Metaphor: ReFantazio (From the Persona team)

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

rhinohelix

Dental Dammer
<Gold Donor>
3,165
5,245
I never really got going with the Persona games but having seen all the praise this is getting makes me want to give this a go. Looks pretty daunting from the outside from a JRPG novice, though.
 
  • 2Like
Reactions: 1 users

Falstaff

Ahn'Qiraj Raider
8,474
3,420
I never really got going with the Persona games but having seen all the praise this is getting makes me want to give this a go. Looks pretty daunting from the outside from a JRPG novice, though.
Try the demo. I’ve never played anything like this and was immediately blown away. It’s overwhelming at first like every RPG that has multiple systems but the prologue does a good job of drip feeding it to you.
 
  • 3Like
Reactions: 2 users

Palum

what Suineg set it to
27,706
44,310
Try the demo. I’ve never played anything like this and was immediately blown away. It’s overwhelming at first like every RPG that has multiple systems but the prologue does a good job of drip feeding it to you.

I watched Asmongold play the intro and it's basically turbo America where the greatest evil is racism. Lmao pass.
 
  • 1Barf
  • 1Like
Reactions: 1 users

Chysamere

FF14 Free Company Master
<WoW Guild Officer>
3,501
3,222
I'm really digging how this game is basically Fantasy Persona 5, but they also took the little annoyances in Persona 5 and eliminated or adjusted them. It seems quite intentional.

Being able to see exactly how close your stats are to improving. If you kill human/strong enemies they don't respawn, but animals/undead/demons in appropriate places do. No need to hold onto Personas for increased reputation gains on bonds. Giving the right answer in conversations give Magla instead of extra points. No need to go into combat for every little small fry.

Just a lot of little incremental improvements so far that make the game more streamlined to play.

The music definitely isn't as good and it lacks a bit of style but hopefully the story makes up for it.
 
  • 2Like
Reactions: 1 users

TJT

Mr. Poopybutthole
<Gold Donor>
43,337
111,354
I'll fire this up today. The Persona games are really great.

If you play JRPG for story there's something wrong with you. Just enjoy the stupid characters for being entertaining. All JRPGs are completely batshit and otherwise nonsensical. I will die on this hill. But along the way you always run into fun and interesting events that are memorable.

The Persona 5 story? You and some dudes at high school gain magical powers that allow you to mind rape people. But otherwise attend classes and other retard teenager shit. It was great. I don't even remember the villain names.
 
  • 1Like
Reactions: 1 user

Chysamere

FF14 Free Company Master
<WoW Guild Officer>
3,501
3,222
I'll fire this up today. The Persona games are really great.

If you play JRPG for story there's something wrong with you. Just enjoy the stupid characters for being entertaining. All JRPGs are completely batshit and otherwise nonsensical. I will die on this hill. But along the way you always run into fun and interesting events that are memorable.

The Persona 5 story? You and some dudes at high school gain magical powers that allow you to mind rape people. But otherwise attend classes and other retard teenager shit. It was great. I don't even remember the villain names.

Without even looking:
Kamoshida, Madarame, Kaneshiro, Wakaba, Okumura, Sae Nijima, Shido, Yaldaboath, Maruki.

All were memorable in their own way. the Persona 5 story was "dumb" sure but it was still a good story.
 
  • 3Like
Reactions: 2 users

TJT

Mr. Poopybutthole
<Gold Donor>
43,337
111,354
Without even looking:
Kamoshida, Madarame, Kaneshiro, Wakaba, Okumura, Sae Nijima, Shido, Yaldaboath, Maruki.

All were memorable in their own way. the Persona 5 story was "dumb" sure but it was still a good story.
I remember the aesthetic of the palaces. Which absolutely were memorable. I could care less about the villains themselves.
 

Intrinsic

Person of Whiteness
<Gold Donor>
15,350
13,768
I never really got going with the Persona games but having seen all the praise this is getting makes me want to give this a go. Looks pretty daunting from the outside from a JRPG novice, though.

The only thing the demo won't give you experience with is the calendar system, so if that is what really kept you back from Persona you may still run into some hang ups. I only say some because the system in this also seems more relaxed and less constrained. I still get the feeling I'm missing something or making the wrong choice when advancing time, which irks the min/max and completionist in me, just constantly feeling like it isn't the right time to do that or I should spend it elsewhere, but I'm kind of just letting it ride here and having a better time.
 
  • 1Like
Reactions: 1 user

spronk

FPS noob
23,561
27,588
i'd love to play this game but Atlus loves to fuck around and re-release a Royal/Deluxe/Ultimate edition of their game a year later that is not compatible with the previous editions saves, adds 30% new content, and requires you to rebuy the game.

this seems ripe for that sort of treatment, or is this more like Yakuza where its a one and done I wonder
 
  • 1Like
Reactions: 1 user

TJT

Mr. Poopybutthole
<Gold Donor>
43,337
111,354
i'd love to play this game but Atlus loves to fuck around and re-release a Royal/Deluxe/Ultimate edition of their game a year later that is not compatible with the previous editions saves, adds 30% new content, and requires you to rebuy the game.

this seems ripe for that sort of treatment, or is this more like Yakuza where its a one and done I wonder
Yeah I have yet to get around to playing P5 royale.
 

Falstaff

Ahn'Qiraj Raider
8,474
3,420
The only thing the demo won't give you experience with is the calendar system, so if that is what really kept you back from Persona you may still run into some hang ups. I only say some because the system in this also seems more relaxed and less constrained. I still get the feeling I'm missing something or making the wrong choice when advancing time, which irks the min/max and completionist in me, just constantly feeling like it isn't the right time to do that or I should spend it elsewhere, but I'm kind of just letting it ride here and having a better time.
I assume you can't "bank" time in this game right? so if I have 10 days to go to the cathedral I should just spend as much as I can doing stuff before going there because those 10 days are just going to go away? Other than taking the advice from earlier and skipping the side dungeon until after...
 
  • 1Like
Reactions: 1 user

Chysamere

FF14 Free Company Master
<WoW Guild Officer>
3,501
3,222
I assume you can't "bank" time in this game right? so if I have 10 days to go to the cathedral I should just spend as much as I can doing stuff before going there because those 10 days are just going to go away? Other than taking the advice from earlier and skipping the side dungeon until after...

When you do the dungeon early, the rest of the time becomes free time to do whatever you want. Clearing dungeons early is always best in these kinds of games.
 
  • 2Like
Reactions: 1 users

Intrinsic

Person of Whiteness
<Gold Donor>
15,350
13,768
Yeah, it is more like "This event is going to take place in 10 days, so we better prepare." And then you have those 10 days to do with what you will, doing side dungeons, quests, developing bonds, etc. How that compares more directly to other Persona games I can't say, but it feels flexible enough without being constantly forced into hard deadlines and there's plenty of side stuff to do. Doing the dungeon in one night is especially beneficial so you don't waste multiple days since doing the dungeon makes you skip a night activity.

Also, just learned that there is a difference between "Unable to steal anything" and "Doesn't have anything to steal" which is good, because I was wondering if the feedback would be that specific and not make me think I'm missing a rare steal on a boss.
 

Khane

Got something right about marriage
20,651
14,410
The battle system in this game suffers immensely from strength/weakness bonuses. The bonuses are way too much to the point you essentially have to keep swapping out your archetypes over and over to get anything done. You can't just say "Oh I feel like doing a mage playthrough". The depth of the system is great as it always is in Atlus games but the depth is almost meaningless because of how exaggerated it is. The illusion of choice.
 

Vorph

Silver Baronet of the Realm
11,603
5,425
I never really got going with the Persona games but having seen all the praise this is getting makes me want to give this a go. Looks pretty daunting from the outside from a JRPG novice, though.
It's actually far more accessible to non-SMT/Persona fans because there's no fusion to worry about. Though be warned, the inability to create godtier personas makes anything above normal difficulty a major challenge.

Giving the right answer in conversations give Magla instead of extra points.
This isn't entirely true. If you're actually ranking up a follower I think you can say whatever you want and it doesn't matter besides getting shorted on MAG. However, when you're doing the "spend time" activities, giving right vs. wrong answers is absolutely the difference between getting +4 to your royal stat or missing out on at least one point (never tried giving all bad answers to see if you only get +2 for really screwing up). I always save before those and reload if I get less than +4.

The battle system in this game suffers immensely from strength/weakness bonuses. The bonuses are way too much to the point you essentially have to keep swapping out your archetypes over and over to get anything done. You can't just say "Oh I feel like doing a mage playthrough". The depth of the system is great as it always is in Atlus games but the depth is almost meaningless because of how exaggerated it is. The illusion of choice.
Eh, my MC has been a mage for almost every fight so far. Just a couple where I swapped to healer, and for mimic fights it was a no-brainer to use merchant. Every single level-up stat point I've gotten has been put into magic. It's really only an issue when you run into something which nulls or repels everything an archetype can do. Even then there's usually the option to use inheritance to fix the problem, and the only time I've had to make major changes is when something is immune to all three physical damage types.

Another way to get around fights where one character is mostly useless is by using the accessory from Gloamhall that lets that character act twice in a row. That way it's much less wasteful to just pass every turn the useless one gets. Or just toss some consumables, since they're actually quite strong.
 
  • 2Like
Reactions: 1 users

rhinohelix

Dental Dammer
<Gold Donor>
3,165
5,245
The only thing the demo won't give you experience with is the calendar system, so if that is what really kept you back from Persona you may still run into some hang ups. I only say some because the system in this also seems more relaxed and less constrained. I still get the feeling I'm missing something or making the wrong choice when advancing time, which irks the min/max and completionist in me, just constantly feeling like it isn't the right time to do that or I should spend it elsewhere, but I'm kind of just letting it ride here and having a better time.
I can see from reading about it here but otherwise don't know what the calender system is. I will give the demo a try and and watch Asmon play it.
 
  • 1Like
Reactions: 1 user

Khane

Got something right about marriage
20,651
14,410
Eh, my MC has been a mage for almost every fight so far. Just a couple where I swapped to healer, and for mimic fights it was a no-brainer to use merchant. Every single level-up stat point I've gotten has been put into magic. It's really only an issue when you run into something which nulls or repels everything an archetype can do. Even then there's usually the option to use inheritance to fix the problem, and the only time I've had to make major changes is when something is immune to all three physical damage types.

Another way to get around fights where one character is mostly useless is by using the accessory from Gloamhall that lets that character act twice in a row. That way it's much less wasteful to just pass every turn the useless one gets. Or just toss some consumables, since they're actually quite strong.

Maybe this is the case on normal/easy but it isn't on Hard. Which I am going to turn down to normal I think.

On hard even while normal clearing a dungeon you will run into shit you cannot kill with current archetype loadout because anything you are weak against generally is strong against you, and you literally get 1 rounded because of how crit/weak works in this game for extra turns.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,648
12,791
I am playing on easy because I am an old fart pussy.
 
  • 1Worf
  • 1Solidarity
Reactions: 1 users

Intrinsic

Person of Whiteness
<Gold Donor>
15,350
13,768
This isn't entirely true. If you're actually ranking up a follower I think you can say whatever you want and it doesn't matter besides getting shorted on MAG. However, when you're doing the "spend time" activities, giving right vs. wrong answers is absolutely the difference between getting +4 to your royal stat or missing out on at least one point (never tried giving all bad answers to see if you only get +2 for really screwing up). I always save before those and reload if I get less than +4.

I feel like I should have done this. There was definitely a time when I cooked with Fabienne and modified the recipe and am pretty sure it only gave 2 points. Makes me feel very behind but will just go with it.