The "getting stuck" part is super frustrating. I experienced it once or twice in the editor (out of dozens of plays), but once I compiled it, it seemed to get stuck more often. While I doubt the actual act of compiling it caused or exacerbated the issue, it feels more frequent than it should. I've been experimenting with coroutines to do things like displaying the messages, and setting the game's state, and I suspect that might be it a big part of it.
Oh well, it was a good learning experience, even if it's slightly buggier than usual. Which build did you play? Web or win or other? Thanks for playing it!
Did you get yours submitted? Or are you going to submit today for the jam?