Quaid
Trump's Staff
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Are you guys gonna tell him, or should I?Go on a Christmas break and return to see this thread delivering in a major way.
Internets 2014 Internets to be distributed among big players later today.
Are you guys gonna tell him, or should I?Go on a Christmas break and return to see this thread delivering in a major way.
Internets 2014 Internets to be distributed among big players later today.
1. I agree with Mughal that it's just vaporware right now.I didn't know it was trolling to say that economics and the market didn't really favor smaller niche MMOs, which is really what Mughal was saying, in his opinion.
It is vapor untill and unless Brad gets at least a million from the kickstarter. A million won't pay for the MMO, but a million plus subscription based Alpha and beta access just might. Newco might consider having a medium reward level for alpha and a minimal reward level for beta (with breakouts into the earlier and later alphas/beta e.g. FnF Alpha 250, Alpha 100, Third Beta 50, Open Beta 25). And on top of that have a 5.00 monthly fee for participants going forward (regular fee of 14.99 not until live), so there is a steady stream of income to support development.The game hasn't even been announced... It can't be vapourware. But, whatever makes you feel like a badass I suppose.
EQ cost 7 million in todays dollars. Brad is not going to be able to raise 7 million on kickstarter. And if the game is a lot smaller than vanilla EQ there won't be much for anyone to do at release, though I suppose Brad could keep on hanging a beta label on the game forever. A whole host of sins are forgiven for betas.Tad man... Where are you getting these numbers from? What are you basing these conclusions on? We don't even know the scope of the game yet... It hasn't been announced.
The Garriot and whatever-that-DaoC-guy was called kickstarters both got like 2 mill, I'm guessing McQuaid is good for that much. Not for 7 mill though. And I also dont think the cost for making EQ adjusted by inflation is enough. DaoC guy actually got 5 mill total from his own stash plus investors I think? But we dont even want investors because it'll kill the integrity of the game a year down the road. So where does that leave us? Hoping that this project can pull a small Chris Roberts?Tad man... Where are you getting these numbers from? What are you basing these conclusions on? We don't even know the scope of the game yet... It hasn't been announced.
Wasn't too long ago people were having epileptic fits over EQNL selling alpha/beta access for a FTP game and you think a subscription tacked onto alpha/beta will go over well?but a million plus subscription based Alpha and beta access just might.
In EQ they wrote their own everythings too - now they're using Unity 3D which saves a lot of time (aka money).EQ cost 7 million in todays dollars. Brad is not going to be able to raise 7 million on kickstarter. And if the game is a lot smaller than vanilla EQ there won't be much for anyone to do at release, though I suppose Brad could keep on hanging a beta label on the game forever. A whole host of sins are forgiven for betas.
That's an already released game that has an established player base and has no subscription required. In no way comparable to BradCo's new game nor comparable to Tad10's brilliant "just tack a sub onto alpha and watch the money hats roll in" scenario.
People either have to pay up or shut up if they want an improved EQ. This game was never going to be FTP and was always going to cost us players more than it should. I think Creed is optimistic on the 2 million, but fine. That means they have to come up with another 5 million between inception and delivery as a live game. Maybe modern engines, tools and free player contributions can reduce that total but not by much. $5 per month probably isn't enough. Without an Angel investor I don't see how they do it except multiple kickstarters or a alpha/beta sub fee and I think the sub fee is less distracting.Wasn't too long ago people were having epileptic fits over EQNL selling alpha/beta access for a FTP game and you think a subscription tacked onto alpha/beta will go over well?
Yes. It is fucking brilliant because you get what you paid for in reduced subscription fees for the amount you paid in beta once the game goes live. Oh, and you also get a completed game.That's an already released game that has an established player base and has no subscription required. In no way comparable to BradCo's new game nor comparable to Tad10's brilliant "just tack a sub onto alpha and watch the money hats roll in" scenario.
You are right of course, but even so, it shows that there are a lot of people willing to pay money to play a game they like, even if its an alpha. Also, a successful KS is really only the beginning of the fundraising. Continued pledge options on your own homepage and possibly steam greenlight when the time is right can easily double the KS money (at least if they have a real game to show/play).That's an already released game that has an established player base and has no subscription required. In no way comparable to BradCo's new game nor comparable to Tad10's brilliant "just tack a sub onto alpha and watch the money hats roll in" scenario.
I agree with the first part. I'm one of the one's who bought into Landmark already so I can't stand here and shit on people who would put down money for a Kickstarter or pay for a base access package to Brad's game. I do think that a lot of people who would otherwise be friendly toward Brad's game would balk if you introduced a subscription requirement to the Alpha. Once it's released, sure, anything goes. But after reading all the threads here on this board with people bitching about Kickstarter/Early Access in general and shitting all over SoE for the Landmark cash grab I can only imagine the toxic shit that will be flung if you have to pay monthly for alpha access.You are right of course, but even so, it shows that there are a lot of people willing to pay money to play a game they like, even if its an alpha. Also, a successful KS is really only the beginning of the fundraising. Continued pledge options on your own homepage and possibly steam greenlight when the time is right can easily double the KS money (at least if they have a real game to show/play).
World of difference between giant co making money grab and small co desperate for funding. The players who want the game will pay if you structure the deal properly thus my suggestion of equivalent reduction of paid-in subscription once game goes live. There are other possibilities such as in late beta you can keep your character for live. Or early alpha you can reserve your character / guild name for live. Character eligibility for artifact items like a manastone equivalent. Yada, yada, yada.But after reading all the threads here on this board with people bitching about Kickstarter/Early Access in general and shitting all over SoE for the Landmark cash grab I can only imagine the toxic shit that will be flung if you have to pay monthly for alpha access.
He should make it FTP with microtransactions. Don't want to make that corpse run? 5 Dollar plz!Just because it hasn't been done doesn't mean it can't be or shouldn't be done.