Overwatch

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skribble

Golden Knight of the Realm
488
136
No-one knows how the SR works for sure, blizzard have mentioned previously that you will always gain for a win and lose for a loss (which seems intuitive but there were cases in wow arena which used a hidden MMR system where people go -1 MMR for wins).

I think its safe to assume there is a basic +20 or so static for a win, -20 for a loss. Then the major factor contributing to this is whether your team has a vastly higher MMR or lower MMR than the other team (again if any of you played wow arena you'd know exactly how this works). Added on top of that is a small %of sr based on your stats relative to other peoples, and streaks. Its also known that it takes a lot longer for adjustments in playstyles to make big SR adjustments on new accounts than those which have been stuck at the same SR for a long time. Blizzard also has stated outright that they take flex into account, so its safe to assume if you have many hours on a hero you will probably get a slightly harsher SR adjustment than if you flex.

What I think a lot of people do is over and underestimate those adjustments, and especially when a character gets changed drastically it takes a while for the system to adjust. So what you have is a lot of conspiracy theories regarding how the whole thing works.
 

Deruvian

Lord Nagafen Raider
663
126
Best I've been able to understand, the skill based SR gains are a function of the medals/fire meter/ and your character specific stats (Helix rockets for Soldier, Grav kills for Zarya, Rezes for Mercy, etc) vs some baseline. I've always suspected that the baseline doesn't get scaled properly with minutes played, which leads to the one-trick SR gains that people complain about.

The 5v6 example is a tough one. Any bonuses or lack of penalties associated with leaving create a very exploitable environment. In regards to the +20, -20 system, I think that they'd argue that the system benefits from more quickly moving very good (and bad) players who have been mis-placed to their proper ELO. For example, Let's say a GM creates an alt account and has leavers in 3 of his placement games and places in low plat. Assuming the +(-)20 system, this grandmaster player would have roughly 25 games in plat and would effectively ruin the experience of those games. The scaling ELO system would theoretically more quickly flush the good and bad players into a skill area that is appropriate for them, which should ultimately allow for games in platinum to be more evenly matched. Considering that 80%ish percent of the player base of OW falls into the silver/gold/plat bands, and that these bands are composed of millions of people, I'm sure they think long and hard how different skill levels move through the system.

Personally, I think that there should be a sub component of ELO related to each hero and that the matching system should try to automatically map up players that would form at least some semblance of a balanced team. I've been trying to play D'Va lately just to round out my hero pool a little more. I'm a shit D'Va. My SR on this character should probably be low gold, but I'm playing in high platinum. I'm ruining the games that I play in. Blind matchmaking, along with having the ELO tagged at the account level, allows for teams of 5 mercy one tricks to be mapped up against an actual balanced team. These games are inherently unwinnable unless the other team is hard throwing and I think that they really need to work on a solution.

As an aside, worst game of the week yesterday. Platinum tracer teamed with a gold soldier . We could not even remotely stop the Tracer, he was ripping off 1v6 3K's the entire game. Check the stats tab, Tracer has an 80% win rate this season. Prior seasons, he's a mid silver mercy main, zero time on tracer. His gold companion was a staggering 860 SR last season. #overwatch
 

skribble

Golden Knight of the Realm
488
136
Best I've been able to understand, the skill based SR gains are a function of the medals/fire meter/ and your character specific stats (Helix rockets for Soldier, Grav kills for Zarya, Rezes for Mercy, etc) vs some baseline. I've always suspected that the baseline doesn't get scaled properly with minutes played, which leads to the one-trick SR gains that people complain about.

The 5v6 example is a tough one. Any bonuses or lack of penalties associated with leaving create a very exploitable environment. In regards to the +20, -20 system, I think that they'd argue that the system benefits from more quickly moving very good (and bad) players who have been mis-placed to their proper ELO. For example, Let's say a GM creates an alt account and has leavers in 3 of his placement games and places in low plat. Assuming the +(-)20 system, this grandmaster player would have roughly 25 games in plat and would effectively ruin the experience of those games. The scaling ELO system would theoretically more quickly flush the good and bad players into a skill area that is appropriate for them, which should ultimately allow for games in platinum to be more evenly matched. Considering that 80%ish percent of the player base of OW falls into the silver/gold/plat bands, and that these bands are composed of millions of people, I'm sure they think long and hard how different skill levels move through the system.

Personally, I think that there should be a sub component of ELO related to each hero and that the matching system should try to automatically map up players that would form at least some semblance of a balanced team. I've been trying to play D'Va lately just to round out my hero pool a little more. I'm a shit D'Va. My SR on this character should probably be low gold, but I'm playing in high platinum. I'm ruining the games that I play in. Blind matchmaking, along with having the ELO tagged at the account level, allows for teams of 5 mercy one tricks to be mapped up against an actual balanced team. These games are inherently unwinnable unless the other team is hard throwing and I think that they really need to work on a solution.

As an aside, worst game of the week yesterday. Platinum tracer teamed with a gold soldier . We could not even remotely stop the Tracer, he was ripping off 1v6 3K's the entire game. Check the stats tab, Tracer has an 80% win rate this season. Prior seasons, he's a mid silver mercy main, zero time on tracer. His gold companion was a staggering 860 SR last season. #overwatch

Blizzard have said directly that they account for whether or not you are playing your main character or are flexing for the sake of the team. What we don't know is the full extent of how much it accounts for, I'd imagine every adjustment relating to SR except for the SR of the opposing team is small in the grand scheme of things, and probably doesn't offset you winning more by playing a hero you're good at. I also don't imagine medals would be tied to it at all because they are essentially meaningless, hence the 'I got gold medals but lost so much SR' complaining.

The smurfing/boosting thing is very annoying if you are looking for a fair game and Ive said in this thread previously that there's a smurf or someone obviously not playing their own account in at least 1 in 3 games from silver onwards.

OW would make a very interesting study into the Dunning-Kruger effect. My silver friend was streaming again, just completely raging on his healers all game whilst he played like complete trash. Highlight was him missing reaper ultimate, walking right into a trap on his own and trickle deathing to lose the game: 'FUCKING MERCY STOP POCKETING PHARAH ITS NOT HELPING', lol.
 

Deruvian

Lord Nagafen Raider
663
126
Totally agree with most of that. I usually blame myself for losses unless leaves obvious ridiculous boosting or throwing is occurring. I just know a ton is in my control on each death/action that could lead to a better outcome.

In regards to what blizzard says about their ranking system, I think most of it is total horse shit. I do agree about the medals not being worth dick, but character specific stats (e.g., resurrections) are a proven major contributor to SR gain. If you do or do not gain SR if you're playing out of position isn't my concern. It's moreso that it makes the games fucking terrible. I don't care if I lose 10 Sr or 20 for having to play rein. It's that my gaming experience was total shit and I lost 15 minutes of my life dealing with said shit.
 

lost

<Bronze Donator>
3,227
3,495
Ya I hate how sometimes you have really good games where both sides are putting in work, then you just have ones where you get shit on and cant ever recover.
 

Heian

Molten Core Raider
766
614
One match 2 seasons ago everybody left except me and they tried to give me the Lucio achievement. It ended with me getting 3 team kills. I finished the match with around 30 Elims while probably the second in my team was at like 15.

In the end I lost 0 SR on that match.

I'm getting to near diamond currently and I feel that SR is like 23-26 for a win and 18-22 for a lose. I felt to low gold 3-4 weeks ago and I was losing 8-12 SR for a lose and gaining 28-35 for a win. At one point I had a 27% win rate and I just got back to 50%.

A friend was making fun of my win rate. Well I'm getting close to diamond with 50% after 135 matchs and he is mid gold now with 70% win rate at 17 matches.

In my experience switching role will hurt your stats the most. There are exceptions. If after round one I'm gold elim with D.Va or WInston and we need another healer. I won't really care about switching to Moira or Zen cause I can keep my offensive stats high.
 
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Valderen

Space Pirate
<Bronze Donator>
4,599
2,823
I'm on a roll, new career high 2734. I think the Mercy nerf is helping me climb as Moira. :)
 
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Reactions: 1 user

Alex

Still a Music Elitist
14,721
7,540
Moira is awesome. Fantastic healer with some legit damage capability. By far my most played hero. Which doesn't mean much in my ~40 hours played so far, but I think she represents about a third of my play time.
 

Kharzette

Watcher of Overs
5,427
4,394
I had a deathless Moira game on 66 where I finally got used to the controls. Heros with aim assist are so good at my level.
 

Big Phoenix

Pronouns: zie/zhem/zer
<Gold Donor>
46,828
100,043
Moria is hilariously op. Nerf bat coming once they remove it from mercys ass.
 
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Reactions: 1 user

Alex

Still a Music Elitist
14,721
7,540
I don't think she's necessarily OP. Her range keeps her from being OP and the fact that she can't continuously piss on teammates to heal them. So you actually have to run up to the front lines or beyond to recharge your piss stream.
 

Needless

Toe Sucker
<Silver Donator>
9,447
3,470
she's annoying but i dont think she's OP

if anything is OP about her it's her shift ability lol
 

Araxen

Golden Baronet of the Realm
10,552
7,984
She's OP because she really has no downsides. She is one of the best healers in the game, can dps almost as good as a DPS hero, and has an escape mechanism(Ana or Zen would kill for this) that is on a short cooldown. She'll be nerfed.
 

Avatar of Nyx

Molten Core Raider
1,239
476
Apparently there's a glitch to spawn a bazillion bots in ai games. The article doesn't explicitly tell you how to do it, but I think it links to the specifics. Looks hilarious.

 
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Needless

Toe Sucker
<Silver Donator>
9,447
3,470
How would they nerf her though? increase her shift cooldown a bit and decrease her attack range? that's really all i can see without making her pretty shitty
 

Alex

Still a Music Elitist
14,721
7,540
She's OP because she really has no downsides. She is one of the best healers in the game, can dps almost as good as a DPS hero, and has an escape mechanism(Ana or Zen would kill for this) that is on a short cooldown. She'll be nerfed.

You would have to be poor at DPS to allow that to happen.