Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

Tuco

I got Tuco'd!
<Gold Donor>
47,360
80,745
EC Tunnel ) Everyone has fond memories of the EC Tunnel or Kelethin trade area because there was no auction house and if you wanted to buy / sell...that's where you went.

No in game maps )

Open World PVP )

Instancing )

Long Grinds and Hell Levels)
Fuck EC tunnel.

Ingame maps are fine. I think how WoW did them was perfect (Have them blank at first and unveil as you progress). You could even combine them with EQ's system with player-made notes and add a structure to share them. Personally with EQ I just downloaded a map pack and put it in the right place, which is probably what would happen.

Open world PVP probably won't be a core feature of Pantheon. I don't really like open world PVP unless the game is built around it.

I think instancing should be limited to only raid zones. If a zone is too crowded you should move. If all the zones for your level are too crowded, oh well. It's still better than instancing for everything.

I don't think people are clamoring for long grinds and hell levels. I actually think a lot of people are starting to want to move away from levels somewhat. Draegan and I post the same idea frequently where there are no levels and you roam around the world doing shit that improves you. I think Aradune has posted about having levels + having achievements that give stats.

One thing I'd love to see tried in an MMO is to completely remove exp based levels and to have an NPC run faction that has some testing grounds that give you a rating based on a solo performance. Your skill level, gear, and misc stats will determine your ability to score highly in the testing grounds. Group-based roles like healer could be tested in a very similar way to the benediction quest in WoW:Quest:The Balance of Light and Shadow - WoWWiki - Your guide to the World of Warcraft

The level would be just a number that player's can see and maybe some item-based rewards or modest stat gain from improving your level. I think it'd be rife with exploits, test-specific skills and not be a perfect estimation of someone's quality but it'd be fun and would separate the coattail riders with tons of free time from the pro-gamers. It was always funny watching the scrub priests need to beg for someone to log onto their account to do the benediction quest.
 

Dulldain_sl

shitlord
210
0
be a lot cooler if it was.
True but setting incorrect expectations can lead to alot of buthurt (not aimed at you just in general).


Gamma won't help if lightning is actually set to pitch black level 0. Try it in Doom.
And how soon did that get annoying getting a clownface scare every corner? Maybe its just me but I want to see. If it was used sparingly and wasnt a major theme in the game I'ld be ok with it. If every dungeon is like the Tomb of the Giants in Dark Souls, I'ld be out.
 

Tuco

I got Tuco'd!
<Gold Donor>
47,360
80,745
And how soon did that get annoying getting a clownface scare every corner? Maybe its just me but I want to see. If it was used sparingly and wasnt a major theme in the game I'ld be ok with it. If every dungeon is like the Tomb of the Giants in Dark Souls, I'ld be out.
ibj19HvXTKsXV7.gif
 

Sorrel_sl

shitlord
9
4
Really hope this gets the funding and we eventually see the game Brad wants to make be released. Was a long-time EQ player and really wish there was a new, updated game just like it. I'm in for $45 atm and might go up to the $250 lifetime sub before all is said and done. Still waiting for some of the information to come out. I do kinda wish Alpha didn't make it into the lower tiers. I think 100-150 would of been a good price point to start the alpha at. I just think they could of made it higher to get more funding from the people who can't wait to play the game, even in an alpha state.

One thing I haven't seen asked is if there is going to be a Binding spell for cities. I always liked that feature. It made me go out and be social and hope I could find someone who had the spell. I also liked the travel times and the option to move to a better starting location if you didn't like yours. But doing so was epic, kind of like the feeling Brad has talked about he wants the game to accomplish. I was relieved I wouldn't have to make the trek again
 

Merlin_sl

shitlord
2,329
1
Really hope this gets the funding and we eventually see the game Brad wants to make be released. Was a long-time EQ player and really wish there was a new, updated game just like it. I'm in for $45 atm and might go up to the $250 lifetime sub before all is said and done. Still waiting for some of the information to come out. I do kinda wish Alpha didn't make it into the lower tiers. I think 100-150 would of been a good price point to start the alpha at. I just think they could of made it higher to get more funding from the people who can't wait to play the game, even in an alpha state.

One thing I haven't seen asked is if there is going to be a Binding spell for cities. I always liked that feature. It made me go out and be social and hope I could find someone who had the spell. I also liked the travel times and the option to move to a better starting location if you didn't like yours. But doing so was epic, kind of like the feeling Brad has talked about he wants the game to accomplish. I was relieved I wouldn't have to make the trek again
Yea I remember having to stand by the guards in front of Qeynos praying a higher level would come by to bind me before I got killed and had to start all over again.
 

Lysis

N00b
102
0
Vanguard is really cool. Wife and I still log on occasionally and play. They got a lot right with Vanguard. But the engine...../shudders
Did you play before SOE took over? It was incredibly buggy, but when it worked, it felt like the true successor to EQ. Each SOE game update improved stability, but also catastrophically (IMO) trivialized content. I can't think of a game with more wasted potential.
 

iannis

Musty Nester
31,351
17,656
Achievement based game structures is the next step. Levels have gone as far as they can go. Not just about as far as they can go, completely as far as they can go.

TIME FOR A PARADIGM SHIFT UP IN THIS BITCH.

A lot of MMO's have been trying to incorporate them. But as a hybrid it's not going to be anything much. As a foundational structure -- well, in theory you could remake UO without all the fagged up parts of UO.

And it seems like there is a wide area doing that where you can incorporate pvp into your pve game much more accessibly and readily. Which is an issue that every mmo since mmo's have struggled and all failed (even daoc) with.
 

Muligan

Trakanon Raider
3,231
901
Most likely a new zone will pop up and be available. We could also change an exiting zone, but I think that will be the exception, not the rule.
I like that idea as well. Seems like it would be easier to develop that idea as well.
 

Muligan

Trakanon Raider
3,231
901
Did you play before SOE took over? It was incredibly buggy, but when it worked, it felt like the true successor to EQ. Each SOE game update improved stability, but also catastrophically (IMO) trivialized content. I can't think of a game with more wasted potential.
I never went back and played VG after SoE took it over. Curious what it is like all these years later.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,525
12,565
and you never did anything wrong in your entire life. I hope your shittiest little mistake comes back and haunts you when you least need it, because you are truly one unbearable shitbag when it comes to bringing up the past
Settle down. I was one of the first ones saying he took accountability and there is a new chance for him to succeed if he does it right. That doesn't make his strengths and weaknesses change from the various roles he has played throughout the years. His strengths are in game design. His weakness is running a company. He's horrible at it, and in fact he would probably tell you the same thing I am. He needs someone to keep him on track, make better hiring decisions, proper management of expectations and delivery of product. If that doesn't happen and he takes charge of those aspects again they may as well just shit can this thing right now. If he gets back into main development and has someone like a Scott Hartsman on top, it stands a good shot at a launch.
 

tad10

Elisha Dushku
5,533
595
Eqnext is going the no level route. I don't think it will work as well as you guys think it will. Levels are good, there just have been too many levels in most games. Wow didn't need 60 levels for vanilla. vg didn't need 50
 

Bruman

Golden Squire
1,154
0
What happened to a PC Gamer article today? Is it magazine only, or is it going to be online some point later today?
 

Muligan

Trakanon Raider
3,231
901
I think the KS reaction post PC Gamer article will be very revealing. They may have one other solid chance after that to captivate the consumer but they need to make their shots count from here on out.
 

iannis

Musty Nester
31,351
17,656
That will be one of the good parts of EQN.

You'll have a lot of the same functionality of levels, but rather than time investment to progress you'll have to actually complete tasks to progress. You'll have to interact with the game in more than a least common denominator fashion. Or at least that is both the idea and the dream.

I don't think it'll work in EQN, and I'll agree with you in that prognostication, but that's because I don't have any faith in the engineers that work for Sony. They're better than the ones that work for EA -- sure...

The concept itself seems entirely practical though.
 

Khane

Got something right about marriage
20,336
14,000
Eqnext is going the no level route. I don't think it will work as well as you guys think it will. Levels are good, there just have been too many levels in most games. Wow didn't need 60 levels for vanilla. vg didn't need 50
Brad already stated less levels right? Something closer to 20? I like the approach of less levels that take longer to get through and more content that you can consume for each level. It keeps people more concentrated at certain power levels, alleviates dead world syndrome and makes it easier to find groups. One thing I'm hoping for, if this gets off the ground, is that they avoid power spiking. When I hit level 15 I shouldn't automatically be able to steamroll areas I was just struggling with literally 2 seconds ago because I learned one new spell. It should be small, fluid power gains.
 

Frenzic

Lord Nagafen Raider
884
61
Has anyone played a game that offers an in game map but the map doesn't show yourself on it? I'm not sure how that would be game play wise but in theory its a compromise. Its reasonable to think the world would be mapped and this would be like eqatlas but in your ui.