Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

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popsicledeath

Potato del Grande
7,547
11,831
I wonder if it's against KS rules to raise enough money to pay for Hartsman's salary and entice him away from whatever he's doing.

In general, I wish they could/would do this anyway. Get initial funding, then start mini Kickstarters for players to pool money toward specific things. I still want a way to donate to get gnomes and a way to not donate for monks. They could potentially fund the entire game, and more, if it were more focused like that. It's letting players basically vote with their dollars for what they actually want, and breaking things down so people will be able to donate more than just once (like I'd get some of the lower tiers for this KS too, for friends or giveaways, but can only donate once to KS to can't).

AND we can then get rewards specific to our interests. Want to craft? Donate to crafting, get crafting related rewards. Want to gnome? Donate to gnoming and get gnome related rewards.

edit: not necessarily Kickstarter itself. Can just do direct funding on website to avoid all the costs and shit.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,525
12,565
Brad already stated less levels right? Something closer to 20? I like the approach of less levels that take longer to get through and more content that you can consume for each level. It keeps people more concentrated at certain power levels, alleviates dead world syndrome and makes it easier to find groups. One thing I'm hoping for, if this gets off the ground, is that they avoid power spiking. When I hit level 15 I shouldn't automatically be able to steamroll areas I was just struggling with literally 2 seconds ago because I learned one new spell. It should be small, fluid power gains.
I agree with this.

Keep max leveling lower which will also inherently reduce mudflation and devaluation of items in the game. Something accessibility has long written off in this genre. It would be good to see these concerns again. Longer leveling curves (By a wide margin) and rather than designing hand crafted content for a 1-50 game meaning less areas for designated level ranges, we see more areas for designated level ranges as a result to help prevent overcrowding of zones. Obviously I think staying away from a hot zone feature and making sure valued loot drops across all ranges of that content is obvious common sense.
 

Falwell

Who loves ya baby?
13
0
Hartsman can't be bothered. He's trying to rescue a company from DEFIANCE and promoting Minecraft knockoff #7543987593.
 

Lysis

N00b
102
0
I never went back and played VG after SoE took it over. Curious what it is like all these years later.
Raiding was quite good when APW launched. The high level pre-raid content was mostly pretty good; long quests for class armors, weapons, etc. The blood mage was an amazing class. I stopped paying attention in 2009, but it seems most new content after involved horrible time sinks. Probably because there wasn't very much of it. I believe new levels completely trivialized APW.
 

Trathos_sl

shitlord
62
0
If you look at the daily chart on Kicktraq for Pathfinder Online, you will find that Pantheon is trending very similarly. Almost every Kickstarter I have followed goes through lulls in the middle with big spikes at the end. It is scary to watch though. I think Pantheon has a fighting chance at getting funded.

Pathfinder Online: A Fantasy Sandbox MMO by Goblinworks Inc. :: Kicktraq

Pantheon: Rise of the Fallen by Visionary Realms, Inc. :: Kicktraq
Wow..they even had a day where they lost funds...and thats an absurd spike on that last day.
 

mkopec

<Gold Donor>
26,226
39,930
Yeah I don't agree with the paradigm shifts. Look where it got us today? No trinity? Fail, no downtime? Fail. Instance everything? Well, semi fail. More "quality of life"...FAIL. Make everyone a winner? FAIL... We need to go back and revisit the foundation. And , yeah I agree a lot of the drudgery of EQ sucked, but as a whole, it all seemed to work. All these years of trying to remove, improve, make faster, make everyone a winner, more quality of life, essentially brought us bland and uninspired games for the past 15 yrs.

Also, I agree when someone mentioned that you made your own stories in EQ, memorable ones. And that was the difference. And yeah, no denying that there was a lot of boring in EQ as well, but when everything clicked and the moons came together? Man, what an experience. Also the formula had something really addictive about it. Not really sure what it was, but only 2 games ever captured that addictive feeling for me, and they were EQ and AO.
 

Khane

Got something right about marriage
20,336
14,000
I gotta be honest, I understand the argument for not wanting a minimap and GPS but... there are certain conveniences I don't want to be without ever again in my actual everyday life and if simple conveniences like GPS are gone from a game and I have to fumble and flounder with land marks to find my around I'm probably going to just get frustrated.

If you want slow, dangerous travel and also have it be completely unaided by a minimap or GPS grouping is going to be hell on earth.

"Ok, you guys know how to get to this stupid new water zone?"
"Sorry, first time, no idea how to get there"
"Alright where are you now? Kaladarp? Shit, OK I'll try to walk you through it. First follow the wall to your east"
"Which way is east?"
"Use your true north spell, face north, then turn right, ok now follow that wall til you hit the crimson plateau, follow the road til you get to the whispering tree and make a left. Zone into Gorky Park but watch out for the winds of change. If you hear a "wooosh" just fucking run, super high level air elementals are after you. Actually make sure you bind at the whispering tree"
"Hold on a second, how do I take a screenshot? I don't want to write all this down"
"Sigh, OK I'll come get you *45 minutes later* Whew we made it! Let's Pull"
*20 minutes later* "Gotta leave for work in about 15 minutes, how do we get out of here?"
"Are you fucking kidding me?"
"Sorry, didn't think it would take an hour and a half for the group to form, but I have a replacement. Thanks guys, ttyl!"
*Spiritfondler has joined the party*
"Sup guys? So how do I get there, first time for me"
"FUUUUUUUUUUUUUUUUUUU"

You're right, there needs to be a compromise but I don't think a plain old map with no visual representation of where you currently are is it.
 

Lysis

N00b
102
0
Has anyone played a game that offers an in game map but the map doesn't show yourself on it? I'm not sure how that would be game play wise but in theory its a compromise. Its reasonable to think the world would be mapped and this would be like eqatlas but in your ui.
I like this idea a lot. Obviously players are going to alt-tab to maps if they're not available in-game anyway. I would enjoy it if maps were added to the game as drops that you collect. I wouldn't miss the minimap at all.

Rust, a hybrid mmofps with crafting, is the top selling game on Steam at the moment. It has no compass, no maps at all, and extremely dark nights; although only for around 5-10 minutes. Immersion is making a comeback.
 

Zoeii_sl

shitlord
77
0
Almost makes you think money laundering...that's just my deviant nature I guess.
There is a "Remind Me" button on every Kickstarter homepage. You will find it under the the main video on Pantheon's site. The reminder emails start going out 48 hours before the campaign ends. I have used this on many occasions because I wanted to think it through before I pledge but also didn't want to miss out. That is how I backed CastAR in fact. I think that is a major reason why you see those spikes.
 

mkopec

<Gold Donor>
26,226
39,930
I gotta be honest, I understand the argument for not wanting a minimap and GPS but... there are certain conveniences I don't want to be without ever again in my actual everyday life and if simple conveniences like GPS are gone from a game and I have to fumble and flounder with land marks to find my around I'm probably going to just get frustrated.

If you want slow, dangerous travel and also have it be completely unaided by a minimap or GPS grouping is going to be hell on earth.

"Ok, you guys know how to get to this stupid new water zone?"
"Sorry, first time, no idea how to get there"
"Alright where are you now? Kaladarp? Shit, OK I'll try to walk you through it. First follow the wall to your east"
"Which way is east?"
"Use your true north spell, face north, then turn right, ok now follow that wall til you hit the crimson plateau, follow the road til you get to the whispering tree and make a left. Zone into Gorky Park but watch out for the winds of change. If you hear a "wooosh" just fucking run, super high level air elementals are after you. Actually make sure you bind at the whispering tree"
"Hold on a second, how do I take a screenshot? I don't want to write all this down"
"Sigh, OK I'll come get you *45 minutes later* Whew we made it! Let's Pull"
*20 minutes later* "Gotta leave for work in about 15 minutes, how do we get out of here?"
"Are you fucking kidding me?"
"Sorry, didn't think it would take an hour and a half for the group to form, but I have a replacement. Thanks guys, ttyl!"
*Spiritfondler has joined the party*
"Sup guys? So how do I get there, first time for me"
"FUUUUUUUUUUUUUUUUUUU"

You're right, there needs to be a compromise but I don't think a plain old map with no visual representation of where you currently are is it.
Its all about the game design, though. If you slow shit down a bit you wont run into your above situation. Because when you are high enough level to go to dungeon XX, chances are you will know exactly where it is.
 

vazdeline_sl

shitlord
105
1
Death will sting. We want player to respect and sometimes fear their environment. A big part of this is a desire to avoid death. While the details of the system are not currently fully fleshed out we expect death to be something that players want to avoid at all costs.
Yeah I'll be playing this for this reason alone.
 

Khane

Got something right about marriage
20,336
14,000
Its all about the game design, though. If you slow shit down a bit you wont run into your above situation. Because when you are high enough level to go to dungeon XX, chances are you will know exactly where it is.
Just to be clear I'm not arguing for actual GPS that shows you the precise route and you can just follow a line on your screen. But I think not having any indicator at all of where you currently are is taking it too far.

And also, the second part of that quote we all know isn't true. How many times did you have to show people where the entrance to Sebilis was or re-explain it? You had to be familiar with the landmarks (which I forget what they even were now). But it took more than once or twice to be able to actually reliably find it.

There's a certain "cool factor" associated with being able to find and play in areas that are "hidden" and not a lot of other people know about, but there's also the flip side to that coin. The frustration of having to try to hold someone's hand to help them find it. It isn't as big a problem for a newly formed group running there together. It is a problem for refilling. And it is a rather big problem in my eyes to the enjoyment factor of grouping. And this game is supposed to be all about grouping.
 

popsicledeath

Potato del Grande
7,547
11,831
We know they can't change language/rewards for tiers already pledge to, but they can change the amount available, right? They REALLY need to change the lower tier caps. They started too low, which may be good, as they can cap them, cite those as special early supporter prices, and start raising the amounts some. Don't raise them crazy amounts so people get too discouraged and don't pledge at all, but let people bitch about it as they feel more a sense of urgency that if they don't at least get on the board at all, they may miss out all together. Of course, they won't, as there will be plenty of opportunity to support the KS, just give that sense. This might be a good idea in conjunction with the PC Gamer article. People will see early slots filling up and want to get into them before they have to pay 10 bucks more.
 

Quaid

Trump's Staff
11,782
8,267
Just to be clear I'm not arguing for actual GPS that shows you the precise route and you can just follow a line on your screen. But I think not having any indicator at all of where you currently are is taking it too far.

And also, the second part of that quote we all know isn't true. How many times did you have to show people where the entrance to Sebilis was or re-explain it? You had to be familiar with the landmarks (which I forget what they even were now). But it took more than once or twice to be able to actually reliably find it.
Is there anyone advocating unassisted navigation at all? I haven't seen it. Most are asking for a cardinal directions compass + in-game 'fog of war' style maps (vanilla wow) from what I have seen. It's the GPS mob-location mini map constantly on the UI that people don't like.
 

tad10

Elisha Dushku
5,533
595
You're right, there needs to be a compromise but I don't think a plain old map with no visual representation of where you currently are is it.
Rangers should pretty much have Maps + tracking info on a mini-map from the get-go for outdoor zones, Druids should have something similar. It breaks my immersion when the Ranger is lost in the woods. If you want to be clever, you can, as mentioned, do the WoW map reveal thing for Rangers/Druids.

Everyone else can either download the maps that will show up online or just follow the Ranger.