That one's not even that bad cause you can go on the sides if you have movement skills, and once you enter the large gate in the mid you can instantly go left, and around and flank the capture point from the left. The desert one is a lot worse imo because it uses the same systems, but designed way worse.
The side narrow path doesn't have the health pack like on the zvaraya industries(or whatever the name is) so it's a death knell especially since you can have snipers on the towers in the middle covering the entire thing, you can jump to the right without movement skills to flank the capture point but you end up in some sort of shit hole right after exposing yourself from jumping and then have to come to the point through a small passage so you're probably getting owned by people who saw you making the jump.
The middle way is way worse because it's thicker than the gate, turning right goes nowhere other than healthpack but is way less protected than the healthpack on the other map and turning left forces you into the side passage that leads straight into the enemy spawn, is long without cover and the middle exit ends in some shit trench that you have to run all the way to the other side to get back up
The spawn point is closer to the capture point, there's a health pack right on the capture point along with some good cover right across the middle path for turtling, and the whole area is more or less an open field where anyone on the capture point or on the walls or better yet the pillars can see every attacker at all times.
Might not make much sense, but overall the desert one is way more retarded I find. Both are kinda bad though and it's not uncommon to stomp the game really hard on first point and even on the first rush to 2nd point, but not manage to cap it initially, and then lose the game after 8mins of trying to brute force it again.
I like the payload maps overall. King's End one is a bit rough on the last push, but it can be done, there's a bunch of flanking options and pushing a payload I find is easier than capping anyway.