heres the slowmancer.
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Blasphemy.
+encumbrance 15% slow mag
+heightened curse +25% inc effect of curses.
jewels. 7. important. can get +5% curse effect, and +10 aura effect per. sapphires. both prefix.
+35% curse, +70 aura effect.
Blasphemy is a buff, not a spell.
Temp chains is a spell. (+skills ammy works)
+7 to spells on wand/ammy.
a scepter gives us spirit, malice aura, and increased presence area, and "allies in your presance" aura bot goodness.
glove corruption
Debuffs you inflict have 30% inc slow mag. important. tempchains, hinder, and apex.
time manipulation annoint. 10% inc slow mag.
level 20 blasphemy is 41% less effect. .59effect. (10% reduced res quality. so 108 spirit for 2 curses.)
level 27 temporal chains is 30% slow. (edit: I forgot the 10% inc curse effect from quality thats not in any of the math)
in passive tree. 44% effect of curses.
128% area of effect for curses.
114% spell aoe. (242% curse aoe total)
34% slow mag.
44% effect of auras
so.
30% temp chains.
+44% curse effect, +25%,+35%=104% curse effect.
+44% aura effect, +70% aura=114% aura effect.
95.4% slow effect self cast.
.59 effect via blasphemy. =56.286% aoe slow from blasphemy+temp chains.
slow magnitude is a debuff, it multiplies into this.
15%+30%+34%+10%=89%
106% passive aoe slow effect.
Apex of the moment is ANOTHER aoe slow. 20%
74% increased slow mag. (it doesn't get encumbarnce, which was a support for blasphemy)
=34.8% aoe slow.
slows multiply into each other. so this would be 106x1.34.8%= 142.888% aoe slow.
Chill and hinder. Chill is ANOTHER source of slow.. so could lock down bosses without freezing, or anything via frostbolt.
chill is capped at 50%. Hinder is MOVEMENT slow and adds into this. we even get 15% hinder on our curses. and also multiples in. but only as movement, not action speed.
Bosses and party play. so, this is 100% viable for solo play. but, I did lean it towards party aura botting. malice scepter, etc. can even get 50% inc exposure, etc.
15% less Slow effect on Magic monsters
30% less Slow effect on Rare monsters
50% less Slow effect on Unique monsters
Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first.
121% slow versus magic.
100% slow versus rare.
71% slow versus unique.
and 10% less per player.
As noted, chill puts it all back over 100% again.
142.88x1.5 chill=214% slow.
214% slow, .5 versus every boss in the game= 107.16% slow.
literally nothing on screen moves at all.
damage? frost bolt for aoe chilling ground can lock down 100% slow as noted.
chaos degens are of course matched well with skill effect duration, temp chains. and all along the pathing.
the build is setup up to be a skeleton for the cheese. apply whatever other defense/offense you want.
the scepter can give great benefits to allys as an aurabot in party play.
take the 50% exposure, to give to allies, etc. Conduit. and spam culling power siphon.
lit warp to give shocking ground.
Further shenanigans. time freeze of course. +115% duration.
idea credit goes to:
Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand.
www.pathofexile.com
sadly, I found their math and explanations lacking. so had to figure out the why's and how's myself.