I understand GGG wanting to slow you down leveling and such. But on the other hand the game gets faster each league from the stuff they add. Just in the 2-1/2 years I've been playing the game has gotten faster.
The PACE of play has constantly increased with character power creep and rotating metas. The strata of things you have to do in the midst of all that PACE has increased dramatically. More RNG on loot. More master mechanics. Crafting linked to scavenger hunts and master mission RNG loot drops/RNG reveals. Crafting tied to Delve expeditions tied to master missions. Atlas progression tied a lot to Zana missions and RNG drops. All of this tied to trade if you want to try and bypass SOME RNG. End game encounters tied to RNG drops (4 x guardian maps, 4 x Atziri shards, Breach shards, Legion frags). Final Ascendancy tied to RNG lab trials. Breaches. Abysses. Monoliths. Essence mobs.
All trickled to you in a carefully restricted rate.
The game is a giant collection project every league. Fill in your essence tab, fill in your fragment tab, fill in your unique tab, fill in your currency tab, fill in your fossil tab, fill in your Map tab and Atlas, rinse, repeat.
And I love it. And hate it. The diverse FEEL of the various builds is the best. And I am a sucker for a well designed progression system so the list of Make Work project this game gives you appeals to me. But it is getting to be too much.
I have shelved my 90 cyclone: the build is still viable and powerful enough, but it does not feel good with the league mechanic. So I am following a necro build based around Spirit Offering on a level 1 CWDT to provide constant ES recharge; and, of course, a boat load of minions. Took me about an hour last night organizing my gear and gem requirements - I am used to one main skill, one secondary skill and a move skill and maybe an aura or two, easy peasy. Minions are a little more in depth, with gem links for EACH minion plus a primary skill plus some defense.
Anyway, at level 34 now and can see the power building. I engage with enemies because I am used to direct damage, but I am starting to see that I barely have to on this build.