Path of Exile 2

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Yaamean

Trakanon Raider
1,283
661
Yeah I think once I break into the end of the mapping tiers, I'll roll a monk to try out a 2nd class and then take a break for a bit.

For anyone super juicing T15s / T16s, is the average drop noticably improved in both quality and quantity? I do have some rarity on my items and still don't get currency drops very often currently.
 

Aazrael

Avatar of War Slayer
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14,469
I run T15 and T16 rare and vaaled now. Not max exalted though. Not overly impressed with the drops so far. Sure a few Exalts a map maybe if you are lucky, T15 Maps that are worth a few Exalts if you want to sell them.

I never get any good items to drop so maybe Im just cursed.
 
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Mist

REEEEeyore
<Rickshaw Potatoes>
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Yeah... "Crafting". Transmute + aug + regal + triple exalt -- THRILLING!

It says a lot when the most exciting item we can see is a rare with fucking life and resists lol.
1734617463304.png
 
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Tide27

Bronze Baronet of the Realm
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Last Epoch has / had some outstanding ideas and takes on equipment crafting.

They also had it to where you could juice your drops if you were SSF, or you could join a merchants guild.

I have over 600 hrs in Last Epoch, and can see myself hitting that here in PoE 2.

However, the devs could look at Last Epoch for some ideas to help the gearing / crafting game.in my opinion.
 
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Deathwing

<Bronze Donator>
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Yep, LE's crafting and SSF gearing(rares! fuck LE's unique "crafting") is much better. Setting up an item filter for a fresh run is tedious, would love to see if anyone could figure that one out.

I think LE's skill system is better too, but that's not saying much. PoE2's skill system is dumbed down to almost an insulting degree. Like if Blizzard wasn't staffed by drooling retards, this might be the system they come up with for D5.
 
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Khane

Got something right about marriage
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Last Epoch had a lot of potential but I think after they got their full release payday they decided to enjoy the money rather than continue working.

It's going to be a year in February with only 1 real league (cycle) since release. Game is basically already gone and forgotten.
 
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Deathwing

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Yeah, 1.2 is planned for April and it's already looking dicey for LE. 6 months between releases for a GAAS is pretty rough....*looks at GGG*.
 
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Daidraco

Avatar of War Slayer
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Last Epoch had a lot of potential but I think after they got their full release payday they decided to enjoy the money rather than continue working.

It's going to be a year in February with only 1 real league (cycle) since release. Game is basically already gone and forgotten.
That could be for several reasons. No one in my circle even played LE. But we've all played D4 and now POE2. POE 1 was hit or miss. Grim Dawn had an even smaller presence in my group.

Yeah, 1.2 is planned for April and it's already looking dicey for LE. 6 months between releases for a GAAS is pretty rough....*looks at GGG*.
I'm sure the plan is to have players playing both POE1 and POE2. So alternating seasons, most likely. Not all that much of a fan of POE1 so.. thats going to suck for someone like me.
 

Penance

Silver Baronet of the Realm
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Last Epoch has / had some outstanding ideas and takes on equipment crafting.

They also had it to where you could juice your drops if you were SSF, or you could join a merchants guild.

I have over 600 hrs in Last Epoch, and can see myself hitting that here in PoE 2.

However, the devs could look at Last Epoch for some ideas to help the gearing / crafting game.in my opinion.
Yea im really disappointed that they didn't evolve their loot game at all, instead they seem to have gone backwards. I kept saying before that the success of this (for me personally) wouldn't be how slow you went but how loot progression felt and right now it's fucking ass. Their stuborness on items having to be identified and their intentions seemingly wanting you to pick up blue and white bases while keeping their fucking tetris inventory of holding like 4 chest pieces is a bit worrying. Even d4 knew that shit was gay. They took a robust crafting system where you could at least somewhat determinstically hit what you needed and devolved it into the Chris Wilson slam exalt clown show for toddlers. They don't seem to have innovated at all in this area. They didn't even add any QoL in. Nothing like an interface to see what stats can roll on an item and their weights, nothing like in game trading or even a hint that theirs a trade website. Nothing like filters for affixes on items. Oh wow they added Deckard Caine and a fucking well to refresh your pots.

All these things are red flags to me.

That being said the base game is really solid but if we don't see any innovation in this EA cycle within 6 months and just more classes and skills then I'll probably stick to poe1.
 
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Daidraco

Avatar of War Slayer
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Yea im really disappointed that they didn't evolve their loot game at all, instead they seem to have gone backwards. I kept saying before that the success of this (for me personally) wouldn't be how slow you went but how loot progression felt and right now it's fucking ass. Their stuborness on items having to be identified and their intentions seemingly wanting you to pick up blue and white bases while keeping their fucking tetris inventory of holding like 4 chest pieces is a bit worrying. Even d4 one that shit was gay. They took a robust crafting system where you could at least somewhat determinstically hit what you needed and devolved it into the Chris Wilson slam exalt clown show for toddlers. They don't seem to have innovated at all in this area. They didn't even add any QoL in. Nothing like an interface to see what stats can roll on an item and their weights, nothing like in game trading or even a hint that theirs a trade website. Nothing like filters for affixes on items. Oh wow they added Deckard Caine and a fucking well to refresh your pots.

All these things are red flags to me.

That being said the base game is really solid but if we don't see any innovation in this EA cycle within 6 months and just more classes and skills then I'll probably stick to poe1.
The longer I sit at end game - the more I feel like we're just missing shit. Some stuff is overly complicated with no relief in sight. Meanwhile, some other stuff is completely trivial, basic and unintuitive. It could be hopium - but it just doesnt seem like everything that we use at end game got even remotely close to the same "table time" for ideas as the rest of the shit. Or basically, Im going to continue to play the game when I have time regardless - but I expect some QOL changes coming down the pipe at full release. Even D4 changed a ton of shit from Beta to release, much less that huge 17 gig patch we got on day one of full release after EA and that wasnt even a season, or more content like POE2 has planned.
 
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Deathwing

<Bronze Donator>
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That could be for several reasons. No one in my circle even played LE. But we've all played D4 and now POE2. POE 1 was hit or miss. Grim Dawn had an even smaller presence in my group.


I'm sure the plan is to have players playing both POE1 and POE2. So alternating seasons, most likely. Not all that much of a fan of POE1 so.. thats going to suck for someone like me.
I'm already annoyed at them for siphoning resources from POE1 for years and the result is this wet fart.

Ok, that's hyperbolic, there's definitely some good stuff in POE2 that probably wouldn't have existed if they had been forced into the framework of POE1 from the start. But everything I like about POE2 still feels like it can fit in POE1 at this point. WASD might be iffy, but it's surely less effort than the total they've put into POE2. And POE1 would have kept them from committing a lot of unforced errors in crafting and gearing.

I'm also being in unfair that no way POE2 in POE1 would have garnered the response POE2 by itself has so far. Not sure how to balance that against the prospect of only having one of the two games receiving updates that I want to play every 6 months.
 

Kirun

Buzzfeed Editor
19,686
16,103
Power at league start? Things like Lab changing over time to not frustrate players so much were QoL concessions made because of player dissatisfaction, this has nothing to do with power creep.
Did Lab really change though or did it just get power crept so hard that it essentially becomes "irrelevant"? It seems to be like it's more the latter rather than the former.

Why are people calling it crafting when it's straight slot machine though?
You sure you've played ARPGs before dawg? These games have ALWAYS been a literal interactive slot machine. The same psychological elements that make gambling addicting are the same that are present in ARPGs and make you think that THIS boss kill is going to be the one that drops the perfectly rolled Stone of Jordan.
 
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Palum

what Suineg set it to
28,591
47,222
Did Lab really change though or did it just get power crept so hard that it essentially becomes "irrelevant"? It seems to be like it's more the latter rather than the former.


You sure you've played ARPGs before dawg? These games have ALWAYS been a literal interactive slot machine. The same psychological elements that make gambling addicting are the same that are present in ARPGs and make you think that THIS boss kill is going to be the one that drops the perfectly rolled Stone of Jordan.
Crafting implies deterministic outcomes though, within reason. It's just gambling otherwise. Most of the orbs are straight up RNG.
 

Springbok

Karen
<Gold Donor>
9,624
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Killing bosses for nagelring or soj = / = farming blues and praying. Is there a single boss chase item in this game or poe1?
 
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Furry

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Crafting implies deterministic outcomes though, within reason. It's just gambling otherwise. Most of the orbs are straight up RNG.
POE2 is currently way to RNG for sure. There needs to be more deterministic options. I had a really good 3 roll rare ring so decided to dump 3 exalts into it. Only 1 of the 3 was something useful, but the vaal corruption was pretty dope. In POE1 I probably could have locked in rolls and tried again. Not sure this ring was good enough to justify that, but unless I'm missing something poe2 has an issue where you're basically got just one shot.

The complete RNG aspect is fine, but it should be balanced with letting the players have more ways to target it. Some sort of nice balance between poe1 and poe2 systems would be great, as poe1 was definitely just too fucking much with the use 9001 orbs to craft one thing approach.
 
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elidib

Vyemm Raider
2,448
4,581
Make at least two of the crafting omens guaranteed from every ritual reward screen and tone down their rippiness.

boom. solved.
 

Juvarisx

Florida
4,142
4,580
Killing bosses for nagelring or soj = / = farming blues and praying. Is there a single boss chase item in this game or poe1?

Yes most pinnacle bosses ion PoE1 either dropped GG Uniques, GG Bases or GG Unique Currency. Also you could find relics for Sanctum that would give GG stuff or farm cards in certain maps for GG items.

In PoE2 is more limited to GG Uniques, there are a few and people are discovering more all the time.

As for crafting, just them removing Alterations was a mystery move to me, it would be the start of atleast some determinism even if it takes 1000's of them to get 2 A+ affix's on an item before regaling it without anyway to imprint it it would be pretty scary and they seem to like that.
 
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