Path of Exile 2

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TheBeagle

JunkiesNetwork Donor
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I've been having a great time playing as well. Balancing issues were to be expected and if you can't deal with those type of issues then you shouldn't be playing an EA ARPG. I would much rather be playing the game while they work through it and release more content than wait another year for them to release anything. Some of you guys complaining non stop sound like a jilted lover or some shit. It's weird.
 
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Chris

Potato del Grande
19,592
-10,640
Been too busy enjoying the game to read a hundred pages of complaints. This is the best early access game I've ever played and easily one of the most enjoyable games I've ever played. Any additional content is welcome, especially fully fleshing out the skills and classes, but the moment-to-moment experience of combat is the best in the ARPG genre for sure and highly addictive.
The game is amazing with half the skills, half the classes and half the zones.

Some people here make it sound like it's a failure hemorrhaging players, steam charts is showing good numbers.

The mob respawn is another poor design choice.
Lots of bad takes like this. Mob respawn is punishing at times but it's a "fix your build" indicator while also letting you grid another level without having to totally reset the zone and your progress.

They water down this and a few other things and that's how you get Diablo 4.
 
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mkopec

<Gold Donor>
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At the fundamental level this game is just better, because its got better combat. The whole D4 build up/build up and finally release good dmg type of combat just sucks and feels bad.
 
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Palum

what Suineg set it to
27,199
42,880
Ultimately this game is amazing through act 3, then slowly degenerates and loses the plot in end game. Hard bosses, die and try again until you win was really fun. End game is the exact opposite of the campaign and it's not nearly as fun to me. Path of White Mobs mapping is just boring.
 

mkopec

<Gold Donor>
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At level 92 I just can't consistently find anything to kill that gives noticeable XP, my only real complaint.
I think the highest lv mobs in poe1 was like 86 I think. Prob same here. So there comes a point in the 90s where leveling is just diminishing returns.
 

Mist

REEEEeyore
<Gold Donor>
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Curious. I've played 2 flavours each of Warrior & Monk, Spark Sorcerer, Grenade Merc, and tbh none of them are fully floating my boat. Still to try Ranger and Summoner (witch).
I'd like to know what you're playing that's giving you this "best combat moment to moment" experience you speak of. Perhaps I'm just playing the wrong game.
Ranger.

This game is Smash TV pretending to be an ARPG and should be played as such.
 
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Cybsled

Naxxramas 1.0 Raider
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Don’t forget you can just craft with your stuff. Don’t overpay for mid gear. It’s easy to buy a magic item or a 3 stat item with resists missing movement speed or life etc and slam an exalt on it, and save yourself 15-20 ex in return. esp as exalt prices go up. This is why ex as the baseline trading currency is so much better. In poe1 chaos was basically just money (or map sink) as no one actually used it for crafting

When do you start crafting? My char is level 18 (playing ultra casual) and just got to act 2 and haven't seen anything suggesting crafting yet

All my gear is like 10 levels behind my char level - only reason I've held onto it is they have more perks than the blue stuff I find normally
 

Tmac

Adventurer
<Aristocrat╭ರ_•́>
10,032
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I feel insanely OP currently with lightning monk build using charged staff and tempest bell. Tempest Bell practically stun locks the final bosses in the Acts. Feel like this is gonna get nerfed.

What level? I’m currently slogging through an ice leveling build.
 

Tmac

Adventurer
<Aristocrat╭ರ_•́>
10,032
17,091
Same thing with the waystone tab, I have cleaned and arranged it a few times for its easy for anyone to have plenty of T1-T13 and a pile of juices ones in the top right if people can handle a little more but every night some log jam comes in and pisses down low level dogshit keys just whatever they fuck they want lol.

I am sure everyone appreciates the extra keys but we don’t want to turn the tab into a grab bag of bullshit.

Should start checking the logs and tagging the infadels here haha
 

Juvarisx

Florida
3,999
4,249
At level 92 I just can't consistently find anything to kill that gives noticeable XP, my only real complaint.

You are not meant to hit 100 in the game really, it takes weeks of grinding, most people will cap out around where you are now.

Anyways I do not HATE this game, but its frustrating to see that there was no communication between the two teams and issues that are fundamental in PoE2 were resolved in PoE a year ago or more. Or just things that were iterated on, somehow agreed were great, implemented, tested and noone thought..."Hey wait this is shit" That is what is concerning.

Taking damage while using a lever that you cannot cancel out of? Learn the lesson from Heist old man
Tought boss fight? Great! One portal for boss fight? Hmm maybe... Boss Fights with multiple 1 shots? uhhh Boss fights that take players hours to farm and are tied to atlas (hence player progression)? What the fuck!
On death effects, enemy skills, burrowed enemies that pop out, map ailments hidden under player skills? How did they never see this?
Removing all life nodes and keeping ES nodes? Did they not see where that would go? What do you replace em with? Why even was life removed?
Sextants were shit in PoE and replaced with a vastly superior system. Not only did they bring them back, they made them mandatory in Precursors and added a monotonous way to enable them that adds nothing in Towers
Why was Lab turned into Sanctum or Ultimatum which people already fedback were not fun for most and tied it to fucking Ascendancy?
Don't even get me started in the mess with Item Rarity and the non lessons learned

Look I hit 95 with a Melee Chonormacer that cleared all content including the max difficulty Pinnacles, after I had leveled a Stormweaver to maps before they nerfed the casts on x which I can still make a MF Spark build, and a Blood Mage Hexblaster to 90, at that point I had enough, the end game is not fleshed out and is more frustrating then fun, the skill tree is a substantial downgrade from PoE, they still have a fundamental issue with getting melee to work if mace skills are an indication, and their attempt to "slow" the game down was more adding tedium and nonsensical tasks (the fuck are wells doing in town and hideout for) and really only applied to the worst class in the game (warrior).

Skills, missing ascendancies, whatever can be easily addressed over time, but their vision seems to be at odds with itself. Nothing in Acts 1-3 matches what comes later including "Cruel" difficulty from a playstyle point of view. If they wanted slow why are the maps gargantuan and the task to clear rares so frustrating? If they wanted players to self impose difficulty why did they make it a confusing mess? If they didnt want screen clears why did they not touch Lightning Arrow before they went on break when it was clear it would do just that? If they wanted dodge roll to be a core mechanic why do monsters play at turbo PoE speed? If they wanted currency to have weight why was no crafting added and just implement a slot machine? WHy are Blessing Orbs gone? Why remove scours if crafting mattered? Why cant you remove runes? Someone had to implement this, test this shit internally and given atleast a yes/no and noone thought "Hey this is kinda shit", so what do they want mapping to look like? I havent a clue and neither do you.

Yes it feels fun to kill monsters, and boy does it look pretty, but the decisions they made are very worrying.
 
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Borzak

Bronze Baron of the Realm
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It's not for me, but that's just me. There are a number of things that people are noticing or complaining about that seem like at one time they were in a Chris manifesto of things they wouldn't do and such. Who knows.
 

Caliane

Avatar of War Slayer
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11,865
yeah, there's just so many odd, 2 steps back choices that makes it so strange. crafting bench. great addition. sure it was a bit tacked on. what do they do? remove it entirely.

look at this vid of Jonathan explaining why sorc and witch have different starting nodes. "so new players don't make the wrong decision like a witch choosing elemental damage"


what even the fuck? that is so counter to the open ended design of the skill system and passive tree. someone on the team, presumably Jonathan? want's preset classes. ascendancies, this, the new gem system which pretends there is preset classes.

ggg considers elemental witches, and summoner sorceress's "wrong".
 

Soygen

The Dirty Dozen For the Price of One
<Nazi Janitors>
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What level? I’m currently slogging through an ice leveling build.
I'm 64 now at the very end of Act 3 on Cruel difficulty. I basically Storm Wave groups of mobs to get them with electrocute on them, then Siphoning Strike to build up power charges, spend power charges on Charged Staff and just mow shit down constantly. Rares and bosses, drop the Tempest Bell and have at it.

This video is the build, for the most part, but I've done some different passive stuff, but for the most part it's the same. The video helped me get a better support gem setup too.

 
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Rabbit_Games

Blackwing Lair Raider
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I posted this WAY back, but when I tried Warrior, I wasn't having fun until I gave him some Minions. heh
Combining Classes is wicked fun.
 
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Intrinsic

Person of Whiteness
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I feel like y’all are taking Mist’s posts as some sort of authority on PoE or ARPGs when it sounds like he’s just enjoying the game. I feel pretty much in the same spot and agree with 95% as a complete outsider who is just enjoying exploding mobs and running around. People coming from PoE and having all these expectations aren’t wrong, it’s just a vastly different point of view.
 
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Soygen

The Dirty Dozen For the Price of One
<Nazi Janitors>
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I feel like y’all are taking Mist’s posts as some sort of authority on PoE or ARPGs when it sounds like he’s just enjoying the game. I feel pretty much in the same spot and agree with 95% as a complete outsider who is just enjoying exploding mobs and running around. People coming from PoE and having all these expectations aren’t wrong, it’s just a vastly different point of view.
Yup, I have only a few hours in on the original and I'm really enjoying POE2. I'm coming up on 100 hours already which is pretty insane playtime for me these days, in such a short period. It's also very clear they are open to making changes, so hopefully by the time it leaves early release, a lot of the gripes will be addressed and old and new players alike will be into it.
 
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Argarth

On the verandah
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1,183
Ranger.

This game is Smash TV pretending to be an ARPG and should be played as such.
Well well, I literally just started on the Ranger tonight after posting, and I have to admit it feels a bit like cheating. Feels fast, dynamic and powerful even early on.

Never touched it until now, but Escape Shot is the real game changer for me. Feels much more like I'm actually in control of the action, gonna pump some supports into that and keep it around. Getting some old WoW hunter vibes, jump-shooting was one of my favourite things to do way back when. Never clicked with PoE1 Ranger at all.

FINALLY, I was close to bouncing off the game completely, so great timing. (still hoping for some big changes to Melee before the EA is done)
 
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Arbitrary

Tranny Chaser
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yeah, there's just so many odd, 2 steps back choices that makes it so strange. crafting bench. great addition. sure it was a bit tacked on. what do they do? remove it entirely.

look at this vid of Jonathan explaining why sorc and witch have different starting nodes. "so new players don't make the wrong decision like a witch choosing elemental damage"


what even the fuck? that is so counter to the open ended design of the skill system and passive tree. someone on the team, presumably Jonathan? want's preset classes. ascendancies, this, the new gem system which pretends there is preset classes.

ggg considers elemental witches, and summoner sorceress's "wrong".


When I picked this back up I wanted to try some alternate minion build. I started leveling a Monk (Invoker) as minions thinking the bell would be sweet and a Sorceror (Chronomancer) thinking that stopping time would be sweet. I don't think the Monk is going to come together but stopping time has a lot of uses for minions. It's going to take more time to finish out the campaign and get back to maps but so far Chromoninions feels legit.

It smoothed out but one of the big problems I ended up having with Monk is the amount of distance that had to be traveled to take the first +minion damage node. In their first little area a Witch can scoop up as much as 89% increased minion damage with it's first eleven points. On the Monk my first minion small node was taken something like point 27. Sure fine, you made a Monk with minions, what did you expect. In PoE1 they nerfed Necromancer because it was the minion class and didn't want one class to be that far ahead of the others on something so general. The Witch's starting area is both incredibly potent and non-existant to everyone else even if you get over there. You can't even choose to access the Witch tree as a Sorc. By setting up the tree like that they made Witch THE minion class. If every starting area is different by class and then different again if you're neither class they've pigeonholed classes plus are balancing around those incredibly strong starting areas. If Templar has something like incredibly strong totem nodes akin to the Witch's minion nodes that's going to be pretty lame. You want to shoot crossbows as a Gladiator? Can't use the strong +projectile nodes at the start. They belong to Merc. Want to use melee skills with Witchhunter? All the melee nodes belong to Glad.

Sorc still had really good stuff to take at the start and barely had to ride the struggle bus but wanting to get off the beaten path on other classes and have balance be warped by those powerful starting areas you can't access even if you travel there is going to constrain build variety unnecessarily. Instead of just being taxed a few points traveling through the tree you're taxed on travel (more so in PoE2) and then taxed an additional time by the nodes you would take not existing and then taxed a third time as that skill you're taking assumes you spent your first dozen points on real good shit.

Fuck thirteen different trees existing .
 
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