Want:
1) Really hard mobs, can't play Vanguard anymore, so boring, steamrolling through dungeons - people hardly even take a scratch. Dumbed down gameplay. Every tank has multiple taunts, single target AND ae, every healer has tons of heal output, ever caster has ways to recover mana, healers can rez people mid fight, etc. Game is just so easy, there are no consequences, it's as dumb as WoW.
2) Complex combat - I like having to think about what I'm doing, there needs to be good choices and bad choices, I want to be able excel by being good and fail by being bad.
3) All loot is rare - like EQ, not new items dropping constantly and from every quest turn in.
4) Don't over engineer - I want to be able to solo in dungeons, albeit slowly and v dangerous. Like I could in Lower guk - dont make everything linked and 5 dots etc.
5) I want there to be some really great elaborate dungeons at the high levels. I don't like raiding, so I want to know there is stuff for me to do later on, to motivate me to keep playing.
Dont want:
1) Anal tedium - I like hard gameplay and long journey, but having to run for 30 minutes to meet a group is not fun, nor was camping for 60+ hours for an item. You need to find a better middle ground between that, and the dumbed down way games like Vanguard are today with instant rifts teleporting you anywhere and combat you play with your eyes closed, no death penalty, loot piniata, etc.
2) Fast regen - it makes it so that nothing matters, you dont need to manage mana or play efficiently, or even watch your back. Nothing matters when you can just rest for a moment and you're full again.
3) The Sims - houses, boats, player run farms, dogfighting on a dragon, all this shit uses development time and it's just not worth it. Gimme a D&D game not some farmville/sims thing for 12 year old girls.
4) FTP - it just doesn't work. Vanguard was ruined by it, everyone has flying mounts and overpowered gear now. Charge a fee to preserve the integrity of the gameplay. Keep costs down and hopefully it will only need to be $10 a month.
5) A game that only lasts me 1 or 2 months - TSW, Rift, SWTOR, AoC, War, pretty much everything.
1) Really hard mobs, can't play Vanguard anymore, so boring, steamrolling through dungeons - people hardly even take a scratch. Dumbed down gameplay. Every tank has multiple taunts, single target AND ae, every healer has tons of heal output, ever caster has ways to recover mana, healers can rez people mid fight, etc. Game is just so easy, there are no consequences, it's as dumb as WoW.
2) Complex combat - I like having to think about what I'm doing, there needs to be good choices and bad choices, I want to be able excel by being good and fail by being bad.
3) All loot is rare - like EQ, not new items dropping constantly and from every quest turn in.
4) Don't over engineer - I want to be able to solo in dungeons, albeit slowly and v dangerous. Like I could in Lower guk - dont make everything linked and 5 dots etc.
5) I want there to be some really great elaborate dungeons at the high levels. I don't like raiding, so I want to know there is stuff for me to do later on, to motivate me to keep playing.
Dont want:
1) Anal tedium - I like hard gameplay and long journey, but having to run for 30 minutes to meet a group is not fun, nor was camping for 60+ hours for an item. You need to find a better middle ground between that, and the dumbed down way games like Vanguard are today with instant rifts teleporting you anywhere and combat you play with your eyes closed, no death penalty, loot piniata, etc.
2) Fast regen - it makes it so that nothing matters, you dont need to manage mana or play efficiently, or even watch your back. Nothing matters when you can just rest for a moment and you're full again.
3) The Sims - houses, boats, player run farms, dogfighting on a dragon, all this shit uses development time and it's just not worth it. Gimme a D&D game not some farmville/sims thing for 12 year old girls.
4) FTP - it just doesn't work. Vanguard was ruined by it, everyone has flying mounts and overpowered gear now. Charge a fee to preserve the integrity of the gameplay. Keep costs down and hopefully it will only need to be $10 a month.
5) A game that only lasts me 1 or 2 months - TSW, Rift, SWTOR, AoC, War, pretty much everything.