For instance before Ruta I actually killed the lynel with the lightning arrows. I used 6-7 weapons on him and had to finish him with a bow. No matter how you look at it, that's bad design.
For instance before Ruta I actually killed the lynel with the lightning arrows. I used 6-7 weapons on him and had to finish him with a bow. No matter how you look at it, that's bad design.
Pro tip of you want to play this on super hard difficulty make sure you have extream joycon drift.
I just can't equate greatest game ever made with worst durability system I've ever played in any game in my entire life.Anyone who hasn't played BOTW, you're missing out on one of the greatest games ever made. Yes, the weapon breakage is fucking retarded, but that's about the only gripe I had with the game (maybe more dungeons and less shrines next time, too). There are just so many "wow" moments in this game that make it unforgettable. The first time you see one of the dragons just flying through a zone, the first time you climb to the very top of a mountain, only to find 2 or 3 shrines tucked away, seeing the shooting star and realizing that it spawns a rare mount, killing one of the gods for the first time. God damn, I may just have to play this one again. It's been 3 years since I beat it (that seems unreal to me).
It's a testament to just how good the rest of the game is.I just can't equate greatest game ever made with worst durability system I've ever played in any game in my entire life.
I can understand that, sureI like the weapon system.
It fit right in with the design of the game where weapons weren't something you collect, but were part of the environment. This required you to think more creatively about how you approached camps and encounters. It brought the combat system into direct contact with the world, without that system most of the interesting uniqueness of the level design would have been totally irrelevant because it would have been easily bypassed.
If anything the weapons were too abundant, I pretty quickly had more than I could ever use and it became a non-issue to the game's detriment.
I can understand that, sure
But let's face it, most of us are 30-40 year olds with limited time. I don't want to deal with weapons breaking literally on a single mob. Plus, this isn't how zelda games played. There was something incredible about how the previous Zelda games progressed. I am in awe of the rest of the game for sure. The visuals are awesome, and most of the gameplay is great.
I think that my love for it is mostly because I am a game designer. I am much more intrigued by well designed situations and for new twists on old mechanics in particular. For example I get very little out of many games people love (e.g. Witcher 3, Assassin's Creed Odyssey) because of their generally poor mechanics and overuse of the "not a game" sections.
I'd rather have an interesting puzzle (encounter) that made me think about what I was about to do which incorporated combat, that just repeat the same process every time.
Pretty much like movies give or take. Sometimes you want to watch something very unique, sometimes you just want to see something blow up, eat popcorn, and go deaf from explosions.