Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

BoozeCube

The Wokest
<Prior Amod>
54,539
324,131
It's a horrible idea to the people fucking whining about it because they have poor imaginations. They are under the impression that cross-server play automatically means 'queue up for instance runs (that don't exist in Pantheon, btw) with a bunch of randoms who I will never speak to again'. They are right to be angry about this system, because that kind of anonymity destroys the need to build a 'reputation' with the people in your immediate community/server.

Now, what they actually said in the interview, is that they want options for FRIENDS to play with each other cross-server, and they are exploring the possibilities for this in their tech. So we're all a rerolled community right? Maybe I wanna group with one of you guys but we are on different servers. If we are friends, why would it be a bad thing to be able to send you a group invite cross server, and then have a method of temporarily bringing you to my server for a grouping opportunity, or vice versa?

There is no reason. It's a great fucking idea. People just spazzed because all they can imagine is WoW awful system of total player disconnect and anonymity.
Oh shit did they post some concrete information about what they had planned? Or maybe you snuck a peak at Brads secret design docs? Or is it possible you are just talking out your ass again?

When he talked about X-server of course people are going to think WoW you know the fucking MMO that was most recently played by the vast majority here, and really the only example of X-server we can go off of at the moment. If he has some brilliant fucking goddamn genius plan to make a super amazing non-intrusive funtime X-server idea then why hasn't he sold it to Blizzard for millions of fucking dollars.
 

Quaid

Trump's Staff
11,859
8,265
Oh shit did they post some concrete information about what they had planned? Or maybe you snuck a peak at Brads secret design docs? Or is it possible you are just talking out your ass again?

When he talked about X-server of course people are going to think WoW you know the fucking MMO that was most recently played by the vast majority here, and really the only example of X-server we can go off of at the moment. If he has some brilliant fucking goddamn genius plan to make a super amazing non-intrusive funtime X-server idea then why hasn't he sold it to Blizzard for millions of fucking dollars.
Pantheon does not use an instanced dungeon system. World of Warcraft does. This is not difficult to understand. WoW's system is simply not possible in Pantheon because conditions are totally different. Thinking for a minute it's going to be even remotely similar is beyond ridiculous.
 

JarekStorm_sl

shitlord
116
0
It's a horrible idea to the people fucking whining about it because they have poor imaginations. They are under the impression that cross-server play automatically means 'queue up for instance runs (that don't exist in Pantheon, btw) with a bunch of randoms who I will never speak to again'. They are right to be angry about this system, because that kind of anonymity destroys the need to build a 'reputation' with the people in your immediate community/server.

Now, what they actually said in the interview, is that they want options for FRIENDS to play with each other cross-server, and they are exploring the possibilities for this in their tech. So we're all a rerolled community right? Maybe I wanna group with one of you guys but we are on different servers. If we are friends, why would it be a bad thing to be able to send you a group invite cross server, and then have a method of temporarily bringing you to my server for a grouping opportunity, or vice versa?

There is no reason. It's a great fucking idea. People just spazzed because all they can imagine is WoW awful system of total player disconnect and anonymity.
I admit this is exactly what I was concerned about, and that I had a knee jerk reaction to it.

Still not sure how it would work in a non instanced world though. People just popping in and out, bringing loot to and taking it from different servers.

I SUPPOSE I could be open minded about it, but I'm old and that's hard for me.
 

Tide27_sl

shitlord
124
0
Nah man. Once you got level 55 you gained access to Plane of Valor and Plane of Storms. At 62 Bastion of Thunder then became available. Those level limits can be bypassed by completing the progression of the expansion, so that a level 46 could be in the Bastion of Thunder.

I distinctly remember this because I was unguilded until 65 on my necro and soloed HoH for AA and grouped in BoT to go from 62-65.
You are wrong once again. People have already corrected you on the flagging requirements to get into those particular planes. Just because you started in the planes after the keying / flagging was lifted, doesn't mean it was always that way.
 

Quaid

Trump's Staff
11,859
8,265
I admit this is exactly what I was concerned about, and that I had a knee jerk reaction to it.

Still not sure how it would work in a non instanced world though.People just popping in and out, bringing loot to and taking it from different servers.

I SUPPOSE I could be open minded about it, but I'm old and that's hard for me.
It won't work for this reason. They say they want most items to be tradeable, then they say they want cross-server play. They can't have both, and will have to decide which is more important; cross server friendships, or healthy and stable server economies.
 

BoozeCube

The Wokest
<Prior Amod>
54,539
324,131
Pantheon does not exist yet so I have no fucking clue what I am talking about. World of Warcraft does. This is not difficult to understand. WoW's system is simply not possible in Pantheon because conditions are make up and I have no idea how the fuck they are going to create this elaborate new cross realm system on 800k but I know they will. Thinking for a minute it's going to be even remotely similar is beyond ridiculous.
Fixed that for ya, stop speaking like anything you are saying is fact in a game that is just ideas on a fucking white board.

Brad McQuaid is a motherfuckin brilliant MMO motherfuckin GENIUS
rrr_img_58003.jpg


Yeah we all get it you think he can do anything from his garage on a shoestring budget. If so then why didn't he say so in the first fucking place?
 

Graye_sl

shitlord
47
0
It won't work for this reason. They say they want most items to be tradeable, then they say they want cross-server play. They can't have both, and will have to decide which is more important; cross server friendships, or healthy and stable server economies.
My worry is more.:

Guild: "Hey guys Raid mob X isn't up"
XserverScout: "It is up over here"
Guild: "Keeeel"

So now you introduce a whole new ball of wax. (Supposing they do follow through with open raid targets)
 

popsicledeath

Potato del Grande
7,547
11,831
The first few weeks/months of launch would be fairly brutal with the entire player base starting in a single area. The lag, kill stealing, and congestion would be pretty bad I bet. Look at the progression servers at launch, and EQ has a dozen starting areas.
They can't design the entire game around the first few weeks, though. Overpopulation to start is better than a dead world after a month. EQ was crazy anytime a new server launched, but it was usually seen as a good sign. And 2 weeks later, or more, when you were by yourself in every starting zone? How awesome was that?

I think one starting city is fine if it's big and makes sense in the world. They just need to plan and try to mitigate initial server load as best they can and keep things as stable as possible technically. Even an overpopulated world at launch is the least of a game's worries. I'd say it would even be received as a positive thing as long as servers stay stable.



High end content can be added later, when we are at the high end, but an MMO hardly ever recovers from a bad launch. (I know WoW had a shitty launch but that's WoW, it's an anomaly in the industry in every way and was unstoppable.)
How many studios have gone with the plan to add high-end content later, only to be burned? And WoW is a perfect example. It was very clear the game was having a rough launch because it was so popular, not because it was shit. This was still frustrating, but made people even more excited to play and willing to endure it.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
It won't work for this reason. They say they want most items to be tradeable, then they say they want cross-server play. They can't have both, and will have to decide which is more important; cross server friendships, or healthy and stable server economies.
What kind of server economy is this going to have if it doesn't have any sort of crafting element? Especially if stuff that's valuable (quest items) isn't tradeble.
 

Convo

Ahn'Qiraj Raider
8,792
664
What kind of server economy is this going to have if it doesn't have any sort of crafting element? Especially if stuff that's valuable (quest items) isn't tradeble.
That lack of crafting worried me from the beginning in regard to economy.. But, you can still trade a decent amount of stuff I'm sure.. Armor, weapons, spells, bags, etc...

Some rare spells in EQ sold for a ton of $$..
 

Lemmiwinks_sl

shitlord
533
6
You are wrong once again. People have already corrected you on the flagging requirements to get into those particular planes. Just because you started in the planes after the keying / flagging was lifted, doesn't mean it was always that way.
Wrong once again? What are you talking about? Whidon1 was the one who originally posted about the flagging deal in PoP, go to post #12978. Moron. Pay attention.

I was wrong about content that occurred over 10 years ago, and was mistaking how the content was changed by the time I took an alt through it, months later. Big fucking deal. Either way, point is that PoP flagging was a joke up until the elemental planes, even before they nerfed it. People on my server ran successful PICK UP raids on PoI and the other tier 1 shit. PoJ flagging via execution trial was easy with 1 group, so was the PoS quest with the giants if you charmed mobs.
 

Quaid

Trump's Staff
11,859
8,265
Fixed that for ya, stop speaking like anything you are saying is fact in a game that is just ideas on a fucking white board.

Brad McQuaid is a motherfuckin brilliant MMO motherfuckin GENIUS

Yeah we all get it you think he can do anything from his garage on a shoestring budget. If so then why didn't he say so in the first fucking place?
Lol man.... I feel so bad for you.

I see you trying SO HARD to be clever. You don't even realize that you're the only one who lacks the knowledge of MMORPGs to know why what you are saying is so off base. To you, it looks like what I'm putting forward is all voodoo and conjecture, but making educated inferences based on their stated design principles and goals is quite simple.

Keep trying though man. Maybe one day you'll get it.

PS: I'm not making any ludacris claims about system design cost and budget because I simply don't know that information. I don't know the limitations of their engine either. I'm simply referring to what was said in the Curse interview, where they stated they 'like cross realm play for friends, and were looking into it'. The point of my argument was that, any cross realm grouping that occurs in Pantheon won't be similar to instance queues in WoW because, as they have said, there won't be instanced dungeons in Pantheon.
 

JarekStorm_sl

shitlord
116
0
They can't design the entire game around the first few weeks, though. Overpopulation to start is better than a dead world after a month. EQ was crazy anytime a new server launched, but it was usually seen as a good sign. And 2 weeks later, or more, when you were by yourself in every starting zone? How awesome was that?

I think one starting city is fine if it's big and makes sense in the world. They just need to plan and try to mitigate initial server load as best they can and keep things as stable as possible technically. Even an overpopulated world at launch is the least of a game's worries. I'd say it would even be received as a positive thing as long as servers stay stable.

How many studios have gone with the plan to add high-end content later, only to be burned? And WoW is a perfect example. It was very clear the game was having a rough launch because it was so popular, not because it was shit. This was still frustrating, but made people even more excited to play and willing to endure it.
These are very good points, and I agree I've seen both situations happen. Empty noob areas and lack of endgame content.

Still, those different avenues of advancement really help the leveling experience.

Perhaps each races' district of the city could exit out of its own gate into unique zones. That way there would be many different areas to level in, they would have unique flavor, and provide many different experiences for when playing alts.

One city, many districts each leading to a unique grinding zone.
 

Lysis

N00b
102
0
I know it was really bad of me, but for the entirety of that long interview, I couldn't help but to think Brad sounded a bit high.
 

JarekStorm_sl

shitlord
116
0
What kind of server economy is this going to have if it doesn't have any sort of crafting element? Especially if stuff that's valuable (quest items) isn't tradeble.
A loot based economy, which is every bit as viable as crafter based. The only difference is how the items are generated.
 

TragedyAnn_sl

shitlord
222
1
Ha, they really should do that stuff up.. Make the gnome district have smaller doorways, troll district, dirty, with large doorways, etc.. I'm sure they can manage plenty of conflict with various NPCs too. Might turn out to be fun, if they do it right.. PvP would essentially have gang territories if they allow PvP in the major cities.
Do we know how much time has passed between when the collision happened and when the heroes are resurrected? Because at first, I am fine with everyone starting in the same area because of the lore.
BUT if any significant amount of time has passed, I imagine different races would settle with their own, in their own area.
 

JarekStorm_sl

shitlord
116
0
Do we know how much time has passed between when the collision happened and when the heroes are resurrected? Because at first, I am fine with everyone starting in the same area because of the lore.
BUT if any significant amount of time has passed, I imagine different races would settle with their own, in their own area.
That would make for a cool expansion. A new collision, bringing in a new starting area and race.
 

Big Flex

Fitness Fascist
4,314
3,166
What kind of server economy is this going to have if it doesn't have any sort of crafting element? Especially if stuff that's valuable (quest items) isn't tradeble.
what percentage of EQ's economy do you think was represented by sow pots, batwing crunchies, and 55 hp rings VS loot?