gogojira_sl
shitlord
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- 3
Some people like that gameplay, I'm not in position to tell them what to enjoy. If this was a AAA game, I would be ripping in to it because it's design elements just don't work for mass appeal that a AAA funded game would require. However this is a targeted niche game so I say more power to ya.Ut certainly wasn't the only one bashing VG. Pretty much anyone who played beta (other than the Silky Venom fellatio crew), or anyone who was getting tired of Everquest's model and realized the potential for instancing and other conveniences to eliminate a whole shitload of frustrating problems and didn't want to see a repeat of the same mistakes that caused so much pain over the years. Racing for content is only fun if you are the winner. How long is everyone else going to stick around? And if the competition is what you enjoyed, what is left once you have won? For FoH, the "competition" was just twats that would sometimes take up key camps for shit they weren't likely to see until the next expansion rolled around and we moved on. Such drama! Shit was like watching the Yankees play the special olympic t-ball team. They didn't have a chance of winning and all they could accomplish was wasting our time. Beating these people down didn't make me happy or make me feel like some kind of badass, it just bored me to death waiting for them to hurry up and wipe so we could waltz in and take the loot.
That's all crap that never needs to happen again. Players should not be forced to be enemies. Unless they are actually capable of killing one another (FFA PVP server for the aspies) or in a limited fashion (Kazzak)
Of course every word of this contradicts nearly every post in this thread. Because the aspie sociopaths who only enjoy games if they are griefing others just want a new game to feel superior in. Likely because the first time around, they were the ones getting shit on by a guild like mine.
Ummm care to take that back? He was pursued. Draegan specifically asked in this thread for questions for him to ask Brad and then Brad was enticed to come here. Then his crew had their hands held during registration to make sure they could post.If you're referring to Brad, he's the one who came here. No begging was involved.
Don't overlook Ut spent three pages bashing SoE and then said we needed to clone the guy who was their senior producer for 80% of the last decade (Scott).He didn't design Rift, though, right? He was the producer/ceo, which is way different. Hell, I don't even think he personally liked Rift all that much. He had a job to do, and he did it well, got the project completed, within their own expectations even if we thought it sucked (and some of it definitely did), and out the door a fairly polished, playable game.
Hartsman would be awesome for this project. He's a pro in front of the camera/mic. He seems to be one of the few in the industry who either had or learned business skills and wasn't given the opportunity to use those skills, and has to great effect.
The first thing Hartsman would probably do is demand a pretty concrete vision of what game, exactly, they're actually wanting/trying to make. Then I'd trust him to do his best to make sure that vision was realized. And he's a pro at translating all that developer talk into things the general public can understand and get excited about (and he's also pretty good at selling things without just resorting to false promises, hah).
What would you constitute as a AAA game when it's developer has done nothing but design triple A titles and it's stretch goals are 8 Million dollars?Some people like that gameplay, I'm not in position to tell them what to enjoy. If this was a AAA game, I would be ripping in to it because it's design elements just don't work for mass appeal that a AAA funded game would require. However this is a targeted niche game so I say more power to ya.
Actually Hartsman was in charge of a complete redesign of Rift. It was a disaster pre-Hartsman and a lot of the assets you don't like were already in place. From what I've heard, he did an amazing job turning the game around in the space of a single year. Kudos to him.He didn't design Rift, though, right? He was the producer/ceo, which is way different. Hell, I don't even think he personally liked Rift all that much. He had a job to do, and he did it well, got the project completed, within their own expectations even if we thought it sucked (and some of it definitely did), and out the door a fairly polished, playable game.
Hartsman would be awesome for this project. He's a pro in front of the camera/mic. He seems to be one of the few in the industry who either had or learned business skills and wasn't given the opportunity to use those skills, and has to great effect.
The first thing Hartsman would probably do is demand a pretty concrete vision of what game, exactly, they're actually wanting/trying to make. Then I'd trust him to do his best to make sure that vision was realized. And he's a pro at translating all that developer talk into things the general public can understand and get excited about (and he's also pretty good at selling things without just resorting to false promises, hah).
What does this even mean? Keep your stupid shit in the comments forum.Ummm care to take that back? He was pursued. Draegan specifically asked in this thread for questions for him to ask Brad and then Brad was enticed to come here. Then his crew had their hands held during registration to make sure they could post.
What!? Gogojira and I have been linking him this thread way before this all went down and asking him to post. Drae had nothing to do with it besides getting access like a good Mod would.Ummm care to take that back? He was pursued. Draegan specifically asked in this thread for questions for him to ask Brad and then Brad was enticed to come here. Then his crew had their hands held during registration to make sure they could post.
There is reading the thread and there is being personally invited to come work in the thread.What!? Gogojira and I have been linking him this thread way before this all went down. Drae had nothing to do with it besides getting access like a good Mod would.
Anything from an establish studio?What would you constitute as a AAA game when it's developer has done nothing but design triple A titles and it's stretch goals are 8 Million dollars?
wait, are you saying Draegan should of restricted Brads account so he can't post? lol wtf??There is reading the thread and there is being personally invited to come work in the thread.
My gut is they'll end up with a compromise, which is smart. Overland raids will be contested, but maybe with lockout timers, so every-single-spawn isn't a mad rush to the mob, calling guildies in the middle of the night and trying to train the other guild to keep them busy so you can engage first. Some days, you'll show up and another guild will be there. One guild will get their try, and the other guild will wait and try after. Rarely some asshole guild will try to rush as you're buffing and hopefully die. Either way, though, it will make people talk and cooperate and shit like that, that I don't think is bad.Are you just assuming all raids will be contested? I can't remember if they were talked about at all..
Do you think any of those people throwing money at it will accept being on the losing side of such a race? Because the majority of them will be.Some people like that gameplay, I'm not in position to tell them what to enjoy. If this was a AAA game, I would be ripping in to it because it's design elements just don't work for mass appeal that a AAA funded game would require. However this is a targeted niche game so I say more power to ya.
To be fair dude, we really should wait for details of how they go about it. popsiciedeath made a pretty good post on how they could handle it. You're just assuming it will be that way.. Was VG even that way? I didn't raid in VG..Also, you'd really understand where I'm coming from better if you had ever played one of the Everquest progression servers to see what your nostalgic vision of EQ is like when clueless noobs are replaced by experienced, modern MMO players. Then you would be cured of all rose tint. Racing for spawns now is a whole different game. It's 20+ hour camps of empty rooms, followed by a pure dps race. It's mass text message "log on now for a mob that is due to spawn anywhere between 1 and 24 hours from now!" It's hack tools used to grief you by pulling the entire zone onto your position, or warping directly to named that spent hours spawning. It's /petition arguments for every single spawn, with cs staff going through logs to see which group had a certain number of people in the zone first. Or forget all that, and the GM will just /random to see who gets the spawn. Or eventually they will give up and just force you to set a rotation, meaning you will kill a boss one time per month (and growing). Does any of this sound like fun to you?
Sure, probably not everyone is saying the game should be exactly like Everquest and not fix any of these issues. But it sure as hell seems that way at a glance.
There have been plenty of non-established studios with veterans working on triple A games. So basically vanguard wasn't a AAA game because Sigil wasn't established? An 8 million dollar budge goal comprised of veterans shouldn't not be considered AAA because the name of the company is new should it? Maybe I'm reading you wrong.Anything from an establish studio?
That's a really cool idea, but I'm bettin' it would cost more than just $100. $165-$175 would sound about right, and if it were me, it would be limited to maybe half the current Knight's Pledge level.Hey Brad, not sure if you will see this, but I will hope. I am in at $45 and would love to go up to $100 because of my wife (extra digital copy). You can honestly thank her for my current $45 because she is the one who actually got me into playing MMORPGs back in Eq1. So to get to the point: $100 is great because you get all previous extras for one copy of the game and you get another copy that is stand alone (no extra in game stuff).
Is there anyway there could be a tier (or include it in the $100 one) where the second copy would get all of the in game cosmetics (pet, horse..ect..) but not alpha or beta access (wife could care less about testing)? In reality it would cost you nothing (since the stuff is already being developed for the primary game) and you could charge $15 to $25 more. Just coming from the point of a person who wants to give more, but doesn't want his wife to take the account with all the goodies...Also have trains been confirmed....I really miss them. And remember....Lots of couples play your games