For your wants:
What is really complex combat? Is it action based where complexity is a form of movement, placement, and reaction time? Is it turn based where you set up resources turns in advanced? Do you want typical global cooldown combat and hotbars full of abilities?
I can agree with most of this on the surface. The MMORPG genre is really lacking difficult content except for some version of high end raiding in some games.
Yep its dumbed down for kids and sales figures, not something made for real gamers to enjoy. The guy above who said its a 1 month slot machine is so right. As for the specifics about combat, I really don't mind, which is why I didn't mention anything specific, because I like both slow strategy type games and fast action ones. Both types can be fun and challenging if they are done right. All I really care about is that it's not just spamming buttons to win. I want to actually screw up or even die if i press the wrong thing at the wrong time. For example you are in a group and some nab steps on a trap and suddenly 10 Fire Elementals show up. The wizard panics and spams his 1,2,3 rotation which just happens to be Fireball, Firebolt, and Flame Lash. He heals all the elementals back to full health and then dies like the nubcake that he is. Now they all come at you and you are going to die in 5 seconds. You can only cast one spell, what do you pick? You might try to cast a big group heal but the cast time is too long, and they interrupt you and you die without doing anything. Or you might choose an AoE grasping roots spell, and you then die in the corner of the room, but now all the mobs are stuck here next to your corpse for 30 more seconds. Meanwhile it keeps them away from the healer and tank who are the only ones left alive, and it buys the healer enough time to manage to get the tank topped back up on health and then gives him a chance to cast a damage shield or something to help them win the rest of the fight, and then rez all the dead groupmates.
The problem with modern games is that they just hand you the victories. If this happened in a modern game the wizard's fireballs would have just nuked everything anyway, even fire on fire. Or at the least, someone just casts an evac and teleports the whole group to the altar just outside the dungeon and you run back in, back to work as normal 2 minutes later.
I just hate how dumbasses can succeed now. Yesterday I was playing Vanguard and I'm a Psi now which is crowd control. In almost every fight, 3 mobs show up and the tank aggroes them all and I don't even need to mez because the game is so stupidly easy anyway. But just to keep the dps flowing I would always mez one of the three, and the mezzed mob turns in to a kind of ghost and looks at the ground with stars twinkling around it. And yet the second tank in our group always kept fighting it! It gets held at 100% health which is a side effect of my mez, but this kid just wasn't paying attention to what was going on or was just stupid. And in fact, he was obviously getting bored because while the group would pull 2 mobs and start fighting, this kid would run to a nearby bunch of mobs and start fighting them too - he is an offtank and wanted something to do. But on occasion he would fight 3 or 4 new mobs making the total 6, and he would fight them near a doorway which has wanderers going past so sometimes we would end up with 8 or 9 mobs all of a sudden. Again, it's modern Vanguard so it aint nothin but a thing anyway, tank just AE aggroes them all and rips them all up, healer barely goes below 99% mana, casters all nuke hell out of shit. But I want a game where this offtank dies horribly and wipes the whole group because he didn't notice the wanderers. That's what happened in EQ all the time and it forced people to have the difficult confrontation with people in their group of saying, you realise you just wiped our whole group? And the dumb second tank says, "me? no how?!" And they explain you aggroed another bunch of mobs and fought them near where wanderers are. We all noticed the wanderers when we got here but you didn't. Bad pally! But at least the game had consequences and people learned and moved on.
Again in Vanguard last night, it was all going smoothly for hours (far too smoothly) and then the main tank got bored or suddenly decided to smoke a whole bunch of crack or something, and just starts running off in random directions. So we all follow him fighting whatever comes our way. He seems to be exploring, anyway we go through a narrow doorway in to a room and he takes a look around and there are mobs everywhere, he runs through a bunch of mobs - just outside their aggro range, and then takes a right, going around a group of mobs in the near right corner, and starts fighting some other bunch of mobs. Meanwhile the healer is hurrying along behind the group trying to keep up with us, and he sees the fighting and rushes in the room and runs straight towards the fight, not noticing the group of about 8 Fire Sprites in the corner. He dies in about 2 seconds. But the group just kills everything, and then we just rez the healer (we had a second healer but we also have little stones we can use to rez the healer anyway), and off we go again. Not a word is mentioned about any of this - because it doesn't matter. But really the healer fucked up by not watching where he is going, and the tank caused it all by charging into the unknown and not clearing as he goes. But again, no consequences anymore. People just want to bash buttons, watch lights flash, get their quest looots and then make some excuse about having to change the baby.
For your don't wants:
In regards to regeneration, I can see the desire for slowing things down and I can almost agree with that. It really depends on how things are balanced and rewarded. To use some random number, if I have to kill 100 mobs to level but I have to rest 5 minutes in between every 2 mobs, I don't want that. That's really boring. But if I had to kill 10 mobs to level and I had to rest inbetween, that would be better.Essentially, if I get a significant reward from killing something, that I can visibly see then I don't mind sitting around waiting for the next bit. But if I have get small rewards (xp, whatever) and still have to wait then the wait doesn't really psychologically feel worth it.
I always wanted to go back to my MUD days in Sojourn/Duris/Toril where as a caster you had spell slots and had to memorize spells before casting them and you got more spell slots as you leveled. I also liked the way DDO does spells and mana too. For me it really ties in to your #1 don't want, they are both the same for me.
Exactly.
It can go too far, but EQ was actually a lot more sane than some people remember it. There was some stuff that is inexcusably shit... like if you found yourself in the very unfortunately position of being a solo Warrior. You would fight a mob and it would take you down to 10% hp, and then you just had to sit for like 5 full minutes to slowly tick back to 100%. Then do the same thing all over again. Aint nobody got time for that shit anymore.
But in general EQ really wasn't too bad with downtime. Because in a good group, first off someone tends to have a group mana/hp regen spell up, but also, good players tend to only use the most efficient spells. So you maybe only use 20% mana in a fight, then immediately sit and it starts ticking up.. 82%... 85%... 88%... and as the tank is fetching more mobs, maybe he pauses a second to adjust his pants wedgie and suck down some beer, by the time he gets back to the group with more mobs, you are already back to 95% anyway. So maybe over the course of an hour or with a huge fight that takes you by surprise or something - in those cases yeah you end up 0% and have to sit for 5 minutes as a group and recover. But I'm ok with that. The plus side is that it made everything matter so much! If you have a big fight with the group and you PEW PEW PEW with all your most awesomest wizzy spells, you would then be out of mana. Then someone accidentally aggroes a wanderer and the wanderer agroes a nearby room of 5 more mobs, suddenly your group is now fighting another whole bunch of mobs and nobody has any mana. That dumbass wizard is now fucked. Whereas a good player would have been using more mana efficient stuff, and now he gets to save the group by blowing up the entire room while everyone else is shitting themselves.
And it made dungeons very dangerous because after every fight, the group needs to sit and rest for a while, so if you aren't being very careful with the route you take and clearing your way, you can easily end up with constant fights and you'll just run out of mana, and all die horribly. EQ was all about consequences. Nowadays you rarely run out of mana, and if you do, you rest for 20 seconds or click your stack of muffins or whatever and its back to 100% in 5 seconds. There is no tension, no consequences, no excitement. There's also no chatting because the action never ends.
p.s. As for f2p, im sure it can work in some cases but I just dont think it works unless the population is huge. If you have 1m people or more, then 5% of them occasionally buying cosmetic shit is probably enough to keep the company going. But in a niche game, I just dont see it happening. I think the GW2 model is cool, get people to buy the game and then make it f2p, that would work. I would occasionally buy some bling for my mount or whatever but even if you dont, at least you bought it. But in stuff like Vanguard now, where anyone can just download it for free and play it for free, they aren't making ANY money off anyone, unless people start buying stuff in that shop. And of course, they cant resist the temptation to then fill the shop with insanely awesome zomg-must-have gear. And they did. And now everyone just throws 20 bucks down when they start and you get to start off with unlimited inventory space, a flying dragon mount, and all kinds of other stuff that more or less trivialises the whole game.
I remember in brads blog he said that for a niche game to compete with WoW style quality and content, its going to need to charge about 60 bucks a month. I know that was just a kind of theoretical thing, but still. Damn. I hope not lol. But I'm sure it will all be fine in the end. I will pay whatever he wants if its a good enough game. As a laymen I gotta say though, gw2 seems like the best thing to me. Get a few hundred thousand sales and they all spend 20 bucks right from the start. Big fat cash injection to stfu all the accountants. And then it takes the pressure off with the store. Let people pimp out their rides or whatever, just cosmetic stuff. It wont unbalance the game and yet it will keep the money coming in.