I’ll describe my vanilla WoW experience. I remember it being more on the lame side. I played on Azgalor and later on joined friends on Medivh.
I thought the environments, animations, and systems were wonderful. The game was smooth, framerate was good (not counting server lag), and the UI/camera were great. PVP was also fun.
That’s the good part of my experience.
For the first few weeks/months, I remember server problems. Trying to loot things for 2-3 minutes. Getting disconnected and seeing queues of 1,100 people. Logging in, only to get hit with more lag and wondering what the fuck is the point of a queue, if it doesn’t actually prevent you from lagging while in game??
First time I died, around level 7 was because I got a little too cocky. I appeared at a ‘Spirit Healer’, released, and realized the only penalty was low health, no mana, and a quick run back. I was actually disappointed that I wasn’t punished for dying.
A few more levels and gear started dropping like candy, all my gear slots were full, and any sort of inter-dependence was non-existent. I can remember typing out introductions and jokes - trying to get to know people, and was totally ignored. Every second I was typing, I wasn’t mashing a button. Groups didn’t like talkers, they liked button mashers.
Then I decided to go off the rails a little bit and solo yellow/red mobs in different areas. I checked my experience bar after each kill, and realized I would have been better off sticking to quests or even blue cons than yellows/reds. You couldn’t even get higher level quests. There was absolutely no incentive at all for going off the rails.
Danger, outside of PVP, was pointless – because who cares if you die? Going off and doing your own thing was worthless. Stick to the level appropriate zones. Gear, even blues, stayed around for 5-6 levels at most, unless you were capped. Even epic gear cycled out too fast unless it was BiS.
When battlegrounds and the honor system finally got added in, I had a lot of fun – but all progression outside of gear was basically worthless. Max level was boring, and raids were mostly terrible because ADHD fuckers ran around doing dumb shit, and spamming Vent with “Leeroooy Jeeekaaans”.
WoW, by itself was a good game – but the experience when combined with server problems, a few design decisions, and BLIZZARD PLAYERS, was mediocre. I went back to EQ shortly after WoW launch, only to find everything entirely dead. If EQ hadn’t been snuffed out by WoW, I would have kept playing.