Path of Exile

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Sinzar

Trakanon Raider
3,149
269
Evasion is very streaky, while armor is much more stable. It's easier to life leech back a steady stream of hits for 200 damage, instead of dodging 3 times then being hit 3 times in a row for 600 each.

It also pairs extremely well with unwavering stance, since with iron reflexes, you have no evasion anyway, and thus negate the penalty part of unwavering.
 

kemuel

Lord Nagafen Raider
109
56
Is their a clan we are all in, or just solo? I am looking for a clan either way. 36 scion names: kemuell
 

lindz

#DDs
1,201
63
The crafting is the most frustrating part of this game. Spend hours farming then blow all your crafting mats in 30 seconds to end up with the item even worse than you started. I'm really not enjoying the socket mini game they have going. Gear upgrades are pretty much useless since you need very specific sockets. Even finding whites with the right sockets is pretty much impossible. Just not having any fun with this aspect.
 

Selix

Lord Nagafen Raider
2,149
4
For those of you who know what the POE races are what do you think of this as a race idea...

Race Name: Rush
Mode Type: Hardcore
Duration: 24h? or 1week?
Attributes: (Rush) You gain (permanent) +1% exp and +1% to all attributes each time you level up. You and your gems gain zero exp in zones below your level.
Grouping allowed: Sure?
 

Pyros

<Silver Donator>
11,217
2,365
People take Iron Reflexes because it's a safe way to build decently without much input and because it used to be the only way to really build. With that said I think it's now the worse of the 2 paths. They also take it because they want Unwavering Stance, and if you get US then why not take IR, I mean, you can't evade anyway so might as well convert evasion to armor so you can equip different types of armor and Grace isn't wasted.

Evasion isn't "streaky". It uses a system that works kinda like adding a number based on accuracy vs evasion into a pool, and everytime the pool hits 100, the hits connects and 100 is substracted. If your evasion is low, the hit is like 90, the starting number is random, let's say 40, so first hit you're at 130, you get hit, you're now at 30, 2nd hit you're at 120, you get hit, now at 20, 3rd hit you get hit now at 10, 4th hit you get hit, now at 0, 5hit you dodge. There's no randomness to it other than the initial hit and what value you start at. Now against a large amount of mobs, you can get hit by every mob on first hit and take large bursts, so that part is fairly streaky, however if you evasion is high, they will all miss their 2nd hit. So you only need enough to survive the bursts. With the right amount of evasion, block(separate roll), acrobatics(dodge which is like block other than you can't get stunned, separate roll), enfeeble(accuracy reduction, up to 80% iirc?) and blind(75%chance to miss), it means you literally get hit once in 100+hits by a given mob, assuming it's properly debuffed. It will never hit twice in a row(unless it's a spell then you're kinda fucked).

The only thing to understand about Evasion is first, you need health, because you will get hit sometimes, and you need to be able to survive, nothing really special there, it's basically the same shit as armor. The second is you need to stack all the various sources of avoidance to make sure you keep a high lvl. Evasion alone sucks, Evasion+acro sucks, Eva+acro+block is alright but still kinda sucks, Eva+acro+block+blind is great, add Enfeeble which both reduces accuracy AND damage and you're golden. Don't even need to lvl Enfeeble(which is int based so annoying to use if not dagger), but a quality gem helps a lot.

On the other hand, Armor sucks everytime you fight something that has high damage. Armor blocks based on the damage done, not as an absolute reduction, and it blocks less the bigger the hit is. That means that for armor to actually matter, you need to bump it very high before the big hits. If you know the big hits are coming and Granite of Ironskin+Molten Shell+End charges, then you won't take a whole lot of dmg. If you don't do that shit, armor alone is fucking useless. Similar to Evasion really, you need all the tools combined for the stat to actually matter.
 

Fogel

Mr. Poopybutthole
13,136
51,999
Evasion is doable, I had a pure evasion melee ranger in maps on onslaught (20% higher mob atk speed) over hardcore. Iron reflexes combined with the new grace and that evasion circle between duelest/scion is an amazing way to get high armor while having shitty gear early on.
 

Dandai

<WoW Guild Officer>
<Gold Donor>
5,918
4,503
I've played for probably 10 hours or so, and I just can't find the magic. There's something missing, but I can't quite put my finger on it. I'm playing in the Nemesis league to keep things interesting, but now I'm at Piety and I've either got to spend 30 minutes kiting her or farm some lightning resist.

Any protips on where to find that spark or is this a you-either-like-it-or-you-don't situation?
 

Pyros

<Silver Donator>
11,217
2,365
Well usually people get discouraged in act1 cause it's fairly bland, if you made it to act3 and still don't like the game I would assume it's simply not the game for you. I do find the char building fun, searching for ideas and seeing how they work out, plus everytime you reroll you're better geared than last so you can skip more bullshit and go straight to the interesting part(which is still leveling, but I mean don't have to overlevel everything and all).

Is that first Piety fight or 2nd btw? Lightning resist sounds like first, which is very easy, just 2 topaz rings from the vendor should do the trick really and only have to take her to half hp. The 2nd fight is where shit gets serious, and imo one of the greatest area in a video game, Lunaris is insane. Dominus is also a great fight.

Maybe it's your build that's not fun? Some builds kinda suck at lower levels or require gear to be fun. Like most attack based builds tend to suck if you don't have a good weap, but they're a lot more fun when you have great weapons, like you can drop every mob in one hit and just fly through shit, kill bosses in seconds and what not. Lets you get to higher levels where you can get the nice supports on your skills which make the build cool.

Don't know I think it's a really great game but yeah I can understand people not finding it interesting or fun.
 

Dandai

<WoW Guild Officer>
<Gold Donor>
5,918
4,503
It definitely could be the build that's not fun. I kind of found a popular witch build and am just working it up. I hate using the same three skills the whole time though. Maybe I just need to try a different build, if not a different class. Thanks for the reply.

Edit: I took another stab at Piety after overleveling her by 2-3 levels and it went much smoother. Minimal kiting. I'm also reading up on gearing strategies. I'll at least see what Cruel looks like.
 

Selix

Lord Nagafen Raider
2,149
4
I've played for probably 10 hours or so, and I just can't find the magic. There's something missing, but I can't quite put my finger on it. I'm playing in the Nemesis league to keep things interesting, but now I'm at Piety and I've either got to spend 30 minutes kiting her or farm some lightning resist.

Any protips on where to find that spark or is this a you-either-like-it-or-you-don't situation?
I suspect you may have made quite a few newbie mistakes. Possibly you started following a build with a "finished" tree or you just started dropping points into the tree without really knowing how to work it. Here are some tips to make your life easier.

1. Defenses first. Offense later. When picking points in your skill tree identify the general direction you want to go then head that way along the fastest/most efficient route possible while picking up EVERY life and resist node along the way. You may pass by tempting offensive nodes but just ignore them for now. Later on once your defenses are built you can go back and pick those up and respec out of those early resist nodes.

2. You know that white sapphire ring that randomly dropped before Mervil? Pick it up and wear it just for that fight. 20% cold resist vs her makes her a lot easier. Remeber this for all future boss fights if you don't have the proper gear inventory built up yet.

3. Just starting out and new to the game? Grab a couple of 10-15% rarity rings from the stores. Maybe a pair of boots if your defenses don't suffer to much. They will help you build currency and possibly a unique or two.

4. Running out of mana? Grab clarity but leave it at level 1 then spam mana pots.

5. New to the game and don't have scion unlocked? Take the first alchemy you find and buy spectral throw in trade. Switch trade channels and just type in "$WTB Spectal Throw 1 alc" until someone sells you one. Equip it and a 2hander then enjoy. Remember to always check new 2 handers you find by equipping them then mousing over your skill to see if it increases or decreases your DPS. Check blue weapons to sometimes (rarely) you may find one with awesome stats)

6. If you got an idea of the kind of build you want to make but you aren't sure just what pathway to take or how many x nodes ton take then ask! A lot of it is personal preference based on your playstyle but there is a lot of room to make mistakes that can leave you in a situation where you are running from Piety in normal
wink.png
 

Selix

Lord Nagafen Raider
2,149
4
It definitely could be the build that's not fun. I kind of found a popular witch build and am just working it up. I hate using the same three skills the whole time though. Maybe I just need to try a different build, if not a different class. Thanks for the reply.

Edit: I took another stab at Piety after overleveling her by 2-3 levels and it went much smoother. Minimal kiting. I'm also reading up on gearing strategies. I'll at least see what Cruel looks like.
If you were kiting Piety you will probably die to Dominus. I'd be very careful.
 

Pyros

<Silver Donator>
11,217
2,365
You can kite Dominus too, just need to bring the TP scrolls. My Cruel dominus kill on my summoner was ugly as fuck. I think I burned 15TPs. First 2phases went as expected, the initial mobs wiped all my zombies and spectres 10secs into the fight(that's +1 zombies with minion resist, minion health, all minion health nodes in the tree, vitality+purity aura) then I spent the rest of the time with the skelebro totem, fire traps and my awesome 400DPS EK(or whatever it was at the time, just EK+faster proj+added fire, no spell dmg passives, wand is kinda good though even if it's like lvl 25, 57%spell dmg and 7%cast speed or something like that).

When he went caster lightning form I tried resummoning zombies, nope, his totems kill them near instantly, so again whole phase skelebros, EK, and fire traps. Bunch of TPs but I found some spots in the room where you can stand while he does his lightning shit and he doesn't hit you so it wasn't very hard, just took like 5 solid minutes of running around and doing no damage.

Then last phase, my minions could actually survive for a bit now since aoe damage goes down a lot in that phase, however now I couldn't, so I was portal hopping like crazy. Couple of times I'd just zone in the portal then wait for the invuln timer while the zombies I had summoned last time were getting killed(and doing damage). Ugly ugly fight. Ended up killing him though so it's all fine and I never was really in that much danger, dropped to half hp a few times during last phase but nothing too bad for a 150armor no ES(because of EB) no evasion 1.8k caster.

Funny enough, few levels later my zombies leveled and they're now fucking beast. Merveil? Punched that bitch down in 30seconds, not a single zombie dead. Vaal? Motherfucker smashed into my zombie like 5times and killed ONE, died in 1minute or so and I wasn't even DPSing cause I was scared of hitting a stray slam, just fire traps+minions. Shit changes so much when you reach the sweet spot for minions, but fuck the levels before. I guess had I grinded until 56 or so before doing Dominus I would have crushed him too though. I dropped

Anyway that to say, Dominus isn't all that bad if your build isn't completely awful, but it's definitely the hardest fight in the game.


As for your build Dandai, if it's a witch build I assume it's a caster build, like freezing pulse witch or something? I find these fairly boring, I think melee tends to be more fun, but it's a lot more dependant on finding good weapons though, it can be awful too. The 3skills thing is common to all builds. I mean right from the getgo, you can only have so many active skills due to hotkey limitation and then due to gem limitations. Also in terms of optimization, you're gonna want to reduce them, which leads to builds rarely requiring more than a handful of skills. I personally like fillers though. I always have conversion trap, spectre, fire trap or decoy on my chars and use them to deal with issues in a different way than usual.

Eventually your build is so optimized you rarely can afford free sockets to put shit in, but especially early on, you don't need to 4L all your skills and shit, so I generally use all the empty gem sockets for utility stuff, makes it more fun too. You don't HAVE to only keep 3 skills, even though as a new player one issue is finding the additional skills, I generally multilog accounts to get a bunch of early gems stocked up so I can use a few things.
 

Dandai

<WoW Guild Officer>
<Gold Donor>
5,918
4,503
Saying I kited Piety may have been a little dramatic, but I did feel like I was in danger since I didn't know exactly what to expect. I'm following abuildon the witch forums for EK. He has it broken down by points as a recommended leveling guide, but I'm not following that 100%. I have all of the max health % nodes save any that might be on the far left. I'm now starting to pick up the more offensive ones (60% spell crit near the top, etc).

Unfortunately, I didn't grab EK in the beginning and its way behind at this point and very weak on damage. Right now my rotation is mostly this:

Critical Weakness
Fire Trap
Fire Storm
Firebolt to clean up the singles

This works ok unless it's a pack that resists elemental damage or fire. I use clarity and never ever have to use a mana potion. I do have one just in case, but my other 4 are health pots with varying effects (clear frozen/burning, movespeed, etc). I am using zombies as they make good distractions on trash, and I JUST picked up Specter. WOW what a bad ass spell. It makes me want to roll a summoner. I do have a couple support gems now, namely power charge on crit that I've linked with firebolt and flame storm and pierce that I linked with EK. I also picked up enfeeble, but it seems I can't have two curses up at the same time so it's not on my bars unless I'm going into a boss fight.

As far as weapons I'm dual wielding a scepter (20% elemental damage/10% spell damage) and a dagger (80% global crit/35% spell damage). The specter has helped a lot with trash and world rares and I've gotten a couple offensive nodes (I was almost exclusively picking up max health % nodes and whatever INT/DEX/STR happened to be on the way). I've tried to make sure all my armor has + health on it since I have so many passives that give a % to max health. Resists are iffy. I've been saving jewelry with resists, and I should probably start saving gear too. I've found that lightning really hurts (I guess it stacks bonus damage on you or something?).

Anyway, sorry for the novel. I know noob mistakes are inevitable the first time through but I tried to minimize them since so much emphasis is put on permanence of choice in this game.
 

Selix

Lord Nagafen Raider
2,149
4
No problem Dandai. I'd suggest that once you have finished A1 and found the Scion then immediately switch over and start a Scion. It is supposed to be a class that is for people who are familiar with tree building but IMHO it has an amazing start for new players with all of those resist and health nodes in the southern path which combined with the Scion's starting skill spectral throw and a 2 hander will make you a BEAST. Plus it is a hell of a lot of fun.

That EK build looks... interesting. With all of the physical node + life changes I would imagine starting off as a Duelist or Ranger grabbing life nodes would have been MUCH more effective... Hmmmmm
 

Joeboo

Molten Core Raider
8,157
140
Man, some of the monster modification mods in Nemesis get pretty rough starting in Cruel difficulty. The mod that constantly blinds you and greatly darkens your screen is rough on a melee character. I swear to god my miss rate goes up to like 90%

The bleeding mod is pretty brutal too. That actually killed off my level 45 scion last night, just bled out my 2300HP in about 2 seconds flat. I think I had a stack of like 12 bleeds on me, apparently they just stack based on proximity, I wasn't even getting hit.
 

Dandai

<WoW Guild Officer>
<Gold Donor>
5,918
4,503
I found a support gem called Additional Accuracy (Attack, Support). Says it adds +82 to Accuracy Rating but I don't see what gems it works with on the path of exile wiki. I assume it's just for melee attacks?
 

Joeboo

Molten Core Raider
8,157
140
Yeah basically it works with anything that isn't a spell. Bow attacks, melee attacks, etc. It's not a bad little gem early in the game if you have a spare green slot that you aren't using for anything else. It has no additional mana cost modifier, and ups your DPS a bit early on when you miss a lot.

I don't think I've ever used it past maybe level 20ish though, by that point you have access to much better green gems like multiple projectiles, faster projectiles, fork, pierce, added cold damage, etc.
 

Selix

Lord Nagafen Raider
2,149
4
I found a support gem called Additional Accuracy (Attack, Support). Says it adds +82 to Accuracy Rating but I don't see what gems it works with on the path of exile wiki. I assume it's just for melee attacks?
Look at the gems keywords to see what it does/can support. There are some exceptions here but this generally works.

Example: Additional Accuracy keywords are Attack, Support. Support meaning it cannot be used as a skill itself but instead as a support to a skill it is linked to. The other keyword(s) define what it will support. So any other gems which also have the keyword "Attack" will be supported Additional Accuracy if you link them together in an item.

So if you linked Added Cold Damage and Additional Accuracy nothing would happen because they are both Support gems. If you linked Added Cold Damage, Additional Accuracy and Double Strike your Double Strike would be more accurate from additional accuracy and deal cold damage because of Added Cold Damage.

Herein also lies one of the aforementioned exceptions. If you noticed Added Cold damage keywords are Cold, Support but it does indeed work on Attacks.