Path of Exile

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Nola

Trakanon Raider
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Okay I just started playing this game again. I first played it went beta began and I paid a small fee to get into it. Initially I hated the game but after coming to it months after I having a fucking blast. I'm not a huge fan of the graphics but the game mechanics is awesome. The skill tree, orbs and other item/gear upgrades is kind of overwhelming. I really wish D3 has the game mechanics as this game has. I really want to play the Scion class but I need to finish act 3 first. What's a good beginner class that I can play? Something that has survivabilty and does good dps. I'm trying a tanky ranger class so far and using this tree I found.

Passive Skill Tree - Path of Exile

Any suggestions on other classes with link builds?
 

Pyros

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Man, some of the monster modification mods in Nemesis get pretty rough starting in Cruel difficulty. The mod that constantly blinds you and greatly darkens your screen is rough on a melee character. I swear to god my miss rate goes up to like 90%

The bleeding mod is pretty brutal too. That actually killed off my level 45 scion last night, just bled out my 2300HP in about 2 seconds flat. I think I had a stack of like 12 bleeds on me, apparently they just stack based on proximity, I wasn't even getting hit.
Corrupted Blood stacks when you attack the mob, so even if it's not hitting you, you can easily get 20stacks by attacking it with high speed. Starting Cruel on nemesis you always want a flask of staunching(remove bleeding) so you can remove it when needed. Otherwise Blind is 75%miss, so yeah it sucks, if your attack has some range though(cleave, spectral, lightning strike etc) you want to move out of the cloud right away, as the blind is only applied in the area after the mob blinked on you, you can generally get a couple of hits off before it blinks again and make a new cloud. With small stutter step and a bit of range on your attack you can deal with it, if your attack is single+splash though, kinda have to stand in it and wait until the mob dies which takes a while. Fire Trap helps quite a bit.
 

Dandai

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I'm a little scared to try it out for the first time on hardcore. I'm just on normal. Can I make portals out or should I watch the fight on youtube?
 

Pyros

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I'm a little scared to try it out for the first time on hardcore. I'm just on normal. Can I make portals out or should I watch the fight on youtube?
Meh it's a bit of a mixed thing, on one hand if you watch a video/read a guide, you'll spoil the fight quite a lot. On the other, the fight has one mechanic that is fairly unforgiving and not very obvious. You can TP out though, so you could read up on it once you get there. Stats you should aim on normal dominus is 50%cold/fire(only need for first phase on adds, technically don't need any), 75%lightning and about 1200+health. A good HC char with decent gear would have way more than these on normal so the fight isn't particularily hard. I'll add the tip that usually gets people killed, you read it if you want, that way even if you want to not wipe you don't spoil the entire fight reading up on it or watching it.

During last phase, there's blood rain that happens regularily. During the blood rain, you want to be standing in the large golden circle under him, otherwise you'll get bleeding stacks very quickly and die if you don't remove them with a flask or TP out. A flask would be useful in general since there's other sources of bleeding, but TPing out regularily works just fine imo
 

Dandai

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Just killed Piety. I went into it perhaps a little too lax on my resists, fire was pretty low and she was melting my face when she was in fire mode, but the other stuff I was able to more or less face tank. I think the idea of my health bar moving at all makes me nervous. Having minions and an energy shield has spoiled me.

Thanks for the heads up. I had read about that mechanic already, but they didn't specifically say how to avoid it or what it did. I'll need to swap some gems around to make some resist gear work. I've only got about 900 hp but I was looking at my gear and realized a few slots have no str or max life. I found an onyx necklace on the merchant and alchemy orb'd it. It's now 40 to all stats and another 21 to intelligence. No resists though =/

Edit: I've read that armor (as a stat) is worthless. So I should be ok sticking with mage gear/energy shield stuff?

Edit2: Just downed Dominus. Pretty cool fight. They do a great job with the tone, music, and environment in act 3. There were parts of Solaris that had my heart racing. Dominus is definitely a mother fucker. These new mobs in Cruel definitely hit harder, despite 75% in all elemental resists. Guess I need to stack more hp.
 

Azziane_sl

shitlord
541
1
People take Iron Reflexes because it's a safe way to build decently without much input and because it used to be the only way to really build. With that said I think it's now the worse of the 2 paths. They also take it because they want Unwavering Stance, and if you get US then why not take IR, I mean, you can't evade anyway so might as well convert evasion to armor so you can equip different types of armor and Grace isn't wasted.

Evasion isn't "streaky". It uses a system that works kinda like adding a number based on accuracy vs evasion into a pool, and everytime the pool hits 100, the hits connects and 100 is substracted. If your evasion is low, the hit is like 90, the starting number is random, let's say 40, so first hit you're at 130, you get hit, you're now at 30, 2nd hit you're at 120, you get hit, now at 20, 3rd hit you get hit now at 10, 4th hit you get hit, now at 0, 5hit you dodge. There's no randomness to it other than the initial hit and what value you start at. Now against a large amount of mobs, you can get hit by every mob on first hit and take large bursts, so that part is fairly streaky, however if you evasion is high, they will all miss their 2nd hit. So you only need enough to survive the bursts. With the right amount of evasion, block(separate roll), acrobatics(dodge which is like block other than you can't get stunned, separate roll), enfeeble(accuracy reduction, up to 80% iirc?) and blind(75%chance to miss), it means you literally get hit once in 100+hits by a given mob, assuming it's properly debuffed. It will never hit twice in a row(unless it's a spell then you're kinda fucked).

The only thing to understand about Evasion is first, you need health, because you will get hit sometimes, and you need to be able to survive, nothing really special there, it's basically the same shit as armor. The second is you need to stack all the various sources of avoidance to make sure you keep a high lvl. Evasion alone sucks, Evasion+acro sucks, Eva+acro+block is alright but still kinda sucks, Eva+acro+block+blind is great, add Enfeeble which both reduces accuracy AND damage and you're golden. Don't even need to lvl Enfeeble(which is int based so annoying to use if not dagger), but a quality gem helps a lot.

On the other hand, Armor sucks everytime you fight something that has high damage. Armor blocks based on the damage done, not as an absolute reduction, and it blocks less the bigger the hit is. That means that for armor to actually matter, you need to bump it very high before the big hits. If you know the big hits are coming and Granite of Ironskin+Molten Shell+End charges, then you won't take a whole lot of dmg. If you don't do that shit, armor alone is fucking useless. Similar to Evasion really, you need all the tools combined for the stat to actually matter.
Jesus... the theorycrafting. I must ask this now then before I get too far into my build.

Resolute Technique also seems to be a consistent passive every build goes for with duelists (and marauders afaik). I think some crit based builds obviously do not but I have yet to see one. Can someone tell me why RT is so good? Is evasion really that big a deal on monsters?

Pyros - if you play one - can you post your duelist or maurauder build?
 

Pyros

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RT is good because missing is an issue if you're not a high dex build. If you have high dex(basically if you go toward the right side of the tree to get duellist/ranger/shadow shit), your hit rate is solid without any modifications so it's not necessary, but is still good as hit rate is capped at 95% regardless, so RT would at least give you 5% more hit.

The second reason is that crit isn't necessarily valuable. It is more now with diamond flasks, stronger crit nodes and cast on crit mechanics, but is still not prevalent. The biggest reason however why people tend to shy away from crit is that critting a reflect pack gets you killed. If your damage is too high and you roll a single hit crit on a large pack, you die instantly, so it sucks. That's the number one reason HC viable builds tend to not be crit based, or you need to take stuff to make it viable(generally vaal pact for instant life leech).

There are some crit builds though, quite a few actually, but you'll tend to see them in the opposite side of the tree since that's also where the crit nodes are. Shadow=crit area, then you have some crit for bow stuff but that's in ranger area. If you're in marauder or templar, there's a bit of crit but it's fairly small amounts, so it'd make more sense if you use a build in that area to just forget about crit and instead get RT(which also fixes your hit rate issues).

As for duellist/mara build, I don't really play those but it also depends on what you wanna do with them. If you mean melee builds, they tend to be all fairly similar, just grab all the health, RT, Unwavering Stance, Iron Reflexes, some armor nodes in the duellist area, some damage in the duellist area and that's pretty much your build. Marauder area point is mostly the starting nodes full of health, Elemental Adaptation, the endurance charge small node that makes end charges give life/s and RT. And I guess dual totem if you wanna go that, but most of the marauder area is otherwise fairly weak. Duellist on the other hand, you can pick pretty much anything that fits your build in the area and it's gonna be good. It's a very very powerful area for attack based build. Mara stuff is getting reworked soonish though.

As for why I don't play mara/duellist, it's more because I don't like how they look and sound than their relative strength. I also favor certain nodes that are more to the right side of the tree like Charisma for auras, so I tend to pick Ranger if I want to get stuff in the duellist area. I think Mara is slightly weak in terms of what you can get directly in the area, but has access to very strong nodes quickly(templar health stuff, duellist area and scion massive health nodes) for a generalist build. Duellist has a very very strong start and if it didn't look so bad, I'd probably play it more often as I really like their melee area.
 

Joeboo

Molten Core Raider
8,157
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The big thing with Resolute Technique, is taking away the ability to crit. That's actually a GOOD thing in hardcore modes, as on the higher difficulty and maps you run into damage reflect mobs, and an untimely crit could reflect and kill you. Taking away the possibility of crits normalizes your damage and you don't have to worry as much about spike damage from crit reflects.

Reflect damage is one of, if not THE #1 reason for character deaths in hardcore mode on merciless difficulty and maps. It's bad news. Especially physical damage reflect, that generally isn't offset anywhere near 75% like your resists offset elemental damage.
 

Nola

Trakanon Raider
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Dandai I'm leveling a witch now using the build you linked. What gems did you use while leveling up?
 

Dandai

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Dandai I'm leveling a witch now using the build you linked. What gems did you use while leveling up?
Mostly zombies, fire storm, fire bolt, and fire trap. I did eventually start running clarity but the mana regen isn't too necessary until about the time you get clarity offered to you. Ethereal Knives is one of the first quest rewards so don't skip it. I only got it in the low 30s and it's still not even close to being level appropriate to use full time, so I don't recommend using the gems that I did.

Zombies are very squishy but give you a little breathing room. They're completely 100% worthless against aoe and bosses so don't slack on your survivability. Fire trap is nice for putting in doorways or choke points to kite stuff through and make them stand on it.

This video is what made me want to play this build, though I have literally 0 context with what another similarly leveled character should be capable of:

 

Pyros

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That looks good, however crit EK seems like something you wouldn't want to run on HC. Then again he runs AA and also no chain or fork, so the damage should be controllable a bit, still risky though. Guy playing looked kinda bad I don't know, progressed slowly and apparently has vision issues since he missed several packs of golems while he was backtracking.

Overall HC isn't that hard if you follow a couple of guidelines when making a build. You want to make a build that can be done with 90 to 100points(that's lvl 70-80, which can be farmed out of maps easily), you want 200% health at least(preferably more but 200% is enough), you want at least one decent form of defense other than health, this comes either from armor(armor % nodes, IR+Grace, Endurnace charges, well rolled granites), evasion(acrobatics, evasion % nodes, blind if possible, enfeeble, endurance charges work too) or other means(example would be mind over matter, block %, minions, much higher health+regen etc) and that's about it. With those, any builds is viable in endgame. Wether or not they're good however is another question, as some builds that are viable are still going to be shit due to very poor clearing speed or trouble with several map mods. I mean you can make a puncture build for example, and it'll be able to clear shit, but it'll do so slowly it won't be efficient to use at all, so the build ends up being bad.
 

Nola

Trakanon Raider
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Mostly zombies, fire storm, fire bolt, and fire trap. I did eventually start running clarity but the mana regen isn't too necessary until about the time you get clarity offered to you. Ethereal Knives is one of the first quest rewards so don't skip it. I only got it in the low 30s and it's still not even close to being level appropriate to use full time, so I don't recommend using the gems that I did.

Zombies are very squishy but give you a little breathing room. They're completely 100% worthless against aoe and bosses so don't slack on your survivability. Fire trap is nice for putting in doorways or choke points to kite stuff through and make them stand on it.

This video is what made me want to play this build, though I have literally 0 context with what another similarly leveled character should be capable of:

I grabbed ethereal knives and I also been using ice nova to mow down packs of mobs. Questions... How can I acquire other gems other than them dropping? There are one or two gems I would of I Iike to pick via quests. Also is there anyway to respec in this game?
 

Sinzar

Trakanon Raider
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Any know roughly the odds of making a unique through an orb of chance? I'd like a soultaker axe, but can't afford it, so I've been orb of chancing every siege axe I find. Been through maybe 50 chance orbs, made probably 10ish rares, rest blue, no unique. Am I wasting my time chasing after a 0.00001% chance, or is it a reasonable quest?
 

Selix

Lord Nagafen Raider
2,149
4
It's an abysmally small chance. Better to grind/farm your way to the needed currency. They nerfed in patch 10.7 the chance for items to be chance to unique for non-common uniques.
 

Pyros

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There's also a massive chance you can't chance Soul Taker anymore, at least using a non map white(might be ilvl restricted, basically need 71+), a change they added in 1.0. Your chances of getting a Soul Taker are probably 0 unless you're mapping. Could buy one but on the old leagues at least they're ridiculously expensive from what I understand, don't know about new leagues price though, don't think there's a single one on Nemesis but could be wrong.
 

Vorph

Silver Baronet of the Realm
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They nerfed in patch 10.7 the chance for items to be chance to unique for non-common uniques.
Guess I wasn't playing by then, but holy shit that's insane. They could easily increase the odds of most things in the game by an order of magnitude and I'm pretty sure they'd still feel rare as hell.
 

Pyros

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Guess I wasn't playing by then, but holy shit that's insane. They could easily increase the odds of most things in the game by an order of magnitude and I'm pretty sure they'd still feel rare as hell.
Well they made some more rare and some more common. You drop a ton more uniques now too especially with the boss loot change, but the good ones(or well the ones they decided to make rare) are fairly hard to find.