Think it's getting worked on or fixed. I noticed that I got it, and a lot of my friends list got it, yesterday. Im thinking it was fixed, and you just have to harvest one more since the fix to get the achievement to pop.Some kinda bug? Weird to see 0.1%
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Hrm, are you sure 1203? You should have jumped from 1100 to 1302 within a day or two from the gear transition, and even then - dont forget to transfer your old gear of course.I'm at 1203 GS right now and still don't know what Ghost Ship, Co-Op Sailing or Chaos Rifts are. And I don't really care. I'll stumble upon that when I have the time. Right now I'm trying to clear the quest log of some missed quests that I had hidden away. Waiting for daily reset so I can hopefully get a full 1302 set.
Yea I only had one try at Chaos dungeon yesterday and it only dropped 3 pieces sadly. Will most likely get the rest today if the RNG does not mess me up.Hrm, are you sure 1203? You should have jumped from 1100 to 1302 within a day or two from the gear transition, and even then - dont forget to transfer your old gear of course.
Regardless, Chaos Gates are short little timed events that happen in each major continent - yours would be Punika. Go to Starsand Beach in Punika at the time it tells you on your alerts, go into the portal - kill the 5 bosses with people, you'll get a secret map from Blue to Yellow in rarity. Afterwards, link that map into area chat and join 3 other people and share your map with all of them and they'll share theirs with you. Do those 4 mini dungeons spread across Punika to collect honing materials, cards etc. If you solo it, you'll only get your dungeon. Grouping with 3 others will net you four dungeons.
Ghost Ship is about the same thing out on the ocean, but the difficulty at T3 is obnoxious if you havent farmed your ghost ship and got the proper crewmate.
Co-op missions are also on the ocean, but award pirate coins. Doing them when they pop will give you the income you need to purchase honing materials from the pirate merchant vessels outside of each continent.
The "quickest" way to get a proper setup for ghost ships (cause you can get carried, but its not reliable and failing will lock you out for the rest of the week) - is to do the daily "Bleak Night Fog" and finish that rep out. Take the daily, do the 460 ghost ship for the week (since its almost guaranteed win at 1300+) - then each day, take the daily una (even though the ghost ships arent up) and use an Una pass to complete it. You have to do it manually before you can una pass it. Finishing this una rep will reward you with Eiburn's Ship. Then buying Berald, Legendary or Relic Quality for 40k Pirate Coins or 80k Pirate coins and equipping it on the Eiburn. You should have gotten some Una passes from leveling up, login rewards, and now there are some from the event.Yea I only had one try at Chaos dungeon yesterday and it only dropped 3 pieces sadly. Will most likely get the rest today if the RNG does not mess me up.
Are the Ghost Ship crew seperate from the normal ship crew?
From what a big KR player said on stream, every class is actually very close to each other in current KR endgame, so picking what you like would be optimal. A lot of classes are unpopular because of aesthetics or because of gameplay issues(too boring like summoner, too RNG like arcana, too clunky and so on), but these classes still perform adequately with the appropriate gear.Where do you guys rank sharpshooter and don't give me this play what you enjoy shit. Is the class truly viable as solid dps or would I be wasting my time with continuing to play it?
The "quickest" way to get a proper setup for ghost ships (cause you can get carried, but its not reliable and failing will lock you out for the rest of the week) - is to do the daily "Bleak Night Fog" and finish that rep out. Take the daily, do the 460 ghost ship for the week (since its almost guaranteed win at 1300+) - then each day, take the daily una (even though the ghost ships arent up) and use an Una pass to complete it. You have to do it manually before you can una pass it. Finishing this una rep will reward you with Eiburn's Ship. Then buying Berald, Legendary or Relic Quality for 40k Pirate Coins or 80k Pirate coins and equipping it on the Eiburn. You should have gotten some Una passes from leveling up, login rewards, and now there are some from the event.
Eiburn and Berald Crewmate will give you the best defenses in it so you arent getting one shotted.
my main is 500 as well. thats where t1 hits the 70 or less chance to upgrade and higher honing mats gap. and probably starts checking out alts..Where is the average player at? I just hit GS 500 and don't really see that many people in Rohendel or whatever it's called. I've been playing a hour or two each night. I wonder if I'm stuck in the middle of poopsockers and the average player base.
Bots are scrounging for gold and slitting each other's throats on collectables, especially in the noobie zones. You can finish up all of the Luterra continent for like 150-200 gold.I demand you guys post daily tips! Jesus this is good info!
Oh that's a good one, makes sense I'm gonna do thatBots are scrounging for gold and slitting each other's throats on collectables, especially in the noobie zones. You can finish up all of the Luterra continent for like 150-200 gold.
definitely don't know that answer.Where do you guys rank sharpshooter and don't give me this play what you enjoy shit. Is the class truly viable as solid dps or would I be wasting my time with continuing to play it?
I don't think he paid much at all. Mostly got the gold and mats from viewers.That video is very educational. It teaches you to just fucking stop around the 30-40% part.
Going beyond that is like playing lottery numbers. You know you are throwing away money and you have to just accept it.
All this tension over a larger number. At least he gets to write it off as a job related tax expense.
You kind of nailed bard. My issue with them is the range on the spells are also shit. Unlike Paladin shield, you basically have to be on top of the other players for it to hit. I've had it miss standing on the opposite side of a boss, it's that small (and if there's a range, sorry you're shit out of luck on shields). And then two of their other spells are targeted AOEs (one buff, one debuff), and as I complained about previously, with how much everything and everyone moves, are almost impossible to be impactful; boss jumps out of it, players have to move to avoid attack, etc. I'm tempted to go with the heavy armor engraving once I get to t3 because I die so much on bard.definitely don't know that answer.
It might be more useful just to have people describe how a class they play, actually plays end game. As the class preview system sucks balls, and gives you a terrible indication of how it plays.
all t1 experience.. and pugs. many classes do change as they get more of their core stats, or engravings. so keep that in mind.
Bard: stack swiftness. zero dps. very soft. basically 1 shot, unless you outgear everything. even through most defensive buffs.
desperate salvation is key. Primary use comes from defensive shields, and damage reduction they provide. healing is actually very weak. almost non-existent. desperate salvation aids in this greatly. by adding a flat % hp boost to your identity skill. lets you spam it at rank 1, and heal better then ranking it up to 3. spam awakening skill every CD. with awakening as your other engraving. this also adds 1 bubble of identity, which pairs well.
high swiftness means you run around alot, spamming aoe shields/damage reduction, at the edges of boss aoe range, trying to get dps and/or tanks in it. drop targeting defense buffs on boss, and melee dps to damage boss, and protect them. tapping boss provides a constant 10% increased damage debuff.
I very much question how useful bards really are. dps black holes. dps lost from having the bard, is not made up for, with the 10% debuff, and short term attack power buffs.
The defensive buffs are stopgaps for poor play.. but, seem much less useful if the party is properly avoiding damage. would you even need them, if you had more dps, and killed the boss faster? or had a support providing actual mechanical buffs? like gunlancer tanking, or scrapper stunlocking, allowing you to just go ham with backattacks?
what mechanical advantage a bard could play? well, its possible for a bard with good coordination to allow dps to just ignore mechanics. awakening gives 100% hp shields, and debuffs the boss with -20% attack p, move and attackspeed. rhapsody of light is a targeted aoe which gives -75% damage taken to allies in it. guardian tune is -24% damage taken and immune to 1 debuff. so, its possible to drop one or more of these, and just tell the melee dps to ignore the aoe, and just burn him down.
very weak single target dps even when alone. actually pretty godlike in chaos dungeons. all of a bards skills are aoe. and while lack the damage to kill bosses, are solid versus trash. prelude to death in particular makes chaos dungeons a joke. its 3rd tripod, debuffs targets to explode on death within 3s, and hit a single target near them for MASSIVE damage. hilarious in chaos dungeons, as you gather up mobs, and bosses, prelude, then heavenly tune, or storm, and just watch the screen explode.
Deathblade: surge seems better. basically constant uptime with deathtrance. i had actually started/planned on the other one, but got a bunch of +2 surge accessories, and found it way more fun..
spec/crit. surge/supercharge.
super high single target dps. great mobility. dark axel lets you flip over bosses.
primary attacks are all charged back attacks. without deathtrance very rough. death trance increases attackspeed/chargespeed/cd's by 50%. allowing you to cast them much faster, and often. but, you are still very locked into place trying to land charged back attacks on bosses running around. godlike when paired with a gunlancer holding the boss in place, or a stagger built class. hell in pugs with players running around nonstop. generally need to just give up trying to back attack in that case, and just hit the boss wherever. dps potential is going to vary greatly on boss mobility. supercharge is the clear winner over other early engravings. faster charge time and damage on charged attacks. master of ambush terrible as I noted, actually landing backattacks is way to rare without proper support.
scrapper:
just started this one. have not put in any real time yet. I wasn't sure on wardancer or scrapper. again, class preview did a piss poor job giving an idea how they play.. class preview scrapper felt bad. thankfully, at 50, it feels much better. class mechanic here is eh.. spam stam skills to build shock, then consume shock to use bigger skills. its a fast build, use, build use. like wolcen.
atm going shock. stam skills have shorter CD, and faster attacks. but less damage, and shorter ranges. shock skills hit harder, and usually have some more ranged baked in.
pretty much all their skills are back attack as well. however, unlike the death blade, they are all mostly instant. and generally even have forward movement baked in. so the scrapper should be MUCH easier to actually get in, and stay on the bosses ass. master of ambush should be more viable here, as you should be able to land back attacks more regularly.
play is not like Vi. its def kungfu styled. run up punch, punch, punch. sho-ryu-ken. kick, stomp.
Prevailing wisdom in guide is spec/crit... man I question that. I'll probably try spec/expertise. spec gives shock damage, so is high priority in a shock build, also inc shock generation.
But, I like the idea of mechanical advantage much more then reddit, etc, seems too... if my increased stagger, knocks the boss on his ass more often, allowing the dps to land more blows consistently, pretty sure thats going to by higher raid dps, then me going crit could possibly be.
(tiajistu build, focuses on stam skills, which ignores shock skills. and, with that crit/swift is recommended. with this one, you ignore the class mechanic and just spam attacks.)
Thoughts on other classes, from partying with them.
Gunlancers, I love to party with. a good one is nigh immortal. counters everything. and holds the boss in position letting melee dps backattack.
I do see players complain about their dash skill just being a shitty backstep.
Artillerist. seem impressive as well. they seem to poke. then drop their mech, sit in place, have good defensive buffs? and just unleash hell on the boss. its a steady dps. not bursty. so if the boss is held in place, they can do tons of damage safely it seems.
sorc. probably a no brainer. large aoe, massive damage. soft. big cooldowns, big cast times. they don't stat swiftness like the bard.
soulfist. very unimpressed. not sure what they actually do, except make the fights longer..
not sure I've actually even SEEN a sharpshooter.
zerkers seem to do a good job staying alive, and dealing damage.
While I agree on the time gated content and time sensitive stuff, nothing is "you have only 3mins to get there". Stuff isn't random, there's an ingame calendar and an ingame alarm system(granted the alarm system could be a lot better imo, like actually doing alarms and not being hidden when doing certain content) and you can track your time and move to the places you have to go beforehand. This is especially easy to do with alts, I often move some of my chars to a spot I know I'll need to be hours later once I'm done with them(for example I go to the sailing coop spot on my Scrapper like 6hours before once I've done her dailies). The only "3mins only" stuff I can think of is Tooki/Shangra, but these aren't meant to be done by waiting for spawn, and instead by scouting ahead of time. 10mins before they spawn, there will be a whirlpool on the correct spot where the island will spawn. People check these and then inform each other on the locations(which is why 10mins before tooki and to a lesser extent shangra, the area chat is spammed with "where is tooki" questions).The game really feel like a second job. Lots of contents are timed, island, ghost ship, rift, ghost ships etc. "You can only go do X and miss Y. Oh btw, you only have 3mins to get there". Not to mentions all the daily/weekly....