Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

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Daidraco

Avatar of War Slayer
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Just as a side note to all you casters out there. This quest is obnoxiously easy:

Nightbane Robe
No Trade, Magic, Unique
Chest
Cloth
10 Armor
+2 Intellect
+18 Spell Crit Rate
+10 Mana
Class: Wizard, Enchanter, Summoner, Necromancer
 
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Qhue

Tranny Chaser
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People seem shocked that Enchanters can pull. Is this so unusual? Its just easier to mez and such if I'm the one pulling, even more so when I get the mem blur.
 
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Furry

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<Gold Donor>
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People seem shocked that Enchanters can pull. Is this so unusual? Its just easier to mez and such if I'm the one pulling, even more so when I get the mem blur.
I don't think that's a weird concept to anyone who was a hardcore EQ player. Chanters are awesome pullers if they know what they are doing. The problem is 95% of people don't know what they're doing in games like these, so people have bad experiences. During my time in EQ I pulled on pretty much every class, and my favorite ones to do it on were chanter and cleric.

Chanters and clerics both have a lot of really good pull utility. You only ever need bard/monk to split the absolute worst of pulls, and generally a cleric or ench can do it better and faster in most situations. Most of the time its just better to have the monk doing dps. I have a feeling that's probably generally true in this game too. Chanters don't seem to have the best DPS, though I haven't messed with charm yet. That may change.
 
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moonarchia

The Scientific Shitlord
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46,222
I don't think that's a weird concept to anyone who was a hardcore EQ player. Chanters are awesome pullers if they know what they are doing. The problem is 95% of people don't know what they're doing in games like these, so people have bad experiences. During my time in EQ I pulled on pretty much every class, and my favorite ones to do it on were chanter and cleric.

Chanters and clerics both have a lot of really good pull utility. You only ever need bard/monk to split the absolute worst of pulls, and generally a cleric or ench can do it better and faster in most situations. Most of the time its just better to have the monk doing dps. I have a feeling that's probably generally true in this game too. Chanters don't seem to have the best DPS, though I haven't messed with charm yet. That may change.
Enc are not there to do dps. They are there to enhance everyone else. If your enc does not know about tash, aka Forceful Will, educate them to cast it on all the things all the time. It massively increases caster damage in this game.
 

Kirun

Buzzfeed Editor
19,691
16,109
A mentor system going in to get mastery XP would help alleviate the shortage problems in lowbie groups too
Shortage of what? New players? Bruh, this game is non-stop growth. You literally can't step 2 feet without finding a new player in this masterpiece. EVERYONE wants to sit down and play this. Hottest game on the market.
 
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Nirgon

Log Wizard
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24,179
Yeah uh anyways.

Feedback: friends, guild, lfg and lfm would be nice if it showed the ones who were on the other shards (ie: Havensong(1)) and show a (0) (1) (2) etc next to their name
 
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moonarchia

The Scientific Shitlord
24,960
46,222
Yeah uh anyways.

Feedback: friends, guild, lfg and lfm would be nice if it showed the ones who were on the other shards (ie: Havensong(1)) and show a (0) (1) (2) etc next to their name
Put it on the list with AH, mail, and the other kajillion things that are getting ignored in favor of PVP.
 
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moonarchia

The Scientific Shitlord
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Shard 1 shit started getting weird lag and shit the bed. Looks like it was probably a server thing, since it and shard 1 for most of the other E-US servers are gonezo.
 

Sloan

Golden Squire
69
40
Honestly.. and Ill probably get flamed by its fan base for saying this. But I bought Alpha 1, and have Alpha 2 for AOC.. and Pantheon is WAYyyyy further along than AOC. I mean, AOC looks, cosmetically, better - but functionality wise? Pantheon has a much stronger code base and thats surprising af to me.
Silly take, comparing AoC to pantheon in their current state.

Pantheon simply has bare bone gameplay functions compared to AoC; AoC is more fleshed out in every respect. Combat is smoother and has far more depth in both group and solo play, and there is easily more than 10x of content available with only two of 12 regions available. You could fit all of Pantheon into the Miraleth node - which is one of 8 nodes currently available (3-5 nodes per region) - and Miraleth alone would have 2x the content. Honestly. one 'dungeon' in the Miraleth node (carphin and the wreckage of carphin) has more mid to late game content just by itself. Granted, carphin is one of the most well done dungeon areas ive seen in any mmo so this may not be fair to compare...but thats the point.

The PVE is actually closer to EQ than pantheon somehow as well - in the sense of the amount of named mob camps scattered about, people sitting and waiting for respawns (potential dps races for them as well), the layout of the 'dungeons' (Sol B vibes from befallen forge for example), the scarcity of items and the difficulty of obtaining them, the group functionality and pulling to camp spots, the trains and mob density, the having to deal with other groups and working out camp spots, everyone being in the same world without WoW style layering or server splitting. Lets not even talk about crafting, gathering, and professions in general...

Not trying to flame here, but what level did you get in AoC / how far along did you get or play? I will say the initial leveling in AoC is rough start compared to much simpler Pantheon start, and also the sheer amount of people on AoC the first week of alpha 2 did cause quite some lag in the noob areas...120,000 people spread across 3 servers, i think 20k concurrently on the servers at some points...with no server instancing or splitting.

AoC also has much much more funding and a much larger team. Pantheon is great for what it is, but lets not get ahead of ourselves here. I had fun on Pantheon and enjoy it, and will continue playing and supporting it - but comparing the two just doesnt make much sense right now. I hope Pantheon team continues developing and perhaps we will see AoC and Pantheon visions diverge once AoC starts focusing on its PVP elements, with Pantheon staying truer to the old EQ design we all miss. At this moment currently though, tables are flipped and AoC is almost entirely a PVE 'game' with incidental PVP (very harsh punishments for unwanted PVP currently).

Also....AoC is apparently putting a "snake people" temple dungeon in the desert area soon. Probably have Bill Trost to thank for that. just saying.
 
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Pasteton

Blackwing Lair Raider
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Fuckin hell it’s hard to find groups if you’re not rolling with a crew, but when you do get a good one this game feels exactly like eq.
 
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Nirgon

Log Wizard
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Right so how do you incentivize the disorganized to organize? Or fill the gaps in the lesser picked roles? These are challenges to solve and real problems to face for a game like this. Then add in the actual design beyond the discussion, especially considering angles of abuse for implemented solutions.

I believe I am pretty close with my thinkins. Lord knows these dudes have worked plenty for less or even free when you consider the extra hours. So now that this thing is well off the ground and showing great promise, where's "the best EQ authority community ever" when you need em? Last time I checked, these opportunities don't come around too often.
 
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Flobee

Vyemm Raider
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My highest level toon is only 9 so I'm likely just ignorant, but so far in my experience there hasn't been a tank and/or healer shortage. Quite the opposite in fact I'm often in groups with multiple tanks or multiple healers and little to no dps or chanters to be found. If its an issue then there must be a dropoff somewhere. How are the tank/healer classes at soloing past say level 15? I would bet that a lot of the people that are sticking to a class do so because it lets them easily play both in and out of groups. Just a hunch though since I've not experienced it myself.

Outside of purely solo stuff, I wonder if the play style is significantly more 'stressful' than the dps/cc roles? Again hasn't been my experience as all roles have jobs to do with the openings system that I think forces you to pay attention which is a clever way to avoid afk wizards and such. Overall from what I've seen the roles all feel pretty good so I would be surprised if there are lasting role shortages
 

TJT

Mr. Poopybutthole
<Gold Donor>
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No AH. Bots and whales end up in control of those.

Mail? Get a port and meet at the bank.
An MMORPG is one of those games where I think a POE trading system (as much as I fucking LOATHE that gay shit) would actually benefit the game long term. Not an AH, but a bulletin board type system that allows you to message the other player about the item. Because as much as love a good old EC Tunnel. Sitting and spamming sales messages is not really that engaging. The other player still has to be online to get messages and the buyer doesn't get the item instantly via mailbox. Just a means to avoid manually sitting around and spamming sales messages.

It also has good feedback because if you list an item for a lower price than its actually worth you get tons of messages from people trying to buy it. Signaling to you that pricing must be off, which is an overall good thing in POE.
 

Nirgon

Log Wizard
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24,179
An MMORPG is one of those games where I think a POE trading system (as much as I fucking LOATHE that gay shit) would actually benefit the game long term. Not an AH, but a bulletin board type system that allows you to message the other player about the item. Because as much as love a good old EC Tunnel. Sitting and spamming sales messages is not really that engaging. The other player still has to be online to get messages and the buyer doesn't get the item instantly via mailbox. Just a means to avoid manually sitting around and spamming sales messages.

It also has good feedback because if you list an item for a lower price than its actually worth you get tons of messages from people trying to buy it. Signaling to you that pricing must be off, which is an overall good thing in POE.

Yeah I like the bulletin board they kinda had going in game on EQ1, maybe put some kinda anti screen reading overlay or some such on it. Anything that could keep bots from automating trading or controlling markets. POE has got it REAL bad.
 

Daidraco

Avatar of War Slayer
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Silly take, comparing AoC to pantheon in their current state.... blah blah blah
Just... lol. I knew I'd get at least one. Thanks!

Right so how do you incentivize the disorganized to organize? Or fill the gaps in the lesser picked roles? These are challenges to solve and real problems to face for a game like this. Then add in the actual design beyond the discussion, especially considering angles of abuse for implemented solutions.

I believe I am pretty close with my thinkins. Lord knows these dudes have worked plenty for less or even free when you consider the extra hours. So now that this thing is well off the ground and showing great promise, where's "the best EQ authority community ever" when you need em? Last time I checked, these opportunities don't come around too often.
A better LFG system would go a long ways towards organizing the shit. Something like EverQuest was fine, where you had a short msg to the right of your name or w/e. So you could be playing your alt that can solo, and someone knows you can log onto your lvl 21 Cleric and group. Or.. all the same, specify that you dont want to do a certain camp etc.
My highest level toon is only 9 so I'm likely just ignorant, but so far in my experience there hasn't been a tank and/or healer shortage. Quite the opposite in fact I'm often in groups with multiple tanks or multiple healers and little to no dps or chanters to be found. If its an issue then there must be a dropoff somewhere. How are the tank/healer classes at soloing past say level 15? I would bet that a lot of the people that are sticking to a class do so because it lets them easily play both in and out of groups. Just a hunch though since I've not experienced it myself.

Outside of purely solo stuff, I wonder if the play style is significantly more 'stressful' than the dps/cc roles? Again hasn't been my experience as all roles have jobs to do with the openings system that I think forces you to pay attention which is a clever way to avoid afk wizards and such. Overall from what I've seen the roles all feel pretty good so I would be surprised if there are lasting role shortages
DPS logs in, sits there for an hour LFG, watches Tanks and Healers get insta grouped - says fk it, makes an alt of one of those. Play it up to 12ish, realize .. that class is not quite for them, and then seem to kind of flounder around for a bit with their main, or another alt, or quit the game altogether. "Ill play it when its further along in development."

When in reality, if we're just using Aveous: In the morning, if I want to make a group for something - I often have to swap between shards to find players to make a group and that is obnoxious. The server size limit is too small, and the shards are there to make it feel bigger. But without any cross-shard communication, they might as well be on a different planet. They should, in my mind, prioritize getting cross shard communication in pronto. People arent going to sit in LFG for hours and will just end up quitting the game.

There are more than enough camps for people to group at. Even though they really need some bread crumb quests that actually do a good job of leading players to the objective. So it really is a server population kind of thing.
 
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Nirgon

Log Wizard
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24,179
My highest level toon is only 9 so I'm likely just ignorant, but so far in my experience there hasn't been a tank and/or healer shortage. Quite the opposite in fact I'm often in groups with multiple tanks or multiple healers and little to no dps or chanters to be found. If its an issue then there must be a dropoff somewhere. How are the tank/healer classes at soloing past say level 15? I would bet that a lot of the people that are sticking to a class do so because it lets them easily play both in and out of groups. Just a hunch though since I've not experienced it myself.

Outside of purely solo stuff, I wonder if the play style is significantly more 'stressful' than the dps/cc roles? Again hasn't been my experience as all roles have jobs to do with the openings system that I think forces you to pay attention which is a clever way to avoid afk wizards and such. Overall from what I've seen the roles all feel pretty good so I would be surprised if there are lasting role shortages

Once you get up to the manor range and away from the alt-aholics... starts to go down hill. Could be a microcosm with our set of shards tho.
 
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Qhue

Tranny Chaser
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Enc are not there to do dps. They are there to enhance everyone else. If your enc does not know about tash, aka Forceful Will, educate them to cast it on all the things all the time. It massively increases caster damage in this game.

Many seem to also ignore "Thwart Power" which an ENC can self-open using Force (Force creates Opening Gap and you exploit Opening Gap with Thwart Power to apply Rattled which lowers outgoing damage by 8%)
 

Daidraco

Avatar of War Slayer
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Many seem to also ignore "Thwart Power" which an ENC can self-open using Force (Force creates Opening Gap and you exploit Opening Gap with Thwart Power to apply Rattled which lowers outgoing damage by 8%)
The Warrior I have, has expose. If I got at least one wizard in the group, I can guarantee that no matter where I am in the hate list > that wizard is going to pull aggro off me after an expose. But its all a double edged sword - I may lose aggro, and I can snap him back, once, maybe twice real quick. But that mob ultimately dies in like half the time after that ability. Im glad they gave it to the Warrior so I can decide when the hell I want to deal with that fuckery.
 
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