Pyros
<Silver Donator>
Technically, it wouldn't hurt the players if they had F2P, and a 40$ box that comes with the 21 starting heroes or that unlocked every hero. That's smite's model, it uses your basic lol model, but you can pay a one time fee to unlock every heroes forever, then the money comes from cosmetics and shit.
It would probably be less money than F2P, but more than the current one I'd say, because you'd have a bunch of F2P players spending money on skins of the heroes they unlocked without paying. It would also appease both sides tbh. I think Smite, dota2 aside, has the best monetization model for a F2P game. Dota2 is better, but it's also completely carried by Steam integrated workshop, submission system, voting system and the large reach of Steam in general and shit like that, you can't make that shit overnight and the costs to design the system would be hard to justify unless they designed several games to use the same system, and they kinda missed that train already. So yeah Smite system would be good for this.
The main downside is cheaters. You'd have more in the early tiers of gaming(new accounts and shit) than with the paywall access they chose atm. At the same time, I feel this is more of a PC issue and consoles are kinda getting lumped together even though their servers are separate. I can see why they don't do different payment models between them, but still.
I think they should consider it though, leave the 40$ hero unlock system, and add a shitty F2P progression system for people who apparently don't want to spend any money buying games anymore and would rather get heroes 1 by 1 every 30hours of gaming with a restricted choice first.
It would probably be less money than F2P, but more than the current one I'd say, because you'd have a bunch of F2P players spending money on skins of the heroes they unlocked without paying. It would also appease both sides tbh. I think Smite, dota2 aside, has the best monetization model for a F2P game. Dota2 is better, but it's also completely carried by Steam integrated workshop, submission system, voting system and the large reach of Steam in general and shit like that, you can't make that shit overnight and the costs to design the system would be hard to justify unless they designed several games to use the same system, and they kinda missed that train already. So yeah Smite system would be good for this.
The main downside is cheaters. You'd have more in the early tiers of gaming(new accounts and shit) than with the paywall access they chose atm. At the same time, I feel this is more of a PC issue and consoles are kinda getting lumped together even though their servers are separate. I can see why they don't do different payment models between them, but still.
I think they should consider it though, leave the 40$ hero unlock system, and add a shitty F2P progression system for people who apparently don't want to spend any money buying games anymore and would rather get heroes 1 by 1 every 30hours of gaming with a restricted choice first.