You guys are like a broken record of dumb whiny propaganda. I said this before but apparently you forgot, if your life is so boring that you need some inject some distant drama into it, and you choose to do that with this game, I seriously pity you. I pity me too for even having to talk to you. Sad times.
Whew, some on here think that most of the posters here didn't try Vanguard.
I played it a LOT, and it was awesome. Even in spite of all the bad bits.
We all did. It was a buggy underoptimized mess.
It was only buggy and unoptimized because it was released a year before it should have. If you took any successful game ever made and played it a year before release, it would have been the same way. The problem was funding. Even you should be able to understand that?
It had some great ideas and some really poor implementation.
What was poorly implemented?
That's Brad's highest funded effort...and, it went poorly.
It was his ONLY funded effort, retard. It is the only game he ever made apart from WarWizard, some pet college project. The only other game he was a big part of was EQ which was a massive success. And Vanguard might be his "highest funded game" (again, his ONLY funded game) but it was about 2.5 times lower budget than other MMOs of the time got, like Rift. And it lost its funding mid development. Plenty of games fail before they even release, this isn't even close to being unique or new. You Comical Ali of MMO Doom types like to pretend it was just a complete shit show, but it wasn't. The game was great, it just needed a manager to get it funding to take it to completion. Any big successful game you can think of, if you played it a year before it was finished, it would be buggy and unoptimized too.
Now, he suddenly will make a game that's not buggy as hell(all of his games have been really buggy),
He isn't 'suddenly' doing anything... He went awol after Vanguard for years, then starts blogging for a year or so, then eventually announced Pantheon and even that has been a few years now. None of this is sudden. And again with the propaganda, "all of his games have been really buggy" is bullshit. He only has 1 game. It is like me saying all of your faces have been really fucking ugly. He had one game and it never got completed. EQ was not really buggy, and it wasn't his game either. It was 989/SOE's game, Brad worked for them.
and is going to wow a bunch of people that have never heard of him before? Not likely
Whoever said it is going to wow a bunch of people? That isn't what this game is about. Wowing dumbasses is what shit like Black Desert is for. People who look at a screenshot and go wooooooow duuude srsly literly bro omg! Only because they fail to notice that everything beyond 50m is like looking at a smudged finger painting with glaucoma and the gameplay is garbage even by Asian grindfest standards. The point of Pantheon is to make a game for a different audience, one who hardly ever gets games made for them at all, and when it is, it is some low budget indie game. EQ peaked at something like 550,000 subs but that is only at any one time. There could be millions of people who played and loved that game. I was one who played from release through the first 3 expansions but quit some time around Luclin and the peak was after that point. So I am a superfan yet I am not one of those 555,000 people, and there are a lot of other people in the same boat.
There are also little indie games like Minecraft cleaning up because they are the only game out there which tries to create an actual believable world and a billion people go nuts for it because they have never seen a game do that before. And Mark of the Ninja a smash hit because it is hard and requires a lot of skill and is super fast, and sells huge amounts because the average gamer today wasn't even alive when everyone was playing Street Fighter 2. I play ESO, I can see how young and clueless gamers are. When people in that game talk about "old games" they talk about Oblivion... That is why these little indie games like Minecraft, Dark Souls, Mark of the Ninja, Super Meat Boy, Terraria, end up being such a big success... because they sell to a huge generation of gamers who have never even seen or heard of anything like that before. I grew up with games like that, Street Fighter, SimCity, Contra, etc.. most games back then were really ballbustingly hard compared to modern games, and they had depth and they cared about things like virtual worlds and realism etc.. All that got forgotten when the huge corporate publishers took over the industry.
In other words, you have a lot of people from my generation who had great games in the 80s and 90s but you don't get games like that anymore. We desperately want something like a new EQ. And then you have a huge new generation of people who have NEVER played games like that, so this will be a totally new experience.
And the most important thing of all is that it isn't made with CryEngine9, and it doesn't have a team of 400 people etc. so it doesn't even need to get millions of players to be a success and make a good profit. It is a cheap Unity game made for a niche audience and that makes it a lot easier for it to succeed.