Overwatch

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

Araxen

Golden Baronet of the Realm
10,571
8,004
Zarya is pretty well balanced. She does shit damage unless people are noobs and shoot her barriers. This nerf just makes her ramp up time a bit more if you aren't charging two barriers at the sametime.

My thoughts exactly. The plebs on the official forums will get their nerf and then move on to the next Hero they want nerfed. I'm getting sick of the nerf cycle in this game. Blizz needs to take a stand on some characters and not give in to the public.
 

Tenks

Bronze Knight of the Realm
14,163
607
Zarya is pretty well balanced. She does shit damage unless people are noobs and shoot her barriers. This nerf just makes her ramp up time a bit more if you aren't charging two barriers at the sametime.

I hate this argument. Have you seen high level Overwatch? Have you seen how Zarya is high energy all the damn time? Truth is unless the Zarya is an absolute noob she'll be high energy. She can shift and e in ways to make it impossible not to feed her.
 

Xevy

Log Wizard
8,976
4,231
Good Zarya's don't use bubbles to prevent damage, they use it to absorb damage. You don't just use it and hope they shoot, you use it to stop charge pins, DVA blasts, Mei freezes, High Noons, etc.. Her Ult is extremely powerful too as it combos with about 1/2 the ults in the game to massive destroy a team. Not to mention she regenerates half of her total health because it's a shield.

She is very, very strong. Left click to melt softies, right click to deny area or take out turret/snipers. She's got basically the whole package.

Twitch.tv/Lassiz

This guy is a top rated Zarya. Watch him play comp and understand how integral she is to current high lvl play.
 

gauze

Molten Core Raider
1,106
389
Zarya is pretty well balanced. She does shit damage unless people are noobs and shoot her barriers. This nerf just makes her ramp up time a bit more if you aren't charging two barriers at the sametime.

Stats, and KoTH beg to differ. Shes insanely strong, shes not like op just a primary pick above the rest by landslides. It's easy to say "don't be noob, avoid the barrier." Most Zarya players at higher elo don't just throw empty barriers offhandedly, its preemptively to damage taken. I couldn't tell you how many times i've seen someone get bubbled mid charge, right before my arrow hits someone, before a rocket gets off, so on. Getting high energy as Zarya is really easy.

Though, I do think the nerf is kinda harsh.. and can almost guaranteed it'll be toned down a bit before live.
 

Cybsled

Naxxramas 1.0 Raider
17,248
13,782
Ya, unless you and a teammate are eating a Rein firestrike at the sametime or some AOE attack, it will be much harder to get to the 80+ realm of energy charge when you factor in energy drop off and cooldowns on barriers.
 

Amzin

Lord Nagafen Raider
2,917
361
Zarya is definitely in the top tier of strength right now. Keep in mind she's not SUPPOSED to be at 80+ energy all the time - that's supposed to be really excellent play on Zarya that achieves that sometimes. 20% is pretty harsh but I wouldn't be shocked if they changed it to 10-15 instead. She's probably my most played in Competitive and I'm totally behind this nerf.

The S76 is... OK. I mean it's very strong for S76, but I would have preferred they emphasize his sustained playstyle and bumped up his ammo magazine to 30 or 35 though. It's something fairly unique about him and to just amp up his raw damage seems lazy and boring.

The Nano boost MS loss is probably a death knell for Ana in pro play if it goes through, or it'll force Lucio team up for speed boost. The speed boost of it is one of the most important parts. They should probably do something like keep the speed boost but cut it in half, and also hit the damage reduction some so the enemy team has more of a chance to focus down the target.

Either way, more indirect Pharah nerfs >.< sad times.
 

Pyros

<Silver Donator>
11,285
2,406
I think hitting the damage reduction instead of the speed boost is probably much better design for a nerf. Nano boost should be the all powerful offensive buff, it shouldn't necessarily provide defenses(at all I'd argue, but eh).

Very underwhelming patch notes considering the warning announcement shit though. Like sure reducing ults for everyone is a big deal, but it's a reduction for everyone and it makes sense, the snowball effect of winning fights is sometimes quite dumb, and most teamfights rely on having as many ults as possible(which isn't too much of an issue since ults generate so fast for most heroes). Fights should be a bit more about actually aiming well than pressing R right.

Still no Sombra though, don't know if there was some issues with her kits and they ended up reworking her or if it was really the plan to do teasing stuff for months.
 

Tenks

Bronze Knight of the Realm
14,163
607
I like taking away the speed. Truth is right now you nano your Reaper way before you even initiate because with the speed he can just dive past the front line and kill everyone in the back line. Or at lower MMR you nano your Rein and with the speed boost it is an almost guaranteed 2-3 kills because no one can escape him. It feels without the speed aspect you'll need to time the Q more to be after the initiation which may offer some more counter play opportunities.
 

Amzin

Lord Nagafen Raider
2,917
361
I would still argue taking away the speed entirely is just going to force both teams to use Lucio anytime there's an Ana. Ana is a solid character but in pro play, you're comparing support ult to support ult a lot of the time. If Ana's become too unreliable, it won't be worth using her OR if it's still super strong under one particular circumstance (Lucio speedboosting the target) then it just forces that choice. In non-pro play, it just makes it way more likely to be wasted entirely.
 

Tenks

Bronze Knight of the Realm
14,163
607
You're acting like Lucio isn't already an integral part of Beyblade. He speed boosts now anyways to further emphasize the dive.
 

Amzin

Lord Nagafen Raider
2,917
361
Yea but a few teams have had success not running Lucio (albeit not much), and taking it from a "you should probably do this" to "you have no option but to do it this way" is ALWAYS a bad direction to take anything.
 

gauze

Molten Core Raider
1,106
389
I'm pretty sure the major reason for the nano speed reduction is, infact, lucio pairing. It's too good not to have w/ the nano boost, literally can't stop reaper from dismantling at high speeds.

I feel the speed boost is in the same regards to why Genji is nerfed, nano'ing someone kinda gives them that 1v6 power with little consequences. With the speed being nerfed, it requires a little more pairing than being the one be all. Granted pairing and such already happens, its just gonna hurt those regular pub games in which are flipped due to a nano'd person going in and cleaning house uncontested. It'll give space for dispersion.

With the nerf, nano boost is still going to be relevant, as its probably still one of the better choke breakers or halting an aggressive push.
 

Xevy

Log Wizard
8,976
4,231
Then speed boost was a bit much when paired with the defensive boost. Basically you saw an Ult'd reinhardt and hoped you had an Ana to dart or you were fucked. There was no stopping that freight train without a full 4+ man concentrated fire power. Reaper is good with Ana ult but it's basically just to make sure his Ult kills people who can stop his Ult (flashbang, hook, etc) before they counter it. Though, he's still pretty boss just running around shooting people for 350 damage to the head.
 

gauze

Molten Core Raider
1,106
389
It's a shame when you play a character one way so long then they nerf and remove key features eh?
You could say that about Genji, but to be quite honest.. people thought that was the end of days for him.. I saw him 10x more after the fact strangely enough. But none of these are -key- features; its to put things more on compliment rather than it being a sole powerhouse.


Then speed boost was a bit much when paired with the defensive boost. Basically you saw an Ult'd reinhardt and hoped you had an Ana to dart or you were fucked. There was no stopping that freight train without a full 4+ man concentrated fire power. Reaper is good with Ana ult but it's basically just to make sure his Ult kills people who can stop his Ult (flashbang, hook, etc) before they counter it. Though, he's still pretty boss just running around shooting people for 350 damage to the head.

Both Rein and Reaper will still be amazingly solid, you're just not gonna see super sonic mccree's anymore.. not that it was a thing, but it was fucking hilarious watching. I think my favorite use of beyblade was more along the lines of reaper going in ulting, popping defensive ults, then getting nano boost and cleaning up. Which I think happened at the beginning of the season, when a lot of different comps were being inlisted.
 

Noodleface

A Mod Real Quick
38,415
16,341
I just find it funny people are going nuts when just yesterday they said they were doing major changes on ptr and were going to keep doing major changes until it felt right. None of this could be in live
 

gauze

Molten Core Raider
1,106
389
Ahh yea, very true. But the whole point of these -drastic- changes is for the community to discuss, basically letting us in the process earlier than later.

Basically admitting humility in being wrong, esp on how McCree, and Widow were dealt w/. There were the good, the bad, and then the fix, all going live.