The whole first part is like playing a survival game that eventually turns into a good RPG.
Which would be fine except durability becomes such a non issue pretty early on that it makes you wonder why it was introduced the way it is if it stops being meaningful at all as it is such a huge turn off at the beginning. Think I was around 80 seeds so I did not have a deeply expanded inventory across the board and it did not matter.
The other issue I had was the obnoxious amount of rupees you need to just buy the various armor sets, unlock all the fairies and I did all the upgrades on the house. I think I cooked like 40k worth of meals to sell to vendor throughout my playtime which was just plain tedium. I'm sure there are probably some money exploits, but as I didn't do any spoilers I found that to be the best way as I didn't want to vendor much else in case it was needed.
Before I had even completed my first divine beast I had found a hinox that dropped royal weapons and just in general noticed hinox dropped weapons in abundance so for the rest of the game I had no weapon issues. Just made sure to stamp my map of any lucrative areas (weapons/durian etc) and farmed every blood moon. By the end I had stam bars maxed and I think I had 8 more shrines to turn in for more hearts, but forgot and didn't feel like coming back out of the castle since I wasn't going out to find anything else and food took care of the missing ones. Pretty sure I ended up with all purchasable/findable armors that weren't tied to dlc/amiibos. I probably spent 90% of my playtime wearing the shiekah armor for the night run speed bonus, ease of gathering and easy stealth kills but ended up upgrading the ancient set to max since it was the least obnoxious material wise though I probably got lucky finding a couple of shooting stars early on since I constantly set the game to nighttime and thought it was supposed to be the end game armor for ganon.
The exploration overall was great. I almost always felt rewarded in some form just by exploring and the physics in game genuinely made me laugh at times due to unexpected interactions.
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spronk
you really didn't like the shrines? I thought some of the puzzles were neat at the very least and showcased what you could do in game pretty well. The quests were very hit or miss. Go do this simple task and get rewarded with an armor set piece or go do this non simple task and here's a banana. Made it very hard to gauge early on whether to do shit when doing risk vs reward. Combat was super easy overall. I think the only time I got straight up raped was the first lynel encounter plucking lightning arrows from above that just do not miss until I just got into melee and dumpstered him.
I loved Odyssey. Rabbids became super repetitive and a slog to get through about midway for me. Smash does have a single player mode that is pretty fleshed out tbh. I did Bayonetta on Wii U and surprisingly enjoyed them.