So far, this game is really just making me miss TF2. Others have said it here, but the fact that its a teamwork game over being able to make solo plays I think is going to hurt it some. I was really excited about a new update to a TF2 style game that I could pop in and play some rounds during lunch or whatever but at least for the time being the obvious team interactions aren't making it into the pubbie mind. Simple shit like getting behind Reinhard and having someone heal him. At a competitive organized level all the characters might be balanced, but in pub matches some seem way more capable than others. It'd still want to see some balance passes.
One, Bastion is counterable with a good widow or Hanzo, but I still feel that a smart bastion set up far back with a long avenue of fire is better at sniping than either of the snipers. His accuracy seems almost laser beam like even at long range and his rate of fire allows him to kill more massed targets faster than either of the snipers. I'd like to see him have a little bit more inaccuracy at long range. Make is bullet spread a little wider at sniping ranges. Its sad that so many plays of the game (mine included) are just a Bastion sitting there mowing down people at checkpoints.
The other thing that bugs me is turrets. The near infinite tracking and 360 degree field of fire is bad enough, but it also seems they don't have an accuracy fall off with range. I prefer the TF2 version, where they are nasty but have a max targeting range. Sure I can pop in and out with a Widowmaker and whittle them down, but too often they are able to hit me even before I am far enough out of cover to hit them. Again, a bit of long range accuracy fall off would be nice. Also their ability to track fast heros is absurd. Even a blinking Tracer. Only way I can deal with a turret on Tracer is to blink in, stick it with my Ult and rewind out. Seems a bit weak when compared to say, Hanzo's ult.
Lastly, in TF2 I felt that every class, played well, had a way to deal with every other class. So far I am not feeling that with Overwatch. It seems to be the best way to deal with certain things in Overwatch is to get a different hero. I get that its a purposeful design choice but it seems kind of a poor one to me. Maybe I just haven't played the various heros enough to get good with them but it seems like hero balance could use some tweaking.
Anyway. Like some battered spouse though I'm still playing, trying to figure out how to make certain hero combinations work. I want to like the game. I just feel like it still needs balancing. Oh, and map design could use some work. I keep finding dead ends a lot when trying to discover ways to flank in order to deal with those long range bastions. Why put a long side route that dead ends on a map, unless you purposely put it there to waste someone's time? After a couple times on the map, people will know and there will be no point to that space what so ever. Wasted design.
Still liking it for the short low time commitment matches. It doesn't require a full hour+ like a Dota game, nor the time commitment of MMO raiding. So it really does scratch that itch well.
Maolain#1144 if people are looking for others to play with.