Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

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Trathos_sl

shitlord
62
0
I'd also just prefer if the nights were REALISTICALLY dark. Like if you're in a giant dense forest, it's probably almost pitch black. If you're in the middle of a wide open plain, most people can see a bit by moonlight/starlight. Obviously not daytime vision but it's not like OMG ENDLESS DARKNESS either. Be interesting to alter night with phases of the moon and the weather. Rainy night = cloudy = pitch black. Clear night + full moon = not so dark. (obv this is probably unnecessary for a game of this scope but it sounded cool lol)
I think that's a great idea honestly.
 

Rogosh

Lord Nagafen Raider
897
232
all 4 zones listed from Kunark are fucking gold. The prime of EQ dungeon design imo, Velious wasn't even close. Velketor's Labyrinth and Dragon Necropolis? Who went there :/
I agree with everything except Velks was always packed, at least on Rodcet.
 

Soygen

The Dirty Dozen For the Price of One
<Nazi Janitors>
28,431
44,761
Velk's was pretty busy on Prexus as well. At least the noob/entrance area. I worked 2nd shift back then(3pm - 12am) and I used to play a lot at really late hours. I used to group up with the Australian guild(Southern Armada) and do the upper kobolds and the castle entrance. That area was always dead.
 

Convo

Ahn'Qiraj Raider
8,767
617
I don't think I can remember a time I didn't see a bard in Velks swarm kiting. What a crazy looking thing when you see it for the first time.
 

ImmoralityTX_sl

shitlord
16
0
He really did the majority of my favorite zones. Unrest? Wow. Sebilis? Wow. Paludal. Wow.... Even the EQ2 zones were good ones. This is something worth touting. It may not mean much to some of the new gamers but us old folks this is the type of guy you want to see as part of the team.
Yeah. I agree with you. Those of us who know. Who have spent COUNTLESS hours in these zones. I don't think there is a single zone in that list that I didn't spend a ton of time on. EQ and EQ2 both. Now I"m having the itch to play again.
 

Dulldain_sl

shitlord
210
0
Why are we talking about EQ, Pantheon is not going to be a revamped EQ. It will be a Vanguard 2.0, which is fine but I think people are setting the wrong expectations.

Also the lighting? Seriously? Its a minor thing, means very little, and most people want to be able to see. Most players (including me) just cast the gamma spell and went on. That crap was all over the Sigil boards and made about as much sense then.
 

Muligan

Trakanon Raider
3,231
901
Just a question regarding Brad's Q&A3...

Brad, you mention that the planes will "at times" collide with the existing world, not always, but when they did things would be noticeable different. Without drawing comparisons to Rift as a "rift" would seem to be a lite version of what you are trying to do, let me see if I can draw this from EQ terms.

Say we are walking around East Commons and all of the sudden everything changed (possibly the entire zone), trees, mobs, vegetation, buildings appear, etc., essentially the Plane of Hate becomes intertwined with the current zone. Is that what we are looking at? Instead of going to the Planes al a EQ. The planes randomly come to us. We must either defeat it or wait for the planar collision to leave.

Just trying to get an idea if this is more of a "rift" (from Rift) or Nektolus at night on steroids.
 

Big Flex

Fitness Fascist
4,314
3,166
Why are we talking about EQ, Pantheon is not going to be a revamped EQ.
be a lot cooler if it was.

I don't see VG subforums, emulators, or a clamoring for the good good ole days of VG.

mention Eq classic, vanilla wow etc and you can see the errect penises from Google earth.
 

Aradune_sl

shitlord
188
0
Just a question regarding Brad's Q&A3...

Brad, you mention that the planes will "at times" collide with the existing world, not always, but when they did things would be noticeable different. Without drawing comparisons to Rift as a "rift" would seem to be a lite version of what you are trying to do, let me see if I can draw this from EQ terms.

Say we are walking around East Commons and all of the sudden everything changed (possibly the entire zone), trees, mobs, vegetation, buildings appear, etc., essentially the Plane of Hate becomes intertwined with the current zone. Is that what we are looking at? Instead of going to the Planes al a EQ. The planes randomly come to us. We must either defeat it or wait for the planar collision to leave.

Just trying to get an idea if this is more of a "rift" (from Rift) or Nektolus at night on steroids.
Most likely a new zone will pop up and be available. We could also change an exiting zone, but I think that will be the exception, not the rule.
 

Seananigans

Honorary Shit-PhD
<Gold Donor>
13,690
34,182
Instances ruin immersion, but 100 players on the the screen on once making it a slideshow does not?
rrr_img_57388.jpg
 

Quineloe

Ahn'Qiraj Raider
6,978
4,464
I agree with everything except Velks was always packed, at least on Rodcet.
everyone was sitting at spiders, no one went deeper on Solusek Ro. That was like 20% of the dungeon, and it was shit because no rares, no loot.

Why are we talking about EQ, Pantheon is not going to be a revamped EQ. It will be a Vanguard 2.0, which is fine but I think people are setting the wrong expectations.

Also the lighting? Seriously? Its a minor thing, means very little, and most people want to be able to see. Most players (including me) just cast the gamma spell and went on. That crap was all over the Sigil boards and made about as much sense then.
Gamma won't help if lightning is actually set to pitch black level 0. Try it in Doom.
 

Draegan_sl

2 Minutes Hate
10,034
3
The question continues to remain, he was in charge of this type of project before, with more favorable circumstances (money). Yet we saw with our own eyes how it failed miserably. What gives confidence that it will succeed this time? You can make the argument that EQ itself would not have become popular with SOE getting involved. Who's getting involved now?
Hopefully you can keep asking this quest every single page, and maybe one page you'll be satisfied with the answer that some of the fans in this thread don't really care.
 

Convo

Ahn'Qiraj Raider
8,767
617
Most likely a new zone will pop up and be available. We could also change an exiting zone, but I think that will be the exception, not the rule.
I like that idea. I see how easy it can be tied to the lore.

KS looks better Brad, the PC gamer article still dropping today?
 

Kuro

Naxxramas 1.0 Raider
8,932
23,484
everyone was sitting at spiders, no one went deeper on Solusek Ro. That was like 20% of the dungeon, and it was shit because no rares, no loot.
Convincing Spider people to go to Kobolds was always rife with hilarity. So many random people could not make it across the Ice Bridges.
 

Wystler_sl

shitlord
47
0
Convincing Spider people to go to Kobolds was always rife with hilarity. So many random people could not make it across the Ice Bridges.
Runaway Kobolds and the ice in there made that place absolutely hilarious. If I remember correctly, it was a great shawl items farm too. I seem to remember spending a lot of time getting lots of guildies items when we finished the first few shawls and rings or something shortly after Velious.
 

Mr Creed

Too old for this shit
2,385
277
That would be a missed chance for making Racial innate abilities count again (Infravision), for having a use for utility spells again (Infravision), for having cool items that give Infravision, for having an incentive to go hunt those Wisps so that you can loot a Greater Lightstone, for having an incentive to save up for that Greater Lantern that you saw at the vendor, or to rejoice when you finally get your hands on a cool magic weapon that is a lightsource in itself.

Variety lost, player interdependency lost, incentive lost to take hurdle then feel good about conquering it, mystery and scariness of the night/immersion lost for those that do not see MMO's as combat-simulators/XP-vendingmachines, a blow to the From Rags to Riches core concept of an RPG...
You forgot that it's a missed chance to light a fucking torch. Which should be the baseline answer to dark nights, available from lvl1 on. All the magic spells and god loot with innate effects can come later and should come at a trade-off. I want darkness and the interactions with light sources to mean something. I dont particularly care for the argument that people adjust their gamma since you can cheat in any game, so what.

GW2 used darkness and torch/lightsource interaction in some spots and I really liked the character that brought to those places (it was rare though, game wasnt dark in general). If anyone has an account but has not done that mini-dungeon in Dredgehaunt cliffs do yourself a favor and check it out, just to see the kind of stuff you can put into an MMO with darkness/light.
 

Zoeii_sl

shitlord
77
0
Brad - Consider this thought. In EQ so many classes had powerful spells. But what made the spells powerful? The game was difficult. Imagine the same spells in WoW. SoW? ok, so i get around a little faster, no big deal. Teleports? Ok, so i save 2 mins instead of a flightpath. Clarity? I have drinks already. Resurrection? I didn't lose XP, and the graveyard is 30 seconds from where i died...

Everquest was so special because the game put the power in the players hands.

In EQ,Travel is long? Well instead of NPC porters, Wizards and Druids get that power. Dark at night? Enchanters get infravision.

The point to all this is, the more things you can make challenging, or even things that players HATE, gives you an opportunity to give players an ability or spell to counter it. Naturally not every class will have the counter, which makes players rely on each other more. Any time you can give the players that power, you've done a hell of a job in this type of mmo you're going after. Also, you have the opportunity to have effects on your gear, or clickies that were so fun back then. You start of the game trying to save up for a torch, beetle eye, lightstone etc. A few levels later you get one. Once you start grouping you start getting the infravision buff more. Later you do a quest for an infravision clicky.

Please give it some thought
smile.png
I love this post except for the clicky part. I would love to see a game where we have to rely on others period. If you let us quest for a "clicky" that gives us the same ability that the enchanter has then I no longer need an enchanter buddy.
 

DickTrickle

Definitely NOT Furor Planedefiler
13,404
15,564
all 4 zones listed from Kunark are fucking gold. The prime of EQ dungeon design imo, Velious wasn't even close. Velketor's Labyrinth and Dragon Necropolis? Who went there :/
Seriously? Velk's Lab was a prime xping spot. Always had a ton of people.