Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

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moonarchia

The Scientific Shitlord
24,468
46,094
Hopefully when this actually is released I will have more freetime to indulge. For now I can just enjoy y'all by proxy.
We will all be in nursing homes when this gets released, so we will have plenty of time to poopsock.
 
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Daidraco

Avatar of War Slayer
10,392
10,844
Eats my Mac’s ram for breakfast- but that’s most likely crossover - and that i am running windowed and going back and forth doing work.

I may turn down the visuals to low, see if it helps- or if it’s just sucking up whatever is available. And, again, old man clouds etc- i like grass but… can I turn that off lol
Game seems unoptimized in some places, over the others. Like when Im CLOSING the game - like at the server select screen that lets you quit? My 4090 takes off like a fucking rocket ship on that screen.. I havent looked at my FPS through nVidia to see if its doing like 300-400 FPS or something wonky like New World did. But its definitely something questionable.

I mean the game is in early access. So this stuff is understandable that its not optimized, or just poorly thought out/executed in its current form and needs to be revisited.

Like a bunch of the lower level items have 1 con, which thats such a low value that you cant perceive any real benefit from it. One of the guys I know has a bunch of the "Lost Lotus" stuff from Halnirs. The legs have NINE constitution on them. After working out the math for a MONK, the conversion for him was 1 con equals 0.55 armor. I pooled up con on my Warrior, and yea.. that ratio "seems" correct. Con also helps crowd control resilience, but that stat or skill isnt listed. So how much value does that actually have, I have no idea. If I have to choose between, say, 5 HP and some "theoretical" value of crowd control.. Im going to go with the 5HP. Reminds me of Agility from EverQuest - just a bastardized version of a stat.

Or we can go one step further, and Arrows - whether the arrow is 2 damage, 4 damage, or 6 damage - does not actually impact the value of the damage you actually do to a mob. So might as well use the cheapest arrows you can. Something is off with Bows, as well? Like.. their stats dont seem to register, just the bows base damage and delay I guess.

Then Monks feign death, which.. if I read what was dubbed from Joppa correctly...? That they were having a hard time getting the Feign Death effect to have a "worn off" effect? So they just nerfed the ability altogether?

...

Just saying, a lot of stuff needs work. Games still wonderfully playable, though.
 
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Nirgon

Log Wizard
14,221
22,977
9 Con on an item from Halnir? Is that from the high level ghosts?

Prob the basement.

This stuff gets up into "heroic" raid tier difficulty (gauging from my early Legion wow experience) but for groups in a hurry. If you don't interrupt the right abilities you're gonna get smoked. If you don't do the alleyoop debuffs your kill times will suck and likely the same result pushing forward slowly then repop roamers nail you from behind. Same with CC and prio'ing kill on mobs with Iron Willed trait or the resistant ones to your particular cc schools. I think the big items are a way to make it worth moving past zone in camps.

Masteries being implemented should "bring difficulty down" in a way, and making ppl test them without those ensures ppl of high skill without any particular mastery can complete the dungeon. I would surmise this is an unintended benefit of that system not being completed.

What they should do is increase mastery XP from these mobs, or only give a big chunk the first time you kill a particular named and or from nothing else other than dungeon mobs etc.

Dropped spells are a great idea too with this challenging stuff to motivate players to make groups instead of "grindquest" Eastern Plains.


Other thoughts: clerics could use a little something in terms of some offensive tools if they're a third wheel or want to "grindquest" EP. I get they're highly desired for groups but when there isn't one (often isn't for a "crewless" player), watching monks grind away leads them to reroll and worsen the no clerics problem. They don't need to be fast or anything and not was wand spec disc priest in WoW, but it wasn't nearly the slog of cleric here rn. Talked to a few clerics of respectable ability along with my own observations here.

If you have any sway over these decisions and wanna sit me down in Discord for feedback, I'm easy to find lol.
 
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Daidraco

Avatar of War Slayer
10,392
10,844
Prob the basement.

This stuff gets up into "heroic" raid tier difficulty (gauging from my early Legion wow experience) but for groups in a hurry. If you don't interrupt the right abilities you're gonna get smoked. If you don't do the alleyoop debuffs your kill times will suck and likely the same result pushing forward slowly then repop roamers nail you from behind. Same with CC and prio'ing kill on mobs with Iron Willed trait or the resistant ones to your particular cc schools. I think the big items are a way to make it worth moving past zone in camps.


Dropped spells are a great idea too with this challenging stuff to motivate players to make groups instead of "grindquest" Eastern Plains.
Im not sure where they drop in HC tbh. But you're probably correct in your theory. Regardless, even Shalazam says that the stats may have been misinterpreted, and likely should have been like +9 Dodge Rating, +9 Hit Rating, +9 Crit Rating (or some combination of secondary attributes).

Valorath Valorath
Lotus.jpg


Also Nirgon - I'd really like to see the playstyle of the cleric move back towards how you can play it in the lower levels. Where you're constantly in melee fighting, like a battle cleric. Everyone talks about Vanguard, and Im sure some people are sick of the reference, but the Disciple was really fun to play and thats what early clerics remind me of. Then you get 13, and your ass is permanently attached to the floor.

As far as "grind quest".. The higher end testers have broke it down to exp per hour and Im sure you know that. Eastern Plains, people are soloing at around 5400-6200 exp per hour. Versus a group where theyre likely running at 5000 exp an hour, and all the headache that goes along with grouping. (Its not all negative, just saying the negative stands out when you're breaking the shit down into cost basis.) Then.. Ive heard something?... about "four" group member being the magical number if you do group?

I mean, one or the other has to get lowered or raised. Id rather soloing remain a valid option, but I should never have someone tell me they dont want to join my group because the exp is slower than them soloing white and yellows.
 
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Nirgon

Log Wizard
14,221
22,977
Yeah I like how I switch my abils for solo wiz vs group wiz w/ some group comp based specific stuff. Cleric could use a bit of the same. They also dont get upgrades to any of those attacks they used at low lvls, could just be that missing too. Disc priest wand spec got it right, being a sustain and chug along vs bursting thru. Maybe go undead specific or the like, clerics owned on spec oasis groups :). Seems to be a lack of non-group undead mobs too, mostly nasty animals.

Or some kind of night time mechanic in an area where slain animals come back as skeletal/ghost versions? Cleric very slow during day but rips at night. Just spitballin.
 
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Valorath

Blackwing Lair Raider
1,095
2,035
You guys sitting a lot as cleric? On my shaman I’m auto attacking most pulls, unless shit goes completely sideways. Generally I’ll get my poison dot up, and apply either the armor reduction or the cast speed reduction (sometimes both but that taxes me). Then I just auto and do two of my Alt bar abilities that have no cost and do dmg, and one of them makes my next nuke free.

The other night our group was really rolling so I ditched the Dex/FR buff and whipped out my wolf for added dps. Haven’t used that in a 6 man group before. Was also using all 3 dots that night, instead of just the poison one.

Whole group is 19 now - gonna head to Wilds End and check out the orc camp tonight. Did Gaddai fort last night and I think we need another level or two to make that more efficient.
 

Nirgon

Log Wizard
14,221
22,977
A mentor system going in to get mastery XP would help alleviate the shortage problems in lowbie groups too
 
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Daidraco

Avatar of War Slayer
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10,844
A mentor system going in to get mastery XP would help alleviate the shortage problems in lowbie groups too
Yea. I'd like to see that kind of system setup. I can get behind that easy.

You guys sitting a lot as cleric? On my shaman I’m auto attacking most pulls, unless shit goes completely sideways. Generally I’ll get my poison dot up, and apply either the armor reduction or the cast speed reduction (sometimes both but that taxes me). Then I just auto and do two of my Alt bar abilities that have no cost and do dmg, and one of them makes my next nuke free.

The other night our group was really rolling so I ditched the Dex/FR buff and whipped out my wolf for added dps. Haven’t used that in a 6 man group before. Was also using all 3 dots that night, instead of just the poison one.

Whole group is 19 now - gonna head to Wilds End and check out the orc camp tonight. Did Gaddai fort last night and I think we need another level or two to make that more efficient.
Its just where Im slamming my cleric into content that hes too low lvl for. Not like I need to worry about +hit or something.
 
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Nirgon

Log Wizard
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22,977
Yeah tackling the tank/healer shortage... only so many clever ways to handle it for your "group based" game.

Rare drops from deep kills in grey group areas that have staying power would work for keeping the mentors coming too.
 

TairyGreene

Golden Knight of the Realm
171
118
Does Aveos have an overcrowding problem? Saw someone complaining/asking for another Aveos shard in the Discord. I'm still lvl 8 and haven't left Wild's End so I haven't encountered any big crowds yet.
 

Animosity

Silver Baronet of the Realm
7,205
6,110
Does Aveos have an overcrowding problem? Saw someone complaining/asking for another Aveos shard in the Discord. I'm still lvl 8 and haven't left Wild's End so I haven't encountered any big crowds yet.
Its the most populated server. And when a shard is full it doesnt show up on the server list.
 

Siliconemelons

Naxxramas 1.0 Raider
12,193
18,362
So...did they roll back the "cartoony" graphics that was shown off awhile ago... ?

Some may be place holders or some maybe leftover from that style - but the racoon and other little animals are hallarious looking next to some of the other visuals.

Yes I know this is still super alpha betablocker nohomo version
 

Zaide

TLP Idealist
3,940
4,846
So...did they roll back the "cartoony" graphics that was shown off awhile ago... ?

Some may be place holders or some maybe leftover from that style - but the racoon and other little animals are hallarious looking next to some of the other visuals.

Yes I know this is still super alpha betablocker nohomo version
Na you're playing w/ the "cartoony" graphics everyone hated. They look 99% worse in screenshots than in game. Some of the enemy models are just placeholder though, but the terrain, trees, human models etc are all the version everyone hated.
 
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Siliconemelons

Naxxramas 1.0 Raider
12,193
18,362
Na you're playing w/ the "cartoony" graphics everyone hated. They look 99% worse in screenshots than in game. Some of the enemy models are just placeholder though, but the terrain, trees, human models etc are all the version everyone hated.

I always feel like this guy...

Screenshot 2025-01-09 at 10.46.15 PM.png
 
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