There's definitely games that have been designed for easier use on a portable, but I don't think that rules them out as docked/home console games. I played my 3DS mostly at home - if I could have hooked it up to my 60 inch TV I would have had no issues playing Pokemon, Monster Hunter, etc on it. Monster Hunter especially has been designed since the PSP to have short, easily digestable sections of play (the hunts) that you can do on a subway or train ride - it's one of the biggest reasons for it's huge success in Japan. But I don't think Monster Hunter World, a game designed for the home console Western market, is going to deviate too much from that. It will still work just fine.
One of the best things about the Switch is it has instantaneous suspend/resume. Even playing a more involved game you can just shut it off instantly if needed and go back to it later.
Ok so with that said...
The Switch is supposed to do both. Portable, and home console. If that is the case, it would need the following according to their very own business plan as they merge the market segmentation.
* Feature parity with Home consoles (This does not have that across over 8 distinct feature sets)
* Feature parity with Portable consoles (This does not have that across over 10 distinct feature sets)
* Power parity with Home consoles (This does not have that)
* Power Parity with Portables (Definitely has that, in fact, above and beyond)
* Control parity with Home consoles (Added Price with Pro Controller)
* Control parity with Portable console (Has it)
So right now Nintendo is 2 for 6 in actual requirements. Now the big one.
* Game driven market parity - related to games only across both portable and home console platforms (As the point of the Switch is to merge these)
a) Price Parity - No.
b) Feature parity - No.
c) Performance Parity - No.
d) Control parity - No. (Standard controls are backwards from mainstream market even though Nintendo came to the game first. They didn't change with global market standards)
e) Library Parity (Tbd but leaning towards a big no)
That's 0 for 5 - bringing our total now tor Nintendo's market segmentation merge at 2 for 11 on even the most basic principles of merging two distinct markets under an industry.
Now, this is where we get into the unrealized market segmentation confusion term. Every missing bullet point is a percentage that will lead towards complete market confusion. In this case, 9 missing bullets, 82% market confusion. This percentage is the general confusion level of any consumer looking at a switch for a sale. Meaning, 82% of folks out there right now have no idea if they should be looking at this as a home console, a portable console, or both.
This will, as usual, send Nintendo back into the same place they have always been. A 1st party system which will never reach true market potential of what it wanted to do, and another company will pick it up where they left off in some really shoddy work, do it the correct way, match the parity sets, and realize the potential of the device.
Now there is more to this. Following so far?