I think I ran into 1 bug the entire time I played like 2 years ago. When I killed the troll boss, I couldn't loot him for some reason. Reloaded, killed him again, and it was fine. Any other bugs I experienced were either so minor I didn't even notice them or couldn't remember they even happened.I'm going through Kingmaker right now on PC and there are still bugs
Still no Synthesist SummonerThis game has an absolute ton of classes in it. A lot of them have probably never even been in a game. I'm looking at the Bloodrager.
Inquisitor
Not much has changed here either; base class is as useless as ever.
I'll be waiting a few days/week as the first game was butt for a while after launch regardless of people saying this one has a less buggy experience.
First game had a polished act 1, bugs started to appear in act 2 then it started breaking with the later acts being almost unplayable due to bugs. If I am not mistaken, it took around 6 months of patches before they fixed most/all of the critical bugs.
They had to launch the game then to get more funding, even knowing it was broken. I don't think they are in the same financial distress this time around, but how much of the game is available for the people with access to the beta/kickstarter build? Game is huge and first one was fine for the first 50+ hours.
That said, not waiting for the gamepass release. Really looking forward to this.
A nice class rundown from the beta btw.
Maaan fuck Sword Saint.. had one in my last pen and paper run on Wrath. They so fucking weebo and broken once they can get a crit range of at least 18-20. Pretty sure he had a level of Monk and or Magus. That said since Inquisitors are incomplete I will be playing one or Slayer, not sure yet. Def. going for a maximum damage build this time though.Classes I want to try:
- Bloodrager Primalist -> Into Dragon Disciple or monk dip since
- Sohel -> Mounted monk that can flurry with polearms.
- Incense support Alchemist
- Sword Saint
- Slayer - > Deliverer
TL;DW. He finished the game, so the game is done. No gamebreaking bugs, but a few side quests couldn't be completed. Other cons were not a lot of space to use mounted combat, repetitive enemies (not much else can survive in a demon wasteland besides demons...), and enemy sizes closer to the end makes it harder to see your own characters(being swarmed by Glabrezu, mariliths, etc. will do that I suppose).
TL;DW. He finished the game, so the game is done. No gamebreaking bugs, but a few side quests couldn't be completed. Other cons were not a lot of space to use mounted combat, repetitive enemies (not much else can survive in a demon wasteland besides demons...), and enemy sizes closer to the end makes it harder to see your own characters(being swarmed by Glabrezu, mariliths, etc. will do that I suppose).
Best part of that review for me the "time management" in terms of quests/management has largely been removed. There are quests that have timers, but they are very clearly marked, and normally have no time limit except from when you transition from one chapter to another. When you do reach a point of no return, they are often clearly stated as such, so you can go back and do the quests before moving on.
A+ change for me as I did not like at all the system that made you wait for several days to do a kingdom management check only to have quests automatically fail. Sometimes several hours later because you picked the wrong time to do a kingdom management level up. Min maxing stats and such is one thing, but having to min max time to an even larger degree wasn't that enjoyable. Reloading fights because I didn't want to "waste time" resting. Never saw it as a challenge, just annoying.
He did not. I kind of wanted to know myself but haven't found anything about that yet.Did he mention how long it took to beat it? I don't wanna watch it, I wanna go in knowing as little as possible