the rathe was rotation, created by the top guild and it purposely hurt everyone except them. they would be in the end zone while 10 guilds would rotate around. imagine getting elementals first while 10 guilds are rotating shit like grummus and mb
That's the purpose of GM enforced rotations - for everyone to see content. If you establish GM-enforced rotations and a guild states, "I want to do The Rathe Council" and there's another guild in line, the other guild gets it when it next spawns, has a set period of time to clear it, and then it becomes FFA.
This works for all content in the game, fyi. There's not a single mob (sans something like Vaniki, who is group content) who would not fall under this category and work with this system.
It may mean your uber-zerg guild may not get 5 Rathe Councils in a row, but the system exists to serve everyone on the server, not one guild.
It also encourages guilds to not compete with each other. P99 players sit there and plot how they're going to make each other fail, while TAKP players help each other by design of the enforced rotations.
I just spent maybe 15 minutes watching a guy named Bellringer on Twitch, he spent maybe an hour or 2 dissecting how a guild was in the right and another one was in the wrong regarding 'petitioning another guild', and I couldn't help but wonder what the fuck P99 players are doing with their time playing there still.
They say their competition is a 'mental illness' that they're proud of. I say that P99 is a pox on the MMO genre at this point. These people do not paint EverQuest in a good light, and P99 needs to have the plug pulled on its raid scene until the classic EQ vision can be restored.
There's nothing rewarding or fun about sitting for a mob's spawn window only to either succeed or fail based on the 'skill' (read: internet connection and attention span) of your 'pull team'. Anyone who attempts to justify it or try and say 'come up with a better solution for competing' as I was told in this guy's stream should really get their priorities straightened; the solution is obvious... either enforce rotations on P99 like what has been proven to work on TAKP, add instancing, have GMs be hands-off (and have the system remain unenforced by GMs), or disable raid content until a better solution can be found.
This 'First to Engage' tagging system for specific content is a disgrace to EverQuest and what classic EQ stands for. Classic EQ is more of a 'traditional pen and paper RPG' but in a 3D game world; most peoples' fondest memories involve the journey to 60, and not the endgame raiding scene.