Path of Exile 2

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Utnayan

F16 patrolling Rajaah until he plays DS3
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Lightning caster isn't bad, people were just ignoring it because of how nuts the freeze builds were. My first char was lightning caster and I made it to cruel on first playthrough with no gear.

This is what I am doing - Firewall and Lighting/spark. - Having a blast with this game.

I love everything about it so far. Although I am taking my time and only level 11-12 I think and not rushing. Just playing old man style :p
 
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Burnem Wizfyre

Log Wizard
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This is what I am doing - Firewall and Lighting/spark. - Having a blast with this game.

I love everything about it so far. Although I am taking my time and only level 11-12 I think and not rushing. Just playing old man style :p
That was so slow, my mangina danger ranger is rolling to victory, already 24.
 
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Juvarisx

Florida
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Seems to me that if you are running any build that does most of it for you you can reasonably expect that to be nerfed. If you are not "comboing" at least 2-3 skills on the regular it's probably in danger. Comboing as I am pressing E, R, T or whatever mapped buttons repeatedly.

I hate this philosophy a lot, there needs to be easy builds that are "good". They dont have to be great or the best in the game but they should atleast be good mappers up to T16, sometime you just wanna slay some demons and get some loot while chilling. Having to pay 100% attention at all times is what will eventually kill this for me.
 
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moonarchia

The Scientific Shitlord
24,473
46,099
Played a Minion witch, had to have help getting past Count Geonor
Played a SRS Electric Sorc, had to have help getting past Count Geonor
Played a Warrior (No build just taking whatever nodes seems cool) Beat his ass second try.
God damn warrior in this game fucks!
I am running SSF, so had to get past Count Gooner on my own. I think I got him on 2nd try. Minion witch is pretty banging even if you aren't running fotm. Lots of different ways to optimize the skele crew. I am having fun with that.
 
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Aamry

Blackwing Lair Raider
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I am once again coming to this thread, to let everyone know I have no idea what I'm doing but I'm having fun
 
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Valderen

Space Pirate
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I started Cruel Act 2, and I'm killing everything pretty quickly but I die to just about anything. The lack of gear is a serious issue, and I'm not sure if what they did will fix it. I'm 52, and still wearing gear that's level 20-30 for the most part, I replace a level 4 item last night.

The nerfs are to be expected, there will still be more it's early access, that's what it's for. They should definitely offer free respec or reduce the cost significantly because of all the nerfs/buffs that will occur during early access, although I guess they need to test out the economy too.

While I liked PoE1, the respec of that game is what kept me from playing it more, I prefer D3 to PoE1 for that alone. When they mentioned that you could respec with gold in PoE2, I was extremely happy but it's too restrictive still. I just don't understand the reticence they have against allowing respec. I mean it doesn't have to be so cheap that you respec each map you run to be optimal for that map, but it needs to be more accessible.

So for me it is summed up to this, amazing game with some major issues that if fixed by release will make this the best ARPG by miles. Right now, the loot is the most serious it's almost gamebreaking in some ways if you're not lucky.
 

Khane

Got something right about marriage
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14,319
I hate this philosophy a lot, there needs to be easy builds that are "good". They dont have to be great or the best in the game but they should atleast be good mappers up to T16, sometime you just wanna slay some demons and get some loot while chilling. Having to pay 100% attention at all times is what will eventually kill this for me.

It will kill it for the sweeping majority of players. Their Poe2 design philosophy is going to get choked out by player dissatisfaction and I am expecting the final full release game is going to be a fair bit different than what we have now, difficulty/tedium wise.
 
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mkopec

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It will kill it for the sweeping majority of players. Their Poe2 design philosophy is going to get choked out by player dissatisfaction and I am expecting the final full release game is going to be a fair bit different than what we have now, difficulty/tedium wise.
They should have learned from their ruthless experiment that people dont want that type of game play. Or at least the majority dont. For some reason someone at that company has a hard on for this ruthless type experience.

I would tell them to go back and play Diablo II, what they wanted a better version of, and see how easy that game played and loot just flowed.
 
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Khane

Got something right about marriage
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They should have learned from their ruthless experiment that people dont want that type of game play. Or at least the majority dont. For some reason someone at that company has a hard on for this ruthless type experience.

I would tell them to go back and play Diablo II, what they wanted a better version of, and see how easy that game played and loot just flowed.

Well the funny thing is Path of Exile was an homage to Diablo 2 that iterated on it and modernized it. They did exactly that. So creating this regressive game that removes a lot of the innovation they themselves created is kind of comical.

They do tend to listen to the playerbase though, and the PoE playerbase isnt shy.
 
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Palum

what Suineg set it to
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They should have learned from their ruthless experiment that people dont want that type of game play. Or at least the majority dont. For some reason someone at that company has a hard on for this ruthless type experience.

I would tell them to go back and play Diablo II, what they wanted a better version of, and see how easy that game played and loot just flowed.
I do
 

TJT

Mr. Poopybutthole
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They should have learned from their ruthless experiment that people dont want that type of game play. Or at least the majority dont. For some reason someone at that company has a hard on for this ruthless type experience.

I would tell them to go back and play Diablo II, what they wanted a better version of, and see how easy that game played and loot just flowed.
Having the occassional interesting phased boss fight is good.

Building this kind of game around it will most certainly not be for long term replayability. Shit like basic attacks MISSING is completely gay in this game. Because you can't just miss without a dice roll under the hood making your miss. In Dark Souls you only whiff because you messed up the timing/were in the wrong position.
 
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AladainAF

Best Rabbit
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It will kill it for the sweeping majority of players. Their Poe2 design philosophy is going to get choked out by player dissatisfaction and I am expecting the final full release game is going to be a fair bit different than what we have now, difficulty/tedium wise.

I agree with this to an extent, but there's still almost 450,000 people playing this thing just on steam alone, myself included almost a week later. The peak was 578k. That's not a gigantic drop off, given the radical change in direction the game took from poe1. Personally, I find the game exceptionally fun and I really love things like hitting a deli mirror and NOT needing to rush the entire map, etc.

There's a shitload of things they need to fix up but I feel this is what EA is all about. But the slower gameplay, I like a LOT more than I thought I would. WASD also is going to have to be implemented into poe1. I can't see myself ever playing click to move ever again.
 
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Tide27

Bronze Baronet of the Realm
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Paid beta*

At level 22 atm, difficulty seems to mostly come from lack of gear. Shit dies super fast when you're not using stuff you got at level 3 in the 2nd zone. Found a pair of 15% movespeed boots on vendor not long ago and moving around actually feels like not ass now, gonna be absolutely horrific ever switching to something without movespeed in the future so hopefully movespeed isn't a rare mod on decent boots.
I've found that if a pair of boots has no movement speed, I automatically discount them. Finding a 15% movement speed boots even with craptacular stats increased my survivability 10 fold. I think I'm mid 40s now and still in lvl 12 boots or so, and unless something has movement speed on them...they won't be upgraded.
 
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Nija

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Yeah, I'm at +20% movement speed and that's now a requirement.
 
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Khane

Got something right about marriage
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But the slower gameplay, I like a LOT more than I thought I would. WASD also is going to have to be implemented into poe1. I can't see myself ever playing click to move ever again.

The game is gonna have great numbers for another week or two, its new and the campaign is like a single player lite version of a From Software challenge. Once that rush of players has "beaten" the game I expect the numbers to fall off a cliff as the RNG on RNG on RNG "new" endgame they've created is... not very fun. And the map layouts are atrocious.

I haven't seen any slower gameplay. My character sure as shit is much slower but everything else is still fast, still has teleports and blinks, still jumps behind me or runs at me 5x faster than my character can move, surrounds me, and there is not much I can do about it unless I am playing a full screen clear visual cancer build (aka PoE1 style). Doing the dreadnought in A2 the first time was brutal because of that.

This game is not really slower
 
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Deathwing

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I agree with this to an extent, but there's still almost 450,000 people playing this thing just on steam alone, myself included almost a week later. The peak was 578k. That's not a gigantic drop off, given the radical change in direction the game took from poe1. Personally, I find the game exceptionally fun and I really love things like hitting a deli mirror and NOT needing to rush the entire map, etc.

There's a shitload of things they need to fix up but I feel this is what EA is all about. But the slower gameplay, I like a LOT more than I thought I would. WASD also is going to have to be implemented into poe1. I can't see myself ever playing click to move ever again.
There's some weird context with this. Like it crossed some sort of threshold where people are interested because it's popular enough. Lots of people streaming it that have no documented proof of playing PoE1. Lots of people posting guides, some of them with significant subscriber counts, that have no documented proof of playing PoE1.

Essentially, lots of people looking to profit off of anticipated popularity. And lots of people playing because of perceived popularity. And those two feed each other to a certain degree.
 
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Sorce

Molten Core Raider
66
32
I am running SSF, so had to get past Count Gooner on my own. I think I got him on 2nd try. Minion witch is pretty banging even if you aren't running fotm. Lots of different ways to optimize the skele crew. I am having fun with that.
Do the pets ever get strong enough by taking minion passive nodes? I have respeced a few times but cannot get my witch to a good place, though I have not looked up any builds, either.

I tried going mostly minion but it was a sluggish trek, mainly due to them being constantly one-shot by every boss. That left me with pretty low dps until they revived and got a few hits in.

I noticed some good defensive nodes for the minions, which were out of my reach at the time, but do those help enough for them to do any kind of damage to the bosses?
 
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Juvarisx

Florida
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I agree with this to an extent, but there's still almost 450,000 people playing this thing just on steam alone, myself included almost a week later. The peak was 578k. That's not a gigantic drop off, given the radical change in direction the game took from poe1. Personally, I find the game exceptionally fun and I really love things like hitting a deli mirror and NOT needing to rush the entire map, etc.

There's a shitload of things they need to fix up but I feel this is what EA is all about. But the slower gameplay, I like a LOT more than I thought I would. WASD also is going to have to be implemented into poe1. I can't see myself ever playing click to move ever again.

If they dont want people to zoom around thats fine and solved really with the removal of quicksilver and dash's its not really what I mean though. Like take a look at Shout Warrior Steelmage is doing, its a pretty simple build that is easy enough to get online and doesn't take a pile of gear and can do maps at an okay speed and kill rares and bosses but not instantly. A person shouldn't have to see that build and wonder if they should play it cause it will be nerfed since it goes "against GGG design philosophy" where its not using an entire skill bar to have to be piano'd to kill everything.

Is the build going to be killing pinnacle bosses quickly and easily? Not a chance. Is it zooming around the map at turbo speed clearing shit in 30 seconds? Nope. Its just a chill build that cna do content, so why shouldn't it exist.

If they finally removed flask pianoing and replaced it with skill pianoing forget it.

Also steam players metrics are whatever to me, its the new hotness so everyone is playing it and good for GGG for making some bucks but its not the end all. Hell Lost Ark had over a million players 3 months into the game then the "Average Joes" hit end game saw its a giant clusterfuck of gatekeeping, difficulty and frustration. Now it averages 20k players.

The average player has not hit maps STILL, they are trying out shit and doing campaign. Once the actual game starts and they see the actual difficulty this game can present it will be exodus time except for people who know what GGG is about.
 
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Goatface

Avatar of War Slayer
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they either added a pity mechanic to viper chick or she bugged out, on my 4th try this morning, she never went invulnerable and did short versions of all 3 phases at one time.
also this zone sucks, on xbox, only other time had any performance issues was after setting those dozens of bugs on fire in the one act2 temple.