Big_w_powah
Trakanon Raider
- 1,887
- 750
Well, an "all instrument" weapon would've worked if the modifier was less than that of raid instruments.
Also, speaking in Kunark;
Monk was 100% gamechanging. Clicky haste+ATK was apeshit awesome; Not to mention the massive change in fist ratio
Rogue was awesome because it was the highest damage piercer in the game that was rogue useable. BS's got bigger
Cleric, Bard were as you said, 100% required.
Warrior was pretty fucking gamechanging too, first pure +aggro proc they had, and only one in Kunark.
Ranger slow proc was pretty goddamn useful in utility
Shaman, Druid, Necro, Shaman were all stat sticks
Enc was goddamn useful. Not gamechanging or class defining, but useful.
SK/PAL were VERY nice weapons, with great damage and the unique ability to act as a shield for bash when 2handing. Not gamechanging, not even that utilitarian, but a bit more than stat sticks.
I would argue that in Kunark, Monk/Rogue/Cleric/Bard/WAR were all 100% required for those classes.
Also, speaking in Kunark;
Monk was 100% gamechanging. Clicky haste+ATK was apeshit awesome; Not to mention the massive change in fist ratio
Rogue was awesome because it was the highest damage piercer in the game that was rogue useable. BS's got bigger
Cleric, Bard were as you said, 100% required.
Warrior was pretty fucking gamechanging too, first pure +aggro proc they had, and only one in Kunark.
Ranger slow proc was pretty goddamn useful in utility
Shaman, Druid, Necro, Shaman were all stat sticks
Enc was goddamn useful. Not gamechanging or class defining, but useful.
SK/PAL were VERY nice weapons, with great damage and the unique ability to act as a shield for bash when 2handing. Not gamechanging, not even that utilitarian, but a bit more than stat sticks.
I would argue that in Kunark, Monk/Rogue/Cleric/Bard/WAR were all 100% required for those classes.