Skanda
I'm Amod too!
- 6,662
- 4,506
Nah, we saw the Duke Nukem box in like 1996...
Apogee/3D Realms had been releasing games since 1986. They may have shit the bed with DNF but they did have products under their belt.
Nah, we saw the Duke Nukem box in like 1996...
I really do enjoy Joppa's Music in this game
I do not know why they are over thinking it. Release a solid reputation mechanic (Because it's the same damn thing) and open it up to three subsets and be done with it. 1) Abilities per reputation. 2) Loot. 3) Access to certain areas.
That is actually pretty cool. I can get behind an MMO that gives you the true MMO Introduction. Here's a rusty sword and some rations. Its dark and storming and all you have is a note for the Guildmaster. Where that is? FIGURE IT OUT PLEB!
But really, I like the feature this video talks about where the game removes the convenience tools of instant maps/guidance. Bring back my immersion!
Who designed the crafting in Vanguard? Also who desgined those classes?
I can see both sides of the debate when it comes to factions. My own opinion is that if factions are there for something extra to do for the power gamer, great. If they are required, I start to hate them.
Cool I remember Talisker. Would be great if they could have classes like that in Pantheon.Avair and Talisker were 2 of the Devs I at least worked with as a test raider on updating some of the class stuff. Sillius was the one we interacted with for crafting. No clue if they designed them but that's who worked on them during our time testing for them.
No idea why you would think that. Without factions, you basically remove any semblance of relationships between people's that normally exist in any society. Sure, I agree that an individual shouldn't be stuck with a particular faction permanently, but the ability to change your standing also provides the framework for a great deal of gameplay and progression.Hardcoded factions need to be dead and gone forever. I will be glad when that era of the MMO is over. Dead and fucking buried.
No idea why you would think that. Without factions, you basically remove any semblance of relationships between people's that normally exist in any society. Sure, I agree that an individual shouldn't be stuck with a particular faction permanently, but the ability to change your standing also provides the framework for a great deal of gameplay and progression.
I'd go as far as to say that it was the faction system in EQ that was responsible in large part for bringing the world to life, giving impact to your decisions, and making each character's path unique (which added a ton of replay value).
A good faction and alignment system is the backbone of a proper mmorpg. Without it, every player's experience becomes canned and streamlined, which is exactly what is plaguing mmos today.
I never minded most of these "grinds" as I could sit there with pals and bullshit for hours. Some of us enjoyed the chatroom with a game on top of it aspect more I guess.