So I never got very far into the first one, and one of the main reasons was the basic idea of "tanking" (and I'd say broadly this applies to most CRPGs). It's possible I missed some Taunt-esque skills/abilities, but in my limited experience the only way combat worked was either:
1) rely on absolutely brain-dead enemy AI, wherein they focus on my big scary armored dude with a shield, simply because he was first to enter their vision (and another level of brain-dead-ness, he poses no threat physically since he's fully defense oriented)
or 2) retreat every time you encounter a group to the previous doorway/cave entrance so you can simply funnel the combat space into a narrow direction.
Is this still prevalent here? Are there ways around it? I don't want to blame the game since I don't know what I'm doing, so hopefully one of y'all can edumacate me on how to properly Pathfind.