Nintendo Switch (previously NX)

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    Who's been the biggest Asshat in the last year? Give us your worst ones!

Derkon

Blackwing Lair Raider
2,537
1,288
I just stopped fighting every little stupid goblin camp I ran across and it was a little better. Saved weapons to fight the centaur dudes mostly.
 

Noodleface

A Mod Real Quick
38,360
16,251
For instance before Ruta I actually killed the lynel with the lightning arrows. I used 6-7 weapons on him and had to finish him with a bow. No matter how you look at it, that's bad design.
 
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Siliconemelons

Naxxramas 1.0 Raider
12,207
18,391
I am replaying botw with NO porting. I have actually enjoyed it... but I don't look forward to building the village.
 
  • 1Solidarity
Reactions: 1 user

Chimney

Trakanon Raider
1,749
1,327
For instance before Ruta I actually killed the lynel with the lightning arrows. I used 6-7 weapons on him and had to finish him with a bow. No matter how you look at it, that's bad design.

I'm pretty sure I used the bow to kill 90% of the stuff in the game since head/weakspot shots are so good. Normal mobs, all of the bosses and bigger mobs etc. You get inundated with all the various kinds of arrows and I made sure to buy normal arrows whenever I saw them at a merchant. My mid/end game inventory was overflowing all royal guard/royal weapons and a handful of guardian++ weapons and after I got the master sword I just used that to farm guardians for armor upgrades until it broke and then repeated when it recharged. The thing I ran short of were shields. The high durability ones seemed to be pretty rare if you weren't target farming on blood moon resets.

The soldiers/knight weapons are complete shit though and were a terrible stop gap since you basically can kill 1-2 weak ass mobs before they break.
 

spronk

FPS noob
23,498
27,477
For instance before Ruta I actually killed the lynel with the lightning arrows. I used 6-7 weapons on him and had to finish him with a bow. No matter how you look at it, that's bad design.

similar to FF7R though there are all kinds of little tips and tricks that NOBODY IN GAME TELLS YOU that let you vastly ?exploit? the game. For example, on lynels, if you jump on his back all your melee swings are DURABILITY FREE, so you can take a high power weapon and beat his ass quickly with just a few perfect plays of glide, back land, melee, parachute off, rinse and repeat. Also correctly doing a parry or dodge (I forget which) lets you do a flurry rush which does massive damage.

Ironically it was that very Lynel boss you are talking about that led me down the rabbit hole of "figuring" out combat, I musta spent a good 4-5 hours just fighting him over and over working on my dodge, glide, slow-mo arrow, melee, etc techniques. Before that I just kinda stumbled through the game hating fighting anyone. He's not hard to beat but there is a HUGE gap between beating him just wearing him down with 4-5 weapons and beating him in under a minute using a few arrows and one set of armor/shield, and I found he was the first and best spot to really, really master combat in BOTW. I kept restarting the fight until I could do it and take zero damage and use minimal arrows.

 

Kovaks

Mr. Poopybutthole
2,358
3,147
Pro tip of you want to play this on super hard difficulty make sure you have extream joycon drift.
 
  • 1Worf
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Njals

<Bronze Donator>
827
717
Pro tip of you want to play this on super hard difficulty make sure you have extream joycon drift.

I recently started a hard mode playthrough and will probably end up rushing to unlock the monster masks just to avoid combat and getting that shrine in the castle by the library for some easy weapons/shields based on my great plateu experience so far. The regen the monsters have at the start is pretty obnoxious whenever fighting more than one at a time which is almost always the case and there is usually a white or black version mixed in. Playing it more like Metal Gear 3 right now avoiding everything I can and just gathering resources to survive. Also, pretty damn funny to put a white lynal next to the old mans cabin, no way I'm beating him in 30 seconds with a 3 damage axe, 5 damage sword and some 2 dmg twigs.
 

etchazz

Trakanon Raider
2,707
1,056
Anyone who hasn't played BOTW, you're missing out on one of the greatest games ever made. Yes, the weapon breakage is fucking retarded, but that's about the only gripe I had with the game (maybe more dungeons and less shrines next time, too). There are just so many "wow" moments in this game that make it unforgettable. The first time you see one of the dragons just flying through a zone, the first time you climb to the very top of a mountain, only to find 2 or 3 shrines tucked away, seeing the shooting star and realizing that it spawns a rare mount, killing one of the gods for the first time. God damn, I may just have to play this one again. It's been 3 years since I beat it (that seems unreal to me).
 

Malakriss

Golden Baronet of the Realm
12,733
12,023
Tell us when they patch weapon breakage out, otherwise they can fuck right off never touching shit like that. No different than Blizzard abuse victims playing WoW still.
 
  • 4Like
Reactions: 3 users

Noodleface

A Mod Real Quick
38,360
16,251
Anyone who hasn't played BOTW, you're missing out on one of the greatest games ever made. Yes, the weapon breakage is fucking retarded, but that's about the only gripe I had with the game (maybe more dungeons and less shrines next time, too). There are just so many "wow" moments in this game that make it unforgettable. The first time you see one of the dragons just flying through a zone, the first time you climb to the very top of a mountain, only to find 2 or 3 shrines tucked away, seeing the shooting star and realizing that it spawns a rare mount, killing one of the gods for the first time. God damn, I may just have to play this one again. It's been 3 years since I beat it (that seems unreal to me).
I just can't equate greatest game ever made with worst durability system I've ever played in any game in my entire life.
 
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Denaut

Trump's Staff
2,739
1,279
I like the weapon system.

It fit right in with the design of the game where weapons weren't something you collect, but were part of the environment. This required you to think more creatively about how you approached camps and encounters. It brought the combat system into direct contact with the world, without that system most of the interesting uniqueness of the level design would have been totally irrelevant because it would have been easily bypassed.

If anything the weapons were too abundant, I pretty quickly had more than I could ever use and it became a non-issue to the game's detriment.
 

Chris

Potato del Grande
19,671
-10,584
I think they should have had an upgrade system to make weapons permanent, like after they break you get a skill point for that weapon which makes the next one last longer, eventually they become permanent.

So you have incentive to collect and use weaker weapons at the start from enemy camps, then later on you have to find all the hard to find drop locations of rarer weapons, even encouraging you not to horde them as you need to break them for the skill up.
 
  • 2Like
Reactions: 1 users

Noodleface

A Mod Real Quick
38,360
16,251
I like the weapon system.

It fit right in with the design of the game where weapons weren't something you collect, but were part of the environment. This required you to think more creatively about how you approached camps and encounters. It brought the combat system into direct contact with the world, without that system most of the interesting uniqueness of the level design would have been totally irrelevant because it would have been easily bypassed.

If anything the weapons were too abundant, I pretty quickly had more than I could ever use and it became a non-issue to the game's detriment.
I can understand that, sure

But let's face it, most of us are 30-40 year olds with limited time. I don't want to deal with weapons breaking literally on a single mob. Plus, this isn't how zelda games played. There was something incredible about how the previous Zelda games progressed. I am in awe of the rest of the game for sure. The visuals are awesome, and most of the gameplay is great.
 
  • 2Like
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Denaut

Trump's Staff
2,739
1,279
I can understand that, sure

But let's face it, most of us are 30-40 year olds with limited time. I don't want to deal with weapons breaking literally on a single mob. Plus, this isn't how zelda games played. There was something incredible about how the previous Zelda games progressed. I am in awe of the rest of the game for sure. The visuals are awesome, and most of the gameplay is great.

I think that my love for it is mostly because I am a game designer. I am much more intrigued by well designed situations and for new twists on old mechanics in particular. For example I get very little out of many games people love (e.g. Witcher 3, Assassin's Creed Odyssey) because of their generally poor mechanics and overuse of the "not a game" sections.

I'd rather have an interesting puzzle (encounter) that made me think about what I was about to do which incorporated combat, that just repeat the same process every time.
 
  • 2Like
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Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,617
12,748
I think that my love for it is mostly because I am a game designer. I am much more intrigued by well designed situations and for new twists on old mechanics in particular. For example I get very little out of many games people love (e.g. Witcher 3, Assassin's Creed Odyssey) because of their generally poor mechanics and overuse of the "not a game" sections.

I'd rather have an interesting puzzle (encounter) that made me think about what I was about to do which incorporated combat, that just repeat the same process every time.

Pretty much like movies give or take. Sometimes you want to watch something very unique, sometimes you just want to see something blow up, eat popcorn, and go deaf from explosions.
 

Denaut

Trump's Staff
2,739
1,279
Pretty much like movies give or take. Sometimes you want to watch something very unique, sometimes you just want to see something blow up, eat popcorn, and go deaf from explosions.

Right. If I am playing a well designed game my brain just says this is great and can relax into it. If I am playing a game with systems and mechanics that I think aren't good or could be drastically improved then I just find myself getting frustrated and doing work on how it should be, which makes it impossible to play for fun.
 
  • 1Like
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