At level 92 I just can't consistently find anything to kill that gives noticeable XP, my only real complaint.
You are not meant to hit 100 in the game really, it takes weeks of grinding, most people will cap out around where you are now.
Anyways I do not HATE this game, but its frustrating to see that there was no communication between the two teams and issues that are fundamental in PoE2 were resolved in PoE a year ago or more. Or just things that were iterated on, somehow agreed were great, implemented, tested and noone thought..."Hey wait this is shit" That is what is concerning.
Taking damage while using a lever that you cannot cancel out of? Learn the lesson from Heist old man
Tought boss fight? Great! One portal for boss fight? Hmm maybe... Boss Fights with multiple 1 shots? uhhh Boss fights that take players hours to farm and are tied to atlas (hence player progression)? What the fuck!
On death effects, enemy skills, burrowed enemies that pop out, map ailments hidden under player skills? How did they never see this?
Removing all life nodes and keeping ES nodes? Did they not see where that would go? What do you replace em with? Why even was life removed?
Sextants were shit in PoE and replaced with a vastly superior system. Not only did they bring them back, they made them mandatory in Precursors and added a monotonous way to enable them that adds nothing in Towers
Why was Lab turned into Sanctum or Ultimatum which people already fedback were not fun for most and tied it to fucking Ascendancy?
Don't even get me started in the mess with Item Rarity and the non lessons learned
Look I hit 95 with a Melee Chonormacer that cleared all content including the max difficulty Pinnacles, after I had leveled a Stormweaver to maps before they nerfed the casts on x which I can still make a MF Spark build, and a Blood Mage Hexblaster to 90, at that point I had enough, the end game is not fleshed out and is more frustrating then fun, the skill tree is a substantial downgrade from PoE, they still have a fundamental issue with getting melee to work if mace skills are an indication, and their attempt to "slow" the game down was more adding tedium and nonsensical tasks (the fuck are wells doing in town and hideout for) and really only applied to the worst class in the game (warrior).
Skills, missing ascendancies, whatever can be easily addressed over time, but their vision seems to be at odds with itself. Nothing in Acts 1-3 matches what comes later including "Cruel" difficulty from a playstyle point of view. If they wanted slow why are the maps gargantuan and the task to clear rares so frustrating? If they wanted players to self impose difficulty why did they make it a confusing mess? If they didnt want screen clears why did they not touch Lightning Arrow before they went on break when it was clear it would do just that? If they wanted dodge roll to be a core mechanic why do monsters play at turbo PoE speed? If they wanted currency to have weight why was no crafting added and just implement a slot machine? WHy are Blessing Orbs gone? Why remove scours if crafting mattered? Why cant you remove runes? Someone had to implement this, test this shit internally and given atleast a yes/no and noone thought "Hey this is kinda shit", so what do they want mapping to look like? I havent a clue and neither do you.
Yes it feels fun to kill monsters, and boy does it look pretty, but the decisions they made are very worrying.