Path of Exile

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zombiewizardhawk

Potato del Grande
9,875
12,813
Define finding something useful in PoE on a MF build. Like I said, my MF spork build found countless uniques that builds actually used (and thus people actually wanted, as opposed to the 100 legendaries/sets that were nothing but brimstone fodder on D3) along with several of the top end items (Soul Taker, etc.). I also crafted that ES helm I mentioned earlier, a pair of very nice MF ES gloves, multiple Vaal Regalia etc. Can you have bad luck on crafting in PoE? Of course. Can you have bad luck in every game that has some element of random to it (looking at you D3 where 99.9% of the items I found were vendor trash that a level 40 wouldn't put on even if it didn't require level 60).

Using 50 chaos on an item to try and craft it isn't exactly a lot of currency, that was equal to about 2-3 exalteds during open beta. The only reason to use 25+ exalteds, 5+ eternals, 1000+ alterations etc. is if you're rich and at the end game and trying to craft a best in slot item to turn in to a mirror service aka currency on tap.

As far as MF in D3, pretty sure a fresh 60 with 0 mf and a 100 paragon on MP10 do, in fact, have quite a big difference in the amount of legendaries/sets they find.
 

zombiewizardhawk

Potato del Grande
9,875
12,813
Right, because you choose not to play an MF character then it's wrong for the people who do. Go cry more about how you can't find any items and the game is broken because of it.
 

Nulolan

Golden Knight of the Realm
113
3
Why should you be forced to play a certain class just to realistically obtain loot at a reasonable pace ?
 

zombiewizardhawk

Potato del Grande
9,875
12,813
Are you implying that dual spork totem was the only build that could use IIQ/IIR in PoE? Guess how many deaths and hours I had on my dual spork char to get her to level 82.

Oh wait, it's only broken if someone is using a build you don't like. Everyone should be forced to use the crit discharge build if they want to kill any mobs on a difficulty beyond Act 1 Cruel, amirite?

There definitely weren't summoner MF builds, crit discharge MF builds, etc. No, instead of having a build that sacrifices everything to get more loot being viable everyone should be forced to use one of the 2 builds that you feel should be viable and fuck everyone else.

Rename the game Path of Copycat Kripps FoTM Build.
 

Vorph

Silver Baronet of the Realm
11,490
5,240
No idea what you're talking about at this point. There are tons of viable builds that require stacking normal stats to a degree that more than ~50/100 IIQ/IIR isn't really practical without items worth hundreds of exa. There are a tiny handful of builds that use skills that aren't reliant on stats as much as they should have been, leaving room for stacking MF to absurd levels.

Not that it really matters much anyway. As others already have pointed out, the vast majority of items rolled in a high level PoE map will be something along the lines of an ilvl 78 with affixes that are level 10, 12, 40, and 55, or if you get really lucky a unique usable at level 8.
 

Quineloe

Ahn'Qiraj Raider
6,978
4,464
I am remarkably terrible at this game now. I reached Cruel Marketplace / Battlefront and just die every time I face non-white mobs. Shock floaters from arcmages, zzzzzz dead. Magic undying puncture on me, health drops faster than best flask regens it, dead. Sometimes I just die and don't even see what happened.
 

zombiewizardhawk

Potato del Grande
9,875
12,813
No idea what you're talking about at this point. There are tons of viable builds that require stacking normal stats to a degree that more than ~50/100 IIQ/IIR isn't really practical without items worth hundreds of exa. There are a tiny handful of builds that use skills that aren't reliant on stats as much as they should have been, leaving room for stacking MF to absurd levels.

Not that it really matters much anyway. As others already have pointed out, the vast majority of items rolled in a high level PoE map will be something along the lines of an ilvl 78 with affixes that are level 10, 12, 40, and 55, or if you get really lucky a unique usable at level 8.
You were seeming to imply that dual spork is the only problem with MF. At least in open beta when I was playing my dual spork, there were multiple other builds that could get to the same level of IIQ/IIR. Pretty sure all of those builds are still viable except for my dual spork, so don't worry, your tears won the day and I moved on to other games.

How can you cry about MF being broken and argue that the vast majority of items are worthless anyways (which leads to the problem being the way mods are rolled on items and not on the fact that people could stack magic find).

Define a high level PoE map. If you're talking about level 75+ maps, those aren't really viable options for dual spork builds even back in open beta unless you were just culling for a group of other people that could actually run those maps. That results in them sharing in the loot rain too, so how is that a magic find issue or a dual spork issue?

My dual spork setup (if I wouldn't have traded away some of the better items I crafted in order to craft more items) was worth about 100 exalteds during closed beta and thus would probably be about equal to what you're claiming is practical with "items worth hundreds of exa" now, and I was still a glass cannon that got 1shot by half the mobs that I was farming and I wasn't farming level 73+maps, I was doing Lunaris 3 runs and level 70-72 maps.

Yes, there are tons of viable builds. Some focus on MF, some focus on being able to run end game content. Where's the problem and why is it that only my build deserves to be shit on and removed from the game? Oh wait, that's right. You're the one who arbitrarily gets to decide what is fair and what is not.
 

Jim Russel

Lord Nagafen Raider
509
50
I am remarkably terrible at this game now. I reached Cruel Marketplace / Battlefront and just die every time I face non-white mobs. Shock floaters from arcmages, zzzzzz dead. Magic undying puncture on me, health drops faster than best flask regens it, dead. Sometimes I just die and don't even see what happened.
What build are you playing? What stats do you prioritize on your gear? What's your skill tree? Are your resistances maxed?
 

Sinzar

Trakanon Raider
3,149
269
I am remarkably terrible at this game now. I reached Cruel Marketplace / Battlefront and just die every time I face non-white mobs. Shock floaters from arcmages, zzzzzz dead. Magic undying puncture on me, health drops faster than best flask regens it, dead. Sometimes I just die and don't even see what happened.
Cruel is about when you need to look into a way to sustain yourself during combat. The easiest and probably cheapest is to socket a life on hit gem to your AoE move. It's also important that you take just about every +life node within reach, as well as the usuals of capping resist and stacking armor.

You can clear the entire game through merciless without taking a single point of +dps. The same is not true when it comes to defensive boosts.
 

Quineloe

Ahn'Qiraj Raider
6,978
4,464
So the key to progressing into the endgame is beelining to every single +life node on the skilltree, completely ignoring everything else?

I went with a balanced approach, some damage, moar zombies (I can have 6 now) and some life / ES nodes and one node ring that gives resistance.. I have 1200hp, 1070 energy shield with discipline aura up.
 

Sinzar

Trakanon Raider
3,149
269
You should take the life nodes in your area yes. You should not go multiple points out of your way though. A good amount is in the area of +120-140% or so total life from passives.

As for dps, you of course do want to take passives for that. My point was that boosting your defense is simply more important.
 

Joeboo

Molten Core Raider
8,157
140
And max resists, I always make sure to have Max resists by the time I get to the end of Cruel act 2. There's a lot of crap in act 3 that will tear you a new one if you don't ( mini piety, lightning thorns, multi projectile dogs, etc)
 

Korrupt

Blackwing Lair Raider
4,832
1,228
I know A LOT of people are purists here who want to play with what drops and that?s how you enjoy the game, that?s cool my friends im playing with do also. Im on the other side of the spectrum and I enjoy trading and powering up. This is my 2nd time playing this with an 80+ toon so this time around I knew what to expect, how to gear, and how to maximize my build.

First thing I would say is if you DON?T care about trading is to use this website -PoE Goods

The above website searches all stores posted for specific items / stats with every parameter in the game. When you search for something never use the implicit stat search box. Instead use the specific explicit stats which you can even use pseudo for as well. My boots I found were 80 life, +20 chaos +17 lightning +16 fire +11% IRR + 10% movement speed. Incredible stats for me and I only paid 2 chaos for them. That?s not a one off, that?s how I found most of my gear. The pic below shows how your search should look.

rrr_img_51907.png


Second advice I would give is to really look at your build and how to maximize it. I went all the way into mana drinker for the 2% mana leech which was a mistake. I used the above website yesterday to find gaunts with the same stats as boots but sans movement speed and + 2% mana leech. Freeing up the points I spent to get that skill and on the skill itself by replacing gauntlets gave me about 11 points. So some simple changes like replacing a point skill with an item that does the same was a huge boost. IMO Survivability for me trumps crazy dps. Leather and Steel + the Scion armor skill gives you close to 70% more armor alone as well.

The biggest thing I did for my survivability is cast on damage taken, this is still OP. I setup 2 different ones.

CoDT lvl 1 ? 4L with CoDT + Enfeeble + decoy totem + enduring cry (20% phys mit + 20% ele)

This procs on engage usually. Enfeeble debuffs the shit out of anything hard by 30% dmg and removes crit. The decoy totem will buy you a few free hits and enduring cry sets up your mitigation buff + invuln proc for below.

CoDT lvl 15 ? 4L with CoDT + Blind + Immortal Call + Molten Shield

The Blind reduces mobs chance to hit by 75%. Immortal call at around level 12 gives you a 2-3 second invuln that keeps proc?ing. Molten shield gives you about 4% mitigation and a 1k AE once it goes boom.

@Quin are the 2 big ones you want to watch for from my experiences, im sure there is a lot more depending on build etc but these 2 kill me quick.

Allies reflect physical damage ? Danger for me + spectral throw
Thorns ? Mages that cast arc like to buff all around them, so one spectral throw hitting 30 mobs with damage shields or even double strike = death.
 

Jim Russel

Lord Nagafen Raider
509
50
I know A LOT of people are purists here who want to play with what drops and that's how you enjoy the game, that's cool my friends im playing with do also. Im on the other side of the spectrum and I enjoy trading and powering up. This is my 2nd time playing this with an 80+ toon so this time around I knew what to expect, how to gear, and how to maximize my build.

First thing I would say is if you DON'T care about trading is to use this website -PoE Goods

The above website searches all stores posted for specific items / stats with every parameter in the game. When you search for something never use the implicit stat search box. Instead use the specific explicit stats which you can even use pseudo for as well. My boots I found were 80 life, +20 chaos +17 lightning +16 fire +11% IRR + 10% movement speed. Incredible stats for me and I only paid 2 chaos for them. That's not a one off, that's how I found most of my gear. The pic below shows how your search should look.

rrr_img_51907.png


Second advice I would give is to really look at your build and how to maximize it. I went all the way into mana drinker for the 2% mana leech which was a mistake. I used the above website yesterday to find gaunts with the same stats as boots but sans movement speed and + 2% mana leech. Freeing up the points I spent to get that skill and on the skill itself by replacing gauntlets gave me about 11 points. So some simple changes like replacing a point skill with an item that does the same was a huge boost. IMO Survivability for me trumps crazy dps. Leather and Steel + the Scion armor skill gives you close to 70% more armor alone as well.

The biggest thing I did for my survivability is cast on damage taken, this is still OP. I setup 2 different ones.

CoDT lvl 1 - 4L with CoDT + Enfeeble + decoy totem + enduring cry (20% phys mit + 20% ele)

This procs on engage usually. Enfeeble debuffs the shit out of anything hard by 30% dmg and removes crit. The decoy totem will buy you a few free hits and enduring cry sets up your mitigation buff + invuln proc for below.

CoDT lvl 15 - 4L with CoDT + Blind + Immortal Call + Molten Shield

The Blind reduces mobs chance to hit by 75%. Immortal call at around level 12 gives you a 2-3 second invuln that keeps proc'ing. Molten shield gives you about 4% mitigation and a 1k AE once it goes boom.

@Quin are the 2 big ones you want to watch for from my experiences, im sure there is a lot more depending on build etc but these 2 kill me quick.

Allies reflect physical damage - Danger for me + spectral throw
Thorns - Mages that cast arc like to buff all around them, so one spectral throw hitting 30 mobs with damage shields or even double strike = death.
Can you really support immortal call with blind?
 

Pyros

<Silver Donator>
11,217
2,365
Can you really support immortal call with blind?
No, but you can with Molten Shell, albeit I'm not sure the effect is really that good, but it's something right. Would definitely say fuck that shit and get increased duration instead though. It's a huge support for immortal call, and can be kinda useful for molten shell when moving around between packs if low density. With a codt lvl 15, molten shell doesn't proc nearly enough to warrant a blind on it.
 

Korrupt

Blackwing Lair Raider
4,832
1,228
Blinding the entire screen of 20+ mobs in boss rooms or when big packs 3-4 seconds >>>>>>> .6 of a second of invuln, at least for my build.

I should explain my build also, im a MF culler with a specific ghetto build that's tanky + spectral throw. Im 82 with 180IIR + 4690 hps + 19200 dps on double strike + all resists including chaos max'd and my mitigation is 57%. Im by no means a piece of paper doing maps. I still can die on accident to thorns with one spectral throw toss or to allies reflect physical damage in one hit.

As for the blind you'd be surprised the difference it makes, I just didn't switch and think hey this seems like a cool idea and It's not slotted for constant procs even though it goes off A LOT. Its slotted for when I take 1600 damage which is 1/3 of my life to proc and trigger and save my ass which it does better than anything else I have tried. Its not one hit for 1600 its for when you get hit for a total of 1600. I specifically tested it on Jungle map with the spider boss that summons 100 magic spiders + nameds that was giving me problems. I couldn't kill her even at 76 which and the map level is 72 so I reworked my build and gems to see where I had room. I simply couldn't not beat that boss without slotting blind on my higher level CoDT. If you want to survive more the answer is enfeeble + blind from what Ive seen personally with my build.

The blind really is what makes the blender / rainbringer such a strong build and where I stole the idea to slot blind. I run maps with a friend who runs the build who linked the developers talking about blind reducing the mobs chance to hit by 75% that got me thinking. Granted it procs nonstop for blender builds because its attached to their primary attack dual strike. For me its procing on BIG pacs or bosses who come out the gate swinging.
 

Pyros

<Silver Donator>
11,217
2,365
I know it's not one hit to proc that'd be complete shit. Unless you're taking insane amounts of sustained damage though, molten shell only goes off 2 or 3 times, which is a very poor blind uptime considering blind itself has a low % to even apply(10ish%). Compared to Increased Duration which can double the duration of Immortal Call(assuming quality and high lvl gem), it seems awfully pointless to me.

Blind is great on very fast attacks, but it's fairly awful otherwise unless it's for free from Bringer of Rain. I know how good blind is, I was saying it was good before Bringer of Rain was even added(so hipster), can probably find posts from closed beta time in here from me about blind being great and being underrated(since at the time very few people bothered running it). But if you can't apply it reliably, it's just not very good and I don't see how a lvl 15 codt+molten shell which itself only procs after you've taken more damage and only does a single instance of damage can apply blind in a remotely useful way. Now if you like it that's fine but to me Increased Duration would be an insanely better support on that link.
 

Korrupt

Blackwing Lair Raider
4,832
1,228
I tried it P, it just didnt do enough compared to blind for me. The proof for me was finally being able to steamroll that boss with the blind gem change. I can see mobs pacing around when it procs the white flash now when I do that boss. The lift I get from even a few procs far outweighs immortal cry. One thing though I didnt try with ID was quality, going to look up what it adds now.

I even went back first and respec'd for Ondars guile to see if that helped with the ranged shit in packs, which it didnt. (OG according to devs pushes you to 10% even with iron reflexes)
 

Pyros

<Silver Donator>
11,217
2,365
Well I guess if you had a fuckton of small spiders attacking you for trivial damage non stop, then you'd proc molten shell enough that it'd blind decently but I don't know. Back a while ago, I played a melee and I had a free link in my weap and I used flametotem+faster proj+blind, it was glorious with frenzy charges. It would blind the entire screen in seconds and while it'd aggro mobs they'd generally fail to kill it quickly because of blind. Damage from it wasn't good but it wasn't too bad either and that would free a support for my main attack(which when you have 4Ls is nice). I think a blind+flametotem on codt would do better, granted you'd have to drop decoy from your other codt, since unless you're running multiple aoe nodes, the coverage from a molten shell explosion isn't good. Could run enfeeble on the bigger codt, flametotem+blind instead of decoy on the smaller ones and go like this.

Ondar's Guile yeah won't help much if you have IR. Without it though it's fucking godlike. When you have block and high evasion and acro and then you have double evasion against ranged attacks, so many mobs become completely trivial, because there's just no way they're hitting you even when not enfeebled+blinded. It's fairly easy to get to too for an eva build since it's only a few fillers down Acro and you get a decent health node on the way so it's not wasted(also the status ailment resist node which can be nice in some cases).