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We are starting to get a good feeling about some other mechanics, and it's not the instancing that causes problems. It's the first M in MMO.I would love to see non-instanced dungeons/raids again. The social aspect is what made EQ such a tremendous game. WoW removed that entirely with the queue systems and even worse when they made the queues cross server. Never ran across the same person twice, so I had zero fucks to give about being a terrible asshat... Not in EQ though!
As you said, you never run across the same person twice. That's because you're playing in a pool of a million or so people. If you remove the auto-queue system and have the group made and handpicked, like the mythic/mythic+ premade... guess what? People still leave as soon as things don't look good, because they know they're going to find better groups. They even kick you on the last boss for giggles, so you don't get the loot. A friend of mine was doing a pickup on NM, and the raid lead, after 6 clean bosses, kicked 5 people from the raid so that they'd be 10 and "do better" on Xavius. Not on the second try, mind you, straight out after they looted Cenarius. Those people that helped on the whole raid? Fuck them.
EQ was not a 500k player game, it was a 10k player game. Every other server might as well not exist. It's like a small town, you end up knowing most of everyone, and you couldn't escape.
Ostracism is a strong force in small communities.
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