The whole system is broken. How can you have a crafting system of any sort, driven by an economy, when there is no people to buy 99% of the shit you craft? Because there is no alts and hardly any new people coming into the game? Crafting systems in other games that are not broken, the shit you sell when youre leveling up your crafting skill basically funds the next levels. This never happens here because, again, there is no player churning, there is only one character per account plus small ass servers of 3K people which most of are already max level. It was never thought out completely.Biggest problem for me with new world is it didn't really follow through on the player driven economy. Auction house took all the crafting and threw it in the trash.
After x days, the Auction house just turns into a vendor that sells everything. Why even have crafting. Sure someone had to make all this shit but there's so much of it and any effort is obscured.
Remake new world into ultima online and it would do it for me. Scarce resources, open world pvp with item loot and player housing organicly placed in the world and it changes everything so much.
I have all maxed crafting on my character. Yes, it takes a long time. The crafting was meh but I enjoyed the gathering aspect of the game. Understanding where all the key nodes could spawn was part of the fun. I got to the point where I could run an entire route that took 45 minutes without looking at a map. Then I just had to restart it.The whole system is broken. How can you have a crafting system of any sort, driven by an economy, when there is no people to buy 99% of the shit you craft? Because there is no alts and hardly any new people coming into the game? Crafting systems in other games that are not broken, the shit you sell when youre leveling up your crafting skill basically funds the next levels. This never happens here because, again, there is no player churning, there is only one character per account plus small ass servers of 3K people which most of are already max level. It was never thought out completely.
And its not like these crafting skills are easy to raise. They take 100s of hours of gathering and crafting itself to raise. Shit my guild had all its members FEED the "crafters" for weeks to raise them up so we could craft the good shit fur us. Do you even know how much iron it took to raise weapon smith to 200+? How many rare nodes it took to get to 250?
Yes and the copy you currently own gets updated to NWA. The beta is doing well and is poppin' off so worth checking outok so this is beta for the New Version, which launches on console and PC next month? Right? And if you play on PC right now its still the old version?
Yes and the copy you currently own gets updated to NWA. The beta is doing well and is poppin' off so worth checking out
In the beginning of the game it was EZ to make money. I was prob one of like 10 people being first to cap on the server so pretty much all the higher tier stuff we would find in our beginning chest runs and boss runs we would sell. Also being at the top of the food chain allowed us to gather a lot of good rare nodes which also sold well or contributed to our guild gear high end crafting. But yeah, that was early on, now I imagine most of the server is top heavy, all the nodes are camped to shit and one or two guilds on the server basically holds a monopoly on the wars and town ownership. Basically funneling all the money to them via taxes on pretty much all trades in the cities. Its just not a well thought out and balanced system.Regarding auction house (and crafting)
1) People want BIS. Any armor that doesn't have ideal perk loadouts is trash, so there is a lot of stuff on AH that is priced far too high
2) Economy skews towards town owning companies. Your average pleb has very little ways of making gold - maybe on chest runs you get lucky and get some valuable trophy material or furniture item - but outside of that the only real income is what towns earn and what those companies share with their members. As a result, you have a market that skews towards town owning companies all looking for BIS gear, which massively inflates gear prices
3) Crafting is a money sink - unless you are willing to spend hundreds of thousands on a guaranteed perk craft, it's all a dice roll. You can spend a shitload of mats and get gear that isn't worth the mats used to make it
I agree with it being a complete cluster fuck. And with that in mind... how the fuck do they have the Rights to Lord of the Rings? First, the TV Show to destroy the IP, and now an MMO? Fuck.
Shit my guild had all its members FEED the "crafters" for weeks to raise them up so we could craft the good shit fur us. Do you even know how much iron it took to raise weapon smith to 200+? How many rare nodes it took to get to 250?
Weaving/tailoring didnt bother me all that much to level up. The bonuses that you got, at least in the beginning, were there to help alleviate a large portion. You use the correct bonuses when combining, and it would literally eliminate entire hours worth of gathering. But thats never what anyone saw - it was the websites saying that you would need to harvest 500,000 fucking marijuana and 250,000 purple marijuana and shit. Was ridiculous to look at from that angle. So I think people would have handled it mentally, better, if they were in the dark about the total figures needed.I stopped crafting when I saw that you still needed like 2x the iron just to craft the next tier, while also needing the next tier metal. What a garbage design. Once I got close to max level, and saw that all the assets in the last few zones were literally copy pasted (forts, roads, etc) I knew I would not last long. I quit after maxing my faction armor out in under an hour by abusing one of the weapon bugs that gave you perma sprint. I ran back and forth so quick I had to wait for the 5 minute faction quest respawn timer
- All European and AP Southeast worlds across PlayStation 5, Xbox Series X|S, and PC will open at 12AM PT (7AM UTC) on October 15.
- All other worlds (US West, US East, and SA East) across PlayStation 5, Xbox Series X|S, and PC will open at 6AM PT (1PM UTC) on October 15.
But have they inherently changed anything about the end game? Did we ever find out? I didnt have fun following a clique around just so I could get good gear, personally. For as hard as some of the PVE content is/was - it just wasnt rewarding.The timeline for the server launch is up:
Road to New World: Aeternum - Servers
As we prepare to explore the Eternal Isle when New World: Aeternum launches on October 15, important server, or World changes will happen across PC, PlayStation 5, and Xbox Series X|S.www.newworld.com
If you already have the game on PC, you don't need to buy anything to jump on the new servers, but having the DLC for the mounts help significantly when leveling up.
End game is night and day from release, if thats what youre asking. End game for a new character would look something like below. However.. will it all be coherently fun, who the fuck knows.But have they inherently changed anything about the end game? Did we ever find out? I didnt have fun following a clique around just so I could get good gear, personally. For as hard as some of the PVE content is/was - it just wasnt rewarding.