Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

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Daidraco

Avatar of War Slayer
10,392
10,848
Just as a side note to all you casters out there. This quest is obnoxiously easy:

Nightbane Robe
No Trade, Magic, Unique
Chest
Cloth
10 Armor
+2 Intellect
+18 Spell Crit Rate
+10 Mana
Class: Wizard, Enchanter, Summoner, Necromancer
 
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Qhue

Tranny Chaser
7,640
4,601
People seem shocked that Enchanters can pull. Is this so unusual? Its just easier to mez and such if I'm the one pulling, even more so when I get the mem blur.
 

Furry

🌭🍔🇺🇦✌️SLAVA UKRAINI!✌️🇺🇦🍔🌭
<Gold Donor>
22,398
29,482
People seem shocked that Enchanters can pull. Is this so unusual? Its just easier to mez and such if I'm the one pulling, even more so when I get the mem blur.
I don't think that's a weird concept to anyone who was a hardcore EQ player. Chanters are awesome pullers if they know what they are doing. The problem is 95% of people don't know what they're doing in games like these, so people have bad experiences. During my time in EQ I pulled on pretty much every class, and my favorite ones to do it on were chanter and cleric.

Chanters and clerics both have a lot of really good pull utility. You only ever need bard/monk to split the absolute worst of pulls, and generally a cleric or ench can do it better and faster in most situations. Most of the time its just better to have the monk doing dps. I have a feeling that's probably generally true in this game too. Chanters don't seem to have the best DPS, though I haven't messed with charm yet. That may change.
 
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moonarchia

The Scientific Shitlord
24,471
46,095
I don't think that's a weird concept to anyone who was a hardcore EQ player. Chanters are awesome pullers if they know what they are doing. The problem is 95% of people don't know what they're doing in games like these, so people have bad experiences. During my time in EQ I pulled on pretty much every class, and my favorite ones to do it on were chanter and cleric.

Chanters and clerics both have a lot of really good pull utility. You only ever need bard/monk to split the absolute worst of pulls, and generally a cleric or ench can do it better and faster in most situations. Most of the time its just better to have the monk doing dps. I have a feeling that's probably generally true in this game too. Chanters don't seem to have the best DPS, though I haven't messed with charm yet. That may change.
Enc are not there to do dps. They are there to enhance everyone else. If your enc does not know about tash, aka Forceful Will, educate them to cast it on all the things all the time. It massively increases caster damage in this game.
 

Kirun

Buzzfeed Editor
19,470
15,821
A mentor system going in to get mastery XP would help alleviate the shortage problems in lowbie groups too
Shortage of what? New players? Bruh, this game is non-stop growth. You literally can't step 2 feet without finding a new player in this masterpiece. EVERYONE wants to sit down and play this. Hottest game on the market.
 
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Nirgon

Log Wizard
14,226
22,981
Yeah uh anyways.

Feedback: friends, guild, lfg and lfm would be nice if it showed the ones who were on the other shards (ie: Havensong(1)) and show a (0) (1) (2) etc next to their name
 

moonarchia

The Scientific Shitlord
24,471
46,095
Yeah uh anyways.

Feedback: friends, guild, lfg and lfm would be nice if it showed the ones who were on the other shards (ie: Havensong(1)) and show a (0) (1) (2) etc next to their name
Put it on the list with AH, mail, and the other kajillion things that are getting ignored in favor of PVP.
 

moonarchia

The Scientific Shitlord
24,471
46,095
Shard 1 shit started getting weird lag and shit the bed. Looks like it was probably a server thing, since it and shard 1 for most of the other E-US servers are gonezo.
 

Sloan

Silver Squire
8
14
Honestly.. and Ill probably get flamed by its fan base for saying this. But I bought Alpha 1, and have Alpha 2 for AOC.. and Pantheon is WAYyyyy further along than AOC. I mean, AOC looks, cosmetically, better - but functionality wise? Pantheon has a much stronger code base and thats surprising af to me.
Silly take, comparing AoC to pantheon in their current state.

Pantheon simply has bare bone gameplay functions compared to AoC; AoC is more fleshed out in every respect. Combat is smoother and has far more depth in both group and solo play, and there is easily more than 10x of content available with only two of 12 regions available. You could fit all of Pantheon into the Miraleth node - which is one of 8 nodes currently available (3-5 nodes per region) - and Miraleth alone would have 2x the content. Honestly. one 'dungeon' in the Miraleth node (carphin and the wreckage of carphin) has more mid to late game content just by itself. Granted, carphin is one of the most well done dungeon areas ive seen in any mmo so this may not be fair to compare...but thats the point.

The PVE is actually closer to EQ than pantheon somehow as well - in the sense of the amount of named mob camps scattered about, people sitting and waiting for respawns (potential dps races for them as well), the layout of the 'dungeons' (Sol B vibes from befallen forge for example), the scarcity of items and the difficulty of obtaining them, the group functionality and pulling to camp spots, the trains and mob density, the having to deal with other groups and working out camp spots, everyone being in the same world without WoW style layering or server splitting. Lets not even talk about crafting, gathering, and professions in general...

Not trying to flame here, but what level did you get in AoC / how far along did you get or play? I will say the initial leveling in AoC is rough start compared to much simpler Pantheon start, and also the sheer amount of people on AoC the first week of alpha 2 did cause quite some lag in the noob areas...120,000 people spread across 3 servers, i think 20k concurrently on the servers at some points...with no server instancing or splitting.

AoC also has much much more funding and a much larger team. Pantheon is great for what it is, but lets not get ahead of ourselves here. I had fun on Pantheon and enjoy it, and will continue playing and supporting it - but comparing the two just doesnt make much sense right now. I hope Pantheon team continues developing and perhaps we will see AoC and Pantheon visions diverge once AoC starts focusing on its PVP elements, with Pantheon staying truer to the old EQ design we all miss. At this moment currently though, tables are flipped and AoC is almost entirely a PVE 'game' with incidental PVP (very harsh punishments for unwanted PVP currently).

Also....AoC is apparently putting a "snake people" temple dungeon in the desert area soon. Probably have Bill Trost to thank for that. just saying.
 
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Pasteton

Blackwing Lair Raider
2,837
1,993
Fuckin hell it’s hard to find groups if you’re not rolling with a crew, but when you do get a good one this game feels exactly like eq.
 
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Nirgon

Log Wizard
14,226
22,981
Right so how do you incentivize the disorganized to organize? Or fill the gaps in the lesser picked roles? These are challenges to solve and real problems to face for a game like this. Then add in the actual design beyond the discussion, especially considering angles of abuse for implemented solutions.

I believe I am pretty close with my thinkins. Lord knows these dudes have worked plenty for less or even free when you consider the extra hours. So now that this thing is well off the ground and showing great promise, where's "the best EQ authority community ever" when you need em? Last time I checked, these opportunities don't come around too often.
 
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