't appear to be any non-max level content in Morgoth.

Basically, I wish they would just determine their future release model and stick with it:
Is this going to be something like Destiny, where we get level cap expansions and Season releases, all of which for cash, and points are just used for account bonuses?
Or are we going to have this current model, where we get level cap expansions for cash and then randomly for cash or for point Updates in between that don't necessarily have any power gains or repeatable content in them?
 
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Pharone

Trakanon Raider
1,258
1,116
This seems to be stretching the concept of _expansion_, when it appears to just be a couple of what would have been Updates (or in WoW terms, point releases) bundled together. Especially since the last Update, Beneath the Surface, had (if I recall) no real item upgrades and could be run through in an afternoon or two.

Sure, you could say Before the Shadow didn't raise the level cap either, but at least that had content (in the starting area and delves) that was usable before max level. There doesn't appear to be any non-max level content in Morgoth.

Basically, I wish they would just determine their future release model and stick with it:
Is this going to be something like Destiny, where we get level cap expansions and Season releases, all of which for cash, and points are just used for account bonuses?
Or are we going to have this current model, where we get level cap expansions for cash and then randomly for cash or for point Updates in between that don't necessarily have any power gains or repeatable content in them?
You're right. It is just content for max level characters. There's really nothing in this expansion for anybody that isn't max level. The only upside would be getting a valar boost to level 150 for one of your characters, but then you miss a ton of great content jumping to level 150.