Overwatch

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gauze

Molten Core Raider
1,106
389
That's a lot of typing when there's a solution someone posted the day they said they were removing it: Avoid player makes it less likely for them to appear on your team. Since people were abusing it to avoid facing skilled opponents, that instantly removes the abuse but keeps the intent of the system in place: keep people you don't like playing with off your team. If enough people avoid that player it essentially ends up being a wash at the high end, but if they're doing anything report-worthy, report them too. Otherwise you just have to deal with it occasionally. You can't really use flat % like that in a complicated (and huge) matchmaking system, but you can use weight, which is probably how it worked before, and is fairly simple, and would be easy to re-implement for the your-own-team-only adaption.

I was only using percent as a rough math, the essential was allowing each person to posses a, like you said, weigh against the person they don't want to play with but meaning it will never be a 100% guarantee that you will not play w/ that player again.. just least likely. I strongly believe you shouldn't be able to vote against the other team, and I don't doubt it'll be a task to try an implement the system regardless, nothing is just simple. Even adding a recolor probably takes a bit of time and patience. I didn't nec see any sort of solution regarding it, mostly people I read were downvoting and shitposting on reddit regarding the whole mechanic of having it in the first place. Most of my experience in queue has been regarding time, the longer the queue gets, the harder people we face.. or the higher queue group they are.

I usually stick to anywhere from 2 - 4 queue size, and often times when we hit the 2:00 to 3:00 minutes plus, we find ourselves against something like iddqd or internthulk.. which is fine, but its usually 5-10 divisions higher than us. Granted S2, might be changed a bit regarding all of that, I haven't been able to put nearly as many games in as I want. It could work in a similar fashion as I said, the main context of it being a low priority, it essentially places the player toward the back of the line versus first pick. Fatkid at dodgeball, for you and your group.

Though from the first statement its more or less the same, but as it feels.. like khar said.. even prefer player just seems overall not working. I don't know the entirety of the specifics, but I really doubt they'll implement the same system with the for your team mentality. If they re-introduce it, its not going to be a rehashed version but a recycled version in which is changed up. I'm also not saying, not report them, but if its for your team only implementation, generally implies something is wrong with said player if accumulative. It just gives them something to look at, not everyone will bother with reporting someone, or even hitting the avoid player button. If you played pc based competitive games long enough, you just wave it off as the norm.
 
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Amzin

Lord Nagafen Raider
2,917
361
I get that nothing is simple but they literally had the system in place, they just removed it entirely instead of tweaking it, which in the grand scheme of things, is a lot simpler to do. It worked well enough for it to be an abusable problem. Just removing the weight from affecting the enemy team comp should NOT be that difficult unless they really did something dumb in building the MM algorithm in the first place. Also your weights are kind of redundant... each person you group with decreases the odds you'll get X person on your team anyway, and using the old system probably amounted to much the same cumulative weights.

The problem was at the super high end, EVERYONE was avoiding X person and with high-MMR and with high-MMR games already taking so long to match due to a limited pool, that X person was effectively shoved down to a lower bracket. "Avoid" wasn't a 100% chance, but combined with long wait times loosening the brackets for matches, it added up to X player basically not playing against other players his skill level. Your proposal is, I would say, insignificantly different from the much simpler proposal that utilized the (previously) existing system and just makes it more confusing.

Avoid player should only weigh matching for your own team. That's all that was needed to massively fix the problem. If a player is so bad/toxic that EVERYONE in their bracket is avoiding having them on their team, he'll probably get flagged by reporting before the matches really get out of wack for their MMR. It's not that your post was arguing for something wrong, it's just over complicating it for no reason, and that's not a way to gain traction. Keep it simple :p You're arguing for, in multiple paragraphs, something that can be presented in 2 sentences.
 

gauze

Molten Core Raider
1,106
389
Ehh, see.. now if both teams; rare situation but also less dense on both sides of the specrtum.. void x player, then we are back to the drawing board. Hes bounced between two teams that essentially don't want him, and extremely rare scenario.. but as Tigole said, the player in question was a widow main that was basically just ostracized by everyone in his rank.. so whether the player was good, or the fact he was an always widow.. he was avoided by everyone essentially going into the next paragraph. With adding "percent" or "weight" it could easily be in the idea that he will either go the team that is less weighed versus the team more weighed against. Therefor, if you and your friends are a bunch of dps mains, and dont' want other dps mains on your team... it works more into your favor that you don't get the additional dps main. It could even be adjusted to where its value is gauged by the density of the rank/group rating.

By giving everyone their own weight to an equation.. it does add a bit of more complexity, but you and me could queue together.. you could hate the fucking shit out of player x, while I didn't mind him at all. Reminds me of a game I had w/ a Winston, his entire time he spoke ape.. my friend was going nuts over discord pissed as fuck, I couldn't stop laughing and loving every minute of this guy; would queue again 10/10.

The thing is, I really don't see Blizzard just rehashing the same thing over. I am almost certain there is a chunk of data they aren't even talking about, but only using one isolated incident. I agree, the simpliest thing is to just reintroduce it by adding it to only effect your team and not the other, but knowing blizzard.. if they even bat the though of re-releasing the mechanic, its going to be quite a bit different overall. I mean, the whole widow main thing basically states in itself, that its kinda stupid that someone who chooses to play only one champion, shouldn't be forced to play what other want him to play, and be deranked because he chooses to play the game how he wants. I mean if he climbed to whatever high rank using that character, or dropped to whatever low rank because he wants to main a singular character; by no reason should he be ostracized. It might be annoying, it might suck, it might be frustrating.. but he made it there some how originally.
 

Kharzette

Watcher of Overs
5,460
4,427
So it looks like the atlanta tournament starts sunday? Want to watch all of that, and of course root for Daly's brother :D
 

StoiCynic

Trakanon Raider
2,709
1,015
Speaking of Symmetra, new voice lines data mined on the PTR suggest she's getting some changes. Two lines about augmenting and boosting shields and another about having 10 charges remaining. Can't imagine boosting the teleporter to 10 charges but who knows, that seems the obvious answer. No clue what a shield boost could suggest but it sounds good to me.
 

Louis

Trakanon Raider
2,836
1,105
So it looks like the atlanta tournament starts sunday? Want to watch all of that, and of course root for Daly's brother :D

hah, thanks for the shoutout. It sucks because me and the gf are in atlanta, but theres no public viewing until the grand finals.

He's been here since early last week bootcamping. He told me they are shooting for a top 4 finish in their group, but knew that was going go be pretty hard. I'm sure it will be a great experience either way though.
 

Picasso3

Silver Baronet of the Realm
11,333
5,323
I'm 2 draws and a loss in comp. I think i suck again.

Only 1 rager so far, most people have been pretty cool but no collaboration. I may get placed a lot lower this time. What are the equivalents between comp seasons?
 

Cybsled

Naxxramas 1.0 Raider
17,250
13,784
Speaking of Symmetra, new voice lines data mined on the PTR suggest she's getting some changes. Two lines about augmenting and boosting shields and another about having 10 charges remaining. Can't imagine boosting the teleporter to 10 charges but who knows, that seems the obvious answer. No clue what a shield boost could suggest but it sounds good to me.

Interesting. Teleporter having 10 charges would be helpful, since 6 charges goes extremely quickly and you can't build up charge while the TP is up. Boosting/augmenting shields sounds like it might be cool...might actually make her more of a support as opposed to pressing E once on everyone and then going off on your merry way,
 

Kharzette

Watcher of Overs
5,460
4,427
I helped a friend through qualifying over the week and it was really rough. I think he only won 2, the rest being draws or losses, quite a few due to leavers. He placed around 1700, then after the first game rose some crazy amount like 3 or 4 hundred points, and now he's up near me near 2200.

I am still not sure what the equiv is for 50 in the previous season. I'm guessing 2500?
 

Picasso3

Silver Baronet of the Realm
11,333
5,323
Symmetra is the new fun, seems like she has serious potential to swing games to me.

I agree the shields mechanic could be done a little better, but i hope it doesn't end up as a zarya type.