Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Convo

Ahn'Qiraj Raider
8,792
664
I don't mind the ghost at all. I'd rather be sitting there being able to tell a puller/rezzer where my corpse is anyway. Plus It gives you the chance to watch the end of a battle if you die during it. Seems like the DP fell somewhere between EQ and Vanilla WoW
 

Vandyn

Blackwing Lair Raider
3,656
1,382
What is wrong with your "ghost" sitting above your corpse while you wait for a rez? It's better than "you zone back to bind and then have to zone right back into the zone you just died in".
I think he has a bigger problem with you being able to summon your gear back for an 'xp hit'. Knowing how history has gone unless the xp hit is insane most players are going to opt for the hit instead if running back thus effectively really reducing corpse runs
 
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Not a corpse run, but you still lose exp. Meh. I actually like Vanguards better.
You misunderstand. You can still make a corpse run and get back all your gear and all your XP. You just take on extra risk and lose a lot of time (especially if the world is as large as they say it is). OR, you can zone out and pray to a god to summon your gear. In which case, you lose XP. OR you get zone back to your bind point, wait to get a rez sometime down the road, get teleported right to your corpse. retrieve your gear, and just lose a little XP. OR you can linger in the zone for a while until a friendly cleric rezes you and still lose a little XP. There are 4 options available when you die. It's much more nuanced than you make it, and corpse runs are definitely back in.

I'm confused, isn't this vanilla WoW's death mechanic?
Not at all. In vanilla WoW, if you were in an instance, you'd still zone out to the nearest "binding area" or whatever they called it and have to float back to your corpse and loot it. In this one, you don't leave the zone at all. In fact, you don't really move and you can't loot your body while a ghost. It's quite different from WoW.
 

Kaines

Potato Supreme
18,395
51,765
It has more to do with the overall picture, which is how the game is trending. Little by little were are starting to get away from what we requested in a new game, and every day they are introducing more and more "new concepts" to the project. Now we are discussing maps, and floating people over corpses, and dungeon finders, and summoning your corpse to alters and fast travel once you have visited a zone etc... This is not the Vision (T) I signed up for.
It saddens me to watch people like Merlin thrash around begging for the horse-and-buggy version of MMO's when we are in the internal-combustion-engine era. You keep gripping that buggy whip, Merlin. Someday it will be worth a ton as an antique relic.
 
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I think he has a bigger problem with you being able to summon your gear back for an 'xp hit'. Knowing how history has gone unless the xp hit is insane most players are going to opt for the hit instead if running back thus effectively really reducing corpse runs
That's really speculative. It depends on a lot of things, including distance, group mates, zone difficulty, natural abilities, spells, etc. If I could make it back to my corpse, I'd make the run to save the XP.
 

Bruman

Golden Squire
1,154
0
Welp, pulled my $100 pledge. I really wanted to go to the $250 one when they announced it, but I don't have any faith in the team anymore.

I'll keep up with the news on it, and if the game ever launches, I'll very likely be checking it out. My crystal ball though says this will never see the light of the day.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
Just think people have an issue with the fact that you are not forcing the corpse run anymore. Time is most valuable and most players are going to take the hit. It also reduces player dependency a bit .
 

Dumar_sl

shitlord
3,712
4
It saddens me to watch people like Merlin thrash around begging for the horse-and-buggy version of MMO's when we are in the internal-combustion-engine era. You keep gripping that buggy whip, Merlin. Someday it will be worth a ton as an antique relic.
Games are entertainment: they'renotabout what's most efficient for players. Some people absolutely love riding horses. Some people would argue that a horse ride is much more exciting than any experience a modern car could produce.

It's the same idea that's spoken of in Zen & the Art of Motorcycle Maintenance. I don't want a gryphon or airship that lets me blast at warp speed over the entire world in 5 minutes. That'sefficient, but terrible in terms of immersion and the gameplay that immersion brings.
 

iannis

Musty Nester
31,351
17,660
i think they made intentionally misleading statements with the intent to acquire money from people. call that what you want.
Basically.

Kickstarter "to pay people back for themonthsof pro bono work".

Months? Work?

"Give us money so that we can make a game". "None of the money is actually going to produce a game, not a single dime". How can you not think this is a malicious scam at this point? There are really only 2 ways. You could say this is a clusterfuck of utter incompetence, which granted it may be, or you can double down on your kickstarter pledge.

Dig deep, guys.
 

Merlin_sl

shitlord
2,329
1
It saddens me to watch people like Merlin thrash around begging for the horse-and-buggy version of MMO's when we are in the internal-combustion-engine era. You keep gripping that buggy whip, Merlin. Someday it will be worth a ton as an antique relic.
You seem to be confused and lost. Let me help:
  • A classic take on epic MMO adventure
  • An MMO developed by gamers who aren't afraid to target an audience of like-minded gamers.
  • Finally, an MMORPG for players wanting a challenging and rewarding experience. No risk, no reward.
  • Play classes that have defined roles of tank, healer, DPS or utility (crowd and encounter control).

You do realize this entire game and thread is dedicated to the "horse and buggy" version right? Maybe you got confused and accidentally posted here? Let me redirect you to the thread you were looking for:
The World of Warcraft Thread
 
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Just think people have an issue with the fact that you are not forcing the corpse run anymore. Time is most valuable and most players are going to take the hit. It also reduces player dependency a bit .
I love oldschool games. In fact, I pledged on a Kickstarter that's making a true spiritual successor to the classic Master of Magic 4x game from 1994 or whenever it came out. But, even as an old school player, I'm not totally averse to new mechanics. I think Pantheon's death mechanic is really awesome. I wish EQ1 had it (especially back when I played on dial-up). I wish all future MMO's would adopt it. It is a very solid design IMO.
 

Kaines

Potato Supreme
18,395
51,765
Games are entertainment: they'renotabout what's most efficient for players. Some people absolutely love riding horses. Some people would argue that a horse ride is much more exciting than any experience a modern car could produce.

It's the same idea that's spoken of in Zen & the Art of Motorcycle Maintenance. I don't want a gryphon or airship that lets me blast at warp speed over the entire world in 5 minutes. That'sefficient, but terrible in terms of immersion and the gameplay that immersion brings.
When most players engage in this entertainment, they want their playtime to be as efficient as possible. Riding a horse may be fun, but when the point isn't riding the horse, it's getting to the park to see your friends, people will still take the car. That's the point. You still think riding the horse is "fun", but the vast majority of the public has decided the horse is just a way to get to the "fun" and want a more efficient means of getting there.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
That's really speculative. It depends on a lot of things, including distance, group mates, zone difficulty, natural abilities, spells, etc. If I could make it back to my corpse, I'd make the run to save the XP.
I don't think so, how long have you've been playing these types of games? Players will always take the path of least resistance. Give you an example, if this mechanic exist in EQ, do you think breaking into plane if fear would be the bitch that it was?
 

Big Flex

Fitness Fascist
4,314
3,166
It saddens me to watch people like Merlin thrash around begging for the horse-and-buggy version of MMO's when we are in the internal-combustion-engine era. You keep gripping that buggy whip, Merlin. Someday it will be worth a ton as an antique relic.
It saddens me to hear this sort of rhetoric from people who have bought every sales pitch and every line of propaganda from "paradigm shifting, next generation" developers. Its like calling someone a faggot for preferring a console with a controller that has A & B buttons instead of a motion detecting Wii Remote.
 

mkopec

<Gold Donor>
27,031
41,386
Well that, again depends on the EXP hit. If its just a pittance that can be gained within 30 min, then yeah, everyones gonna be parayin to the gods up in this bitch. But if they make it substantial, lets say 2-3 hours worth of exp, it will make people think before praying.
 

Dumar_sl

shitlord
3,712
4
But the pointis riding the horse, is immersing in the world with every step your character takes. It'sgetting to your friends, as well as adventuring with them. Tigole was an idiot: the game doesn't begin at the end of the journey.

The public is fucking stupid, just look at their choices in any modern entertainment for proof (including this one).
 

Kaines

Potato Supreme
18,395
51,765
It saddens me to hear this sort of rhetoric from people who have bought every sales pitch and every line of propaganda from "paradigm shifting, next generation" developers. Its like calling someone a faggot for preferring a console with a controller that has A & B buttons instead of a motion detecting Wii Remote.
Honest question: Do you think a console with a 2-button controller could get Kickstarter funding in 2014?
 

Lost Ranger_sl

shitlord
1,027
4
Like I said before if this was a scam they probably would have been better organized than they are. I truly believe these guys do want to make a game they just don't know how to really manage a game without a big corporate publisher like Sony or Microsoft calling the shots; trying to get a game crowd-funded is so alien to them that they don't have a clue on what they are doing.
I don't think anyone believes that these guys started this intending to steal peoples money. I think some are starting to believe that is how they plan to finish it though. Maybe stealing it too harsh a word, but just barely. They are about to start pushing forward completely on your dime. They know that they can't make a MMO off the estimated $500,000 kickstarter funds, and they don't have any real investors. So they will be going forward with no real game plan with their fans paying the bills. The chances of that ending in anything but disaster are pretty damn slim. They will "try really really hard!" on your money before they are willing to admit defeat which is shady to me.

Brad should stick with Kickstarter because it keeps everything above board. If they can't reach their $800k+ goals with a relaunched, polished KS then they need to accept that the interest just isn't there for their game and move the fuck on. They need to do this BEFORE they start spending other peoples money.
 

Soygen

The Dirty Dozen For the Price of One
<Nazi Janitors>
28,572
45,200
Honest question: Do you think a console with a 2-button controller could get Kickstarter funding in 2014?
Yes, but not for the equivalent of 800 grand. Brad should have set his sights and budget way lower.