Rimworld

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Tuco

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Yep. And when you're feeling complete in the next round - you'll have learned more, and will restart again. Ultimately trying to perfect the base. lol
Felt good in Factorio to get to a point where my base was basically perfect.

Only took some 1200 hours.

 
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Tuco

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Well gah'damn Tuco. I didnt know you sounded like Jim Raynor. You get royalties from that?
Not only do I not get royalties, about 100 different Starcraft unit responses have lived in my head rent free for decades.

JACKED UP AND GOOD TO GO
 
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Tuco

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Hour 1 of returning to the workforce after playing Rimworld all Christmas break like a degenerate. I wonder how my colony is doing...
 

Tuco

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My new base is taking shape.... Lots of chests to move.

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mkopec

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I always liked watching people play this game. In fact I watched a few 100+ episode play through from Rhadamant from Twitch on Youtube. Hes got some sweet modded RP ones and Its pretty entertaining, but when I tried to play this game I fucking hated it. Something with the micro management BS I hate. But Like I said, Ill watch someone else play it all day long, lol.

 
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Tuco

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I always liked watching people play this game. In fact I watched a few 100+ episode play through from Rhadamant from Twitch on Youtube. Hes got some sweet modded RP ones and Its pretty entertaining, but when I tried to play this game I fucking hated it. Something with the micro management BS I hate. But Like I said, Ill watch someone else play it all day long, lol.


Rimworld is definitely in that weird zone between automation and micromanaging. I remember reading that Tynan says the target colonist count is around 15? So larger and more productive colonies start to require more effort to micromanage. With some mods like Colony Manager, setting colonist priorities and configuring containers it works better, but there's still some modding that doesn't exist to automate other stuff.

Biggest thing I wished it had was a way to select containers to sell stuff to traders passing by. Kenshi has that and it's nice.