Path of Exile

ronne

Nǐ hǎo, yǒu jīn zi ma?
8,185
7,596
Had the same thing happen with molten shell goats this league, don't remember the mods. It was weirdly out of place considering how tanky I am with 7 endurance charges almost nothing gets me.

Yea I couldn't figure it out either. I'm at like 20% chaos res, 8 endurance, ~30k armor or so and a bit of phys taken as ele. I can mostly facetank guardians etc with slayer leech, but something weird happened in that map and I was just taking 5k hits from random trash mobs somehow
 

zombiewizardhawk

Potato del Grande
9,701
12,460
Could be something fucky, could be something with getting hit lots of times all at once by a bunch of extra dmg mobs. A bunch of withers + 25% damage + 32% phys as extra chaos, plus any totems that might've been buffing them + whatever their blue mods were could get rough on 20% chaos res and I dunno what your life pool is.
 

Deathwing

<Bronze Donator>
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Pit map and molten shell goats for me too. I dismissed it as I'm still doing 8-mod maps for completion bonus. I didn't lose 6 portals, but CoC DD can easily offscreen stuff so I was just hyper careful the rest of the map so I didn't lose the completion.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
8,185
7,596
I feel like something really weird is happening and I can't quite figure out what the fuck it is.

This dude below cost me 4 portals? A single melee hit from him was my entire life pool through my mitigation, and that shouldn't be even close to possible that I'm aware of. 0 damage mods on the map, 0 rare mods that add damage other than just being faster, and somehow he's doming me for ~10k phys hits?

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Yaamean

Molten Core Raider
961
438
Burial Chamber boss took all 6 portals from me, and I tried my best to avoid his direct attacks.......my chaos resist is still pretty low so I'm hoping that was all it was.

Granted, the mods were a bit harsh for my gear level but the regular monsters weren't too big a deal and then the boss raped me.

Going to try and save up for some +chaos equip and go back to that one, just don't remember having an issue on that map in the past.
 

Thregin

Blackwing Lair Raider
779
239
Did they mention anywhere in the patch notes that rage was capped at 100? If not here's me letting you know before you get dissapointed like me.
Only plus side for me is that i can save some points on the tree.
 

Aazrael

Golden Baronet of the Realm
2,990
10,674
I feel like something really weird is happening and I can't quite figure out what the fuck it is.

This dude below cost me 4 portals? A single melee hit from him was my entire life pool through my mitigation, and that shouldn't be even close to possible that I'm aware of. 0 damage mods on the map, 0 rare mods that add damage other than just being faster, and somehow he's doming me for ~10k phys hits?

View attachment 539072
View attachment 539073
It isnt the reflect? Ive had some wierd damage happen as well but ended up making a Regex for maps that are bricked for my build. But sometimes some monster type nukes me anyway.
 

Khane

Got something right about marriage
20,246
13,860
I feel like something really weird is happening and I can't quite figure out what the fuck it is.

This dude below cost me 4 portals? A single melee hit from him was my entire life pool through my mitigation, and that shouldn't be even close to possible that I'm aware of. 0 damage mods on the map, 0 rare mods that add damage other than just being faster, and somehow he's doming me for ~10k phys hits?

View attachment 539072
View attachment 539073

The first map you linked you said you have 20 Chaos res and that map had phys as extra chaos and wither. So, it was probably just phys as chaos (especially if you took a Searing Exarch alter somewhere along the way).

This map... phys reflect wasnt killing you?
 

Lodi

Blackwing Lair Raider
1,479
1,487
Man I am so HP starved. Katabasis is pretty great but god is it hard to fit in that HP in non-unique slots.
 

zombiewizardhawk

Potato del Grande
9,701
12,460
The first map you linked you said you have 20 Chaos res and that map had phys as extra chaos and wither. So, it was probably just phys as chaos (especially if you took a Searing Exarch alter somewhere along the way).

This map... phys reflect wasnt killing you?
Yeah i'm still assuming the first map was a combo of 20 chaos res + wither stacks (from multiple mobs all shooting at once, and zero misses cause extra accuracy too) + phys as extra chaos + the 25% monster damage too. Several multiplicative things in there instead of just some additive ones probably resulted in the pain.

I guess second map could be the reflect, assuming he was attacking and not just standing there for some of the deaths to let the mob hit him to test. I'd imagine he would've been feeling the reflect throughout the rest of the map, tho, if it was just the reflect. Could be a combo of the suppressed recovery with the reflect, though, negating the ability to leech through it.
 

Uriel

Blackwing Lair Raider
1,735
2,103
Did they mention anywhere in the patch notes that rage was capped at 100? If not here's me letting you know before you get dissapointed like me.
Only plus side for me is that i can save some points on the tree.

How are you getting that much rage?
 

Bubbles

2022 Asshat Award Winner
<Bronze Donator>
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Reposting this here for visibility and reference:

~FAVORED RESOURCES:~

Favored Resources work as a quantity multiplier. (Possibly also rarity. Still testing.) [ -- EDIT: Ruthless Enjoyer ChadOrOpposite confirmed it affects rarity as well. Says it changes returns from pretty much all magic to all rare] You receive a multiplier for shipping that resource (up to the amount specified). Completing all favored resources gives you a new favored resource list (on your next shipment) with higher multiplier amounts. It also increased the number items which will receive this multiplier. This means that repeatedly sending shipments to the same port (while completing the favored resource lists) will slowly increase the Favor (unofficial term) you have with that port, increasing the total rewards available.

Your early focus should be completing the favored resources requirements to continuously up those amounts/multipliers. THIS is the primary way to get more rewards from the mechanic.

People keep sending 1 million shipment value from mixed goods to places with very low favor (and therefore very low favored resource multipliers) and complain about getting no returns. Don’t do that. Focus on advancing your favor with a port for a while before sending higher Shipment Values.

Side Note, to send the exact amount of a required resource, you can click in the box to the right of the resource and type the amount. (scrollbars suck.) Also, if you’re sending bars, they count as 5 ore each (more on this later), so you only have to send 1/5 the amount of bars to meet the ore requirement.

Edit: Should also have mentioned that completing a Favored Resources "ticket" guarantees a random Unique.

~SHIPMENT VALUES:~

In fact, sending non-favored resources might end up being somewhat of a waste, as it appears that Total Shipment values do not work as a multiplier on your returns. Still testing, but I’m pretty confident in this. I’ve sent 500 bars of crimson ore on a 10k shipment and got roughly the same amount of armor with roughly the same socket/link quantity as I did sending 1000 bars of crimson on a 500k shipment (both shipments had the same amount of dust as a control).

The Total Shipment Value is a calculator for risk. That appears to be it.

Individual Item Shipment Value appears to be a semi-useful tool for determining the relative returns of each type of food. More on this later.

~DUST:~

I sent 500 crimson bars and 100 dust at a shipment value of 17,167. I then sent (to the same port) 500 crimson bars and 2000 dust at a shipment value of 22,055. And again 500 at 20,000 dust at a value of 25,175. You can see that the shipment value increases fall off quickly even as you 10-20x the amount of dust.

The first shipment had five 4 links, one 5 link, and no uniques. The second shipment had four 4 links, two 5 links, and one unique. It also seemed to have slightly higher tier rolls (though I eye-balled this.) The third shipment had one 6l, two 5l, three 4 links and 2 uniques. It DEFINITELY had higher tier rolls.

Translation: Dust is likely a rarity multiplier. More dust is more rarity.

It’s hard to tell how much this is scaling exactly. It’s obvious that dust increases have a significantly diminishing impact on the shipment values. But again, shipment value isn’t reward value. My feeling (I need way more testing to be 100% sure here), is that there are probably small diminishing returns on dust’s value as you send more dust. But it definitely doesn’t fall off as much as it’s shipment value impact does.

~RISK PERCENTAGE:~

Purely based on Shipment Value vs. Level of Crew. (There were talks that favored resources reduced risk or didn't have a rusk value. This has been tested and is untrue.) [Edit: For clarity, Shipment Value definitely increases your risk meter. I don't know all the factors that go into lowering it again, but the amount of crew and their level definitely play a role. There may be additional factors I'm not aware of]

FOOD:

Food gives currency as a return.

I’ve sent every kind of food by itself to the same port. I adjusted the quantity of each type so the shipment value was the same. (E.G. I sent more wheat than corn, more corn than pumpkin, etc., but sent specific amounts so the shipment values were very close to equal.

I received nearly identical currency from each shipment. This likely means that, in the absence of favored resource multipliers, higher tier foods will net you more currency per item. I know the higher tier foods are produced at a slower rate, however. I haven’t done enough testing to tell yet if there is goldilocks food that has the best returns per time investment. I hope to update the guide soon with that info. But you’re probably always better off focusing on foods that are Favored Resources.

~ORE:~

Bars are worth 5 ore. If a port has 1000 amber as the favored resource, you can complete this with only 200 bars. It’s hard to test exactly but it also appears to give 5x the rewards. Also, ore is made into bars at a 1 to 1 rate. In short, never ship ore if you can help it. Always convert it to bars first.

Each ore correlates to a different type of reward:

Crimson Iron = Armor

Orichalcum = Weapons

Petrified Amber = Jewelry

Bismoth = Gems / flasks / jewels / ward armor

Verisium = scarabs / stacked decks / Fossils & rogue markers / Unique Items / Splinters



~PORTS:~

[Edit: data from the ports comes from Poewiki.net. Some of this is wrong. ]

[Edit 2: you definitely get ward armor from Kalgur for Crimson.]

Kalguri Ports give Runes and Karui Ports give Tattoos [edit: moved this here for more visibility as it's been asked a few times]

[EDIT: it's worth noting that str, int and dex ports also have hybrids of those attributes. For example, Ngakanu will offer pure STR gear as well as STR hybrid gear where the STR attribute is higher or equal to the other hybrid attribute.]

  • Riben Fel (confirmed)
    • Crimson - Random Armor
    • Orichalcum - Random Weapons
    • Petrified Amber - Rings
    • Bismuth - Quality/Vaal Skill Gems
    • Verisium - Scarabs
  • Ngakanu (confirmed)
    • Crimson - Str Armor
    • Orichalcum - Str Weapons
    • Petrified Amber - Belts
    • Bismuth - Quality Support Gems
    • Verisium - Stacked Decks
  • Pondium (confirmed most -- still need to test verisium)
    • Crimson - Int Armor
    • Orichalcum - Int Weapons
    • Petrified Amber - Amulets
    • Bismuth - Flasks
    • Verisium - Fossils / Rogue markers
  • Te Onui (confirmed most -- still need to test verisium)
    • Crimson - Dex Armor
    • Orichalcum - Dex Weapons
    • Petrified Amber - Jewelry (with Quality)
    • Bismuth - Jewels (can be double corrupted)
    • Verisium - Unique Items
  • Kalguur (Crimson only is confirmed.)
    • Crimson - Ward Armor
    • Orichalcum - Random Weapons
    • Petrified Amber - Rings / Belts
    • Bismuth - Ward Armor
    • Verisium - Splinters (breach, timeless, simulacrum, ritual)
(Random untested thought: I haven't shipped to Kalguur yet as I'm focusing on the shorter shipments. The "random" rewards seem weak for the 4 hour turn time. I wonder if there's enchants on the armor or quality on the belts/rings to make it worth something? Could be total copium.)

I haven’t been able to identify a big difference with distance yet. It does not seem to be a multiplier of rewards (I could be wrong about this, but it just doesn’t seem like it so far). I’m guessing when they said you got more rewards for longer distance, they meant the sub-rewards like double-corrupted jewels and splinters were more desirable then stacked decks and fossils. But then Riben Fell gives scarabs, so idk man.

Kalguri Ports give Runes and Karui Ports give Tattoos. I can’t tell yet how the quantity/type of runes/tattoos scale. Could be with total amount of goods sent, could be multiplied by the favored resources mechanic, could be affected by dust. I just don’t have enough data yet to be sure, as I wasn’t tracking this until recently.

I don’t see a rune preference from any particular port yet. I’ve gotten nearly every rune from Riben Fell already. But it’s possible the very high end runes might have a limited port location. I haven’t gotten my favor really up with every port to tell just yet.



~TLDR/Early strategy:~

Total Shipment Value is not the same as reward value. It more directly ties to risk than rewards.

To start out, only ship the goods they’re asking for, and only the exact amounts requested (again, you can click on the number to the right of each good to enter an exact quantity, because sliders suck). We do this to raise favor with the port (which increases both the rewards multiplier and the quantity of rewards being multiplied). Getting the favor up is the main way we scale rewards over time.

Pick just 2 ports to start, so you can raise favor more quickly. Don’t send both boats to the same port at the same time as only one will get the favor multiplier if it caps out the requested amount. When shipping metals, only ship bars, not ore.
That's a fucking S tier post right here
 

Aazrael

Golden Baronet of the Realm
2,990
10,674
First League I have had this much fun. 95% is due to having a build that was easy to get going and kinda easy to scale up for red maps and a juiced Atlas tree.

Made more currency this League then all others combined it feels like. Even blew 4 Divines to craft some nice Boots and Gloves for the build. Much of this is due to being able to run a good atlas tree that fits the build.

Righteous Fire Chieftan is awesome for my Boomer age. Easy to cap resists and once you go Block 75% with a HP on Block shield it's easy mode unless a map mod or League mechanic mess you up.

The Town is fun and new but have not really invested any time in min/max, I just upgrade whatever and send stuff out at random.
 

Thregin

Blackwing Lair Raider
779
239
How are you getting that much rage?
Vengeful cry with enough war cry buff effect and the chieftain infinite power node.
Vengeful cry is a new retaliate skill that requires you to be savage hit before being able to cast it. Easiest is casting forbidden rite (automated somehow - i link it with battlemage cry) at no more than 60%ish chaos res. But there's also echoes of creation alltough i haven't tried that yet.
 

GhenghisKhan

Molten Core Raider
148
103
To start out, only ship the goods they’re asking for, and only the exact amounts requested (again, you can click on the number to the right of each good to enter an exact quantity, because sliders suck). We do this to raise favor with the port (which increases both the rewards multiplier and the quantity of rewards being multiplied). Getting the favor up is the main way we scale rewards over time.

Pick just 2 ports to start, so you can raise favor more quickly. Don’t send both boats to the same port at the same time as only one will get the favor multiplier if it caps out the requested amount. When shipping metals, only ship bars, not ore.
Fuck me... just been shipping stuff and not even thinking about it. Had no idea it was more complex then that.
 
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Deathwing

<Bronze Donator>
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Was it a mistake that they didn't improve benchcrafting values?

Prior to 3.25, if you wanted life, the highest benchcraft tier was about equal to a T3 roll. Not great, but good enough, especially for league start. Now, highest benchcraft is equal to T5, which is a level 24 requirement.

Basically, if you want a good life roll, it has to drop that way. It does make scanning items easier. I'm not sure if this is also playing out for evasion, es, and armor.
 

Penance

Bronze Baronet of the Realm
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If true this basically changes the whole dynamic of crafting good gear. What about essences? Did those rolls get better?
 

elidib

Vyemm Raider
2,182
3,824
the new tiers of Health are drop only, I think they specifically said they were trying to go for a Last Epoch type of deal where dropped items would be better than what you could craft, so that there would be a point to picking up items off the ground.
 

Penance

Bronze Baronet of the Realm
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6,983
Yea I guess the good enough patch work crafts will have to compete a lot more with the t1 life drops. Not a bad change imo.